Teiws Polka's page

Goblin Squad Member. Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. Organized Play Member. 203 posts. No reviews. No lists. No wishlists. 14 Organized Play characters. 2 aliases.



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Apologies to both tables. Work and family visits have me drained. Pausing until Tuesday. Enjoy your weekends!


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Thanks, Tura. We'll start tonight if Hadri and Omni have or have not chimed in.


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Congratulations on Level 2 everyone. Great work to everyone, especially Shintaro, at getting us past the first hurdles socially. I know the chance to show your builds off is something everyone is looking forward to and let me assure you, the action will start shortly.


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Shintaro? I think everyone's waiting for you to further wow the goblins with offers of wine, food, and fire. I know it's a nebulous negotiation but you started beautifully.


I hope you feel better.

I think a July 4th vacation from game is warranted. I’ll update Table 2 with RP and Table 1 with a map later today but enjoy the fireworks.

For any international players, Happy Canada Day (belatedly)!


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I've been avoiding adding to the thread in case Djack's friend wants to join. We're under two weeks to start and once everyone is marked, the scene leaves the prison, so recruiting new members is harder. I also wanted to give Tura a chance to speak before we go outside though she can definitely use the 'wet dog' line then as it is really good.

@Djack: I think my instructions are unclear, but unless you have traits that increased your money significantly, I'm assuming your 'I had/want items worth ~2500gp' is more of the future planning for the character. All that is approved.

@Lacrima, Tura: For each of you, magical Hide, Masterwork weapon (x1), a pool of random: 1d12 ⇒ 10 non-masterwork weapons including javelins, do you each want a wand of some sort or have another ~1000 gold worth of items you want?

@Shintaro: Masterwork full plate, Masterwork Transformation on your katana, and maybe another masterwork item/transformation would put you near the 'budget' for your character in the paladin's offer


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@ Lacrima - Excellent.

@ Redac - I understand. Thanks for affirming your continued interest in joining Lacrima et al at Table 2.

@ Digger - Sure. I'd suggest either Constable or Standard Bearer archetype. I'd also allow you to use either archetype with Samurai to give up the mount feature if you like. Either way, you can definitely be a samurai/cavalier with a dash of Eastern flavor from Minkaian lands who acted in accordance with the laws of your land in Ustalav, making you a criminal by their standards as you didn't fill out the right forms in triplicate.


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Background:
It's a standard day in the bowels of the Ustalavic prison you call home for the rest of your foreseeable life. You're in the mess hall on the second floor, eating your mystery meal to the extent your stomach permits. The monotony of yet another day behind bars is disturbed by the sound of clanking metal coming up the stairwell. The guard don't wear that much armor aside from when the local nobles decide to visit, and even then, there's usually more of an effort to "hide the bodies" first. Two gleaming suits of armor round the corner and the shorter of the two bangs on their shield with a gauntlet to make sure everyone's attention is captured.

"Who is interested in earning time off their sentence?" he says with a smile.

Concept:
One-shot of prisoners helping two paladins investigate a fortress in the wilderness. This is the lead-in to the kingdom building follow-up that sees what happens with the fortress after a generation of peaceful contact with the outside world. Preference for that campaign will go to players from this one-shot.

FAQ:

FAQs:
How powerful am I?
You're a first level adventurer (or NPC class) who never really got the hang of the life. Maybe you got scared or made a horrible mistake but you've been caught before your deeds are anything to boast about, and even in prison, your main claim to fame is that no one's killed you... yet.

How evil can I be?
You can be evil enough that your crimes earned you life in prison, but the year is 4000 - the Whispering Tyrant recently ran these lands and justice, such as it is, favors brutal effectiveness over opportunities for reform. Think fallen paladin to common criminal and avoid evil mastermind levels of evil. Necromancy is likely to get you killed before you even leave the prison grounds. A cleric of Norgorber may survive the initial interview, but a cleric of Father Skinsaw likely won't.

What if I choose to escape?
Your character will have a Mark of Justice on you that keeps you honest to the task.

What if I try to kill the paladin?
I wouldn't expect you to be successful but there's worse things to be said over your grave than 'They tried.'

What about gear?
You can politely request anything, but the paladins may not show you much mercy if you request something outlandish. Gear will be provided from the effects of the paladins, the prison effects room, and local shops. The town isn't much and you're not, either, so keep it to +1 weapon or lower price (overall). If you want to have masterwork full plate and a masterwork weapon, that's potentially available.

If the paladins are so noble and powerful, why don't they go alone?
The paladins didn't spend a long time learning languages. One of you is the interpreter, the rest of you are the bodyguards for the interpreter, and the paladins are your keepers not your protectors. Should (when) combat break out, they are going to spend the first round trying to offer mercy, the second round waiting to see if there's any hint of an opportunity to sway the hearts and minds of the enemy, but they wish to avoid personally killing as many of the enemy as possible so as to increase the chances of a peaceful resolution when the appropriate echelon of the enemy forces is reached.

Enemy?
Goblins seem to have taken over a fortress. The paladins are unsure if they actually drove out the people living there or took advantage of open gates with four stout walls, but the more information that can be gained about the events that lead to the fort being overrun by goblins, the happier the paladins will be.

Am I going to survive?
Maybe. Goblins can be brutal creatures and while the paladins will stabilize you, they may not raise you from the dead.

Recommendations?
Bard or another class that could potentially Aid Another on the paladin's Diplomacy attempts as the interpreter. Anything without a rage class feature is recommended. Sarenrae or another merciful deity is encouraged - you don't have to have E in your alignment to end up in prison.

Begins 6/15

Questions?

Liberty's Edge

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I know I am reviving an old thread, but this is Carrion Crown, so it seems fitting.

Thanks to everyone for their advice and wisdom. A few details I added to my game (because of this thread and my own ingenuity):

1. The characters all have nightmares (3 currently per PC, a few generic untailored nightmares) and 1 good dream per PC, printed out on paper and wrapped in color coded ribbons (the good dream has an additional multi-colored ribbon).

2. I use the nightmares to introduce AA from book 6 in book 1.

3. I encoded the poem from book 3 and left it in Harrowstone

4. I added Troy Gildenstern and Abed Rosenkrantz - two NPC who are doomed to die. Troy is a clueless paladin of Ragathiel and Abed is a medium (when Abed said this, Troy said he was more of a 'large, extra large kind of guy' and inappropriately winked at Kendra).

5. I created Mad Libs or Groetus Sentences.

For your use:

A _______________________________ of ____________________ was __________________ and
(class) (god) (gerund)
came across a __________________ who was _______________ with ___________________.
(race) (color) (emotion)

They said, 'What's the matter with you? _________ got your ___________?'
(beast) (body part)
The only response was ____________________
(barnyard noise)

A ______________________ made of _________________________ was used by a _____________
(weapon) (special material) (job)
to _____________________ the ___________________ at ________________.
(verb) (noun) (town)

A ___________________ won't ___________ you if you _________ it _______________ !
(undead) (verb) (verb) (ordinal adverb)

A magical __________ is a good investment against _________ and other ______________ foes.
(equipment) (undead) (special quality)

Also:

∫∏⊎⊍ ⊕∟= ±&∟=⊍ ∏±⊕∟∬±⨔& ⊕∼=±¬
&⊎∩⊕ℸ⨔, ±& ⊕∟= ∬∟∞&∏=∼=¬ ¬=±¬.
±& ⊌⊎∼⊕±ℸ ∩ℸ=&∟ ¬⊎⊕∟ ∼⊎⊕ ±⊍¬ ∩±∞ℸ
⊕⊎ ℸ==∔∟ ±⊍¬ ⊌±∪∪⊎⊕, =∓∓∞⊍∪ ∩∼±∞ℸ.

∫⊍∟±ℸℸ⊎∬=¬ ∬⊎∼¬& ∔±⊍⊍⊎⊕ ∓= &∏⊎ℷ=⊍,
∬∞⊕∟ ∬∟∞&∏=∼=¬ ⊎±⊕∟, ¬=±⊕∟ ℸ∞=& ∓∼⊎ℷ=⊍.
&∟=¬ ∩=±∼, &∟=¬ ℸ∞∩=, &∟=¬ ∏±∞⊍, &∟=¬ ⊕∞⊌=,
=⊕=∼⊍∞⊕⨔ &=∞⨖=¬ &∟±ℸℸ &⊎⊎⊍ ∓= ⊕∟∞⊍=.

∩∞∼&⊕ &∏∞∼∞⊕ ⊕⊎∼⊍ ∩∼⊎⊌ ∪∼±⊥=-ℸ±¬⨔’& ∪∼±&∏
∓= ∼=⊍⊕ ±⊍¬ &⊎∬⊍ ±& &⊎∫∼=¬ ±&∟.
&⊎∩⊕ ⊕∟= &∏∞∼±ℸ &⊎⊍∪ ∼=⊥=∼&=&,
ℶ∫¬∪⊌=⊍⊕ ℸ⊎&⊕, ¬±⊌⊍±⊕∞⊎⊍ &∫∼∪=&.

ℷ==∏=∼ ⊎∩ ⊕∟= ¬±⊌⊍=¬’& &⊎∫ℸ ⊕±ℷ=,
∬∞⊕∟ ∏±∔ℷℸ⊎∼¬’& ∟=±∼⊕ ⊕∟= ∓=±&⊕ &∟±ℸℸ ∬±ℷ=
±⊍¬ ∩ℸ=&∟ ∓= ∬∼⊎∫∪∟⊕ ∞⊍ ¬∞&±∼∼±⨔—
&⊕∞ℸℸ∓⊎∼⊍ ∔⊎∔⊎⊎⊍, ⊕⊎ ∓ℸ=&&=¬ ¬=∔±⨔.

± ∟∫⊍¬∼=¬ &ℸ±∞⊍ ℸ∞= ∞⊍⊍⊎∔=⊍⊕,
∪∼∞⊍¬ ∓⊎⊍= ±⊍¬ ⊌±∼∼⊎∬ ⊕⊎ ∔=⊌=⊍⊕.
∔∼±∩⊕ ⊍⊎∬ ± &ℷ∫ℸℸ ⊎∩ &∏ℸ∞⊍⊕=∼=¬ ∪∼±⊥=&,
∫⊍⊌±ℷ= ℸ∞∩=, ∫⊍⊌±ℷ= ⊕∟= &ℸ±⊥=.

∬∟=∼= ∟∞&⊕⊎∼⨔ ∔∟∫∼⊍& ¬∼=±⊌ ⊕⊎ ∓ℸ∞&⊕=∼,
⊍=∔∼⊎∏∟±∪⊎∫& &=∔∼=⊕& ∬∟∞&∏=∼
⊕∟∼⊎∫∪∟ ∔∟∼⊎⊍∞∔ℸ=& ⊎∩ ∼±⊥=⊍’& ⊕⊎⊍∪∫= -
± ℸ=∪±∔⨔ ⊎∩ ∩=±∼ ∫⊍&∏∫⊍.

∓ℸ⊎⊎¬ &∏∞ℸ⊕ ±⊕⊎∏ ⊕∟= ∞∼⊎⊍ ⊕∟⊎∼⊍
∞⊍⊥⊎ℷ=& ⊕∟±⊕ ∬∟∞∔∟ ∔±⊍⊍⊎⊕ ∓= ∓⊎∼⊍.
±∼∞&= ⊕∟= ⊕⨔∼±⊍⊕ ⊍⊎∬ ∫⊍∓⊎∫⊍¬,
∓=±∼=∼ ⊎∩ ⊕∟= ∔±∼∼∞⊎⊍ ∔∼⊎∬⊍!