1. Do Armor Spikes deal their extra damage on the grapple check initiate a grapple, to damage during a grapple, or both?
2. The Strangler Archetype for Brawler deals scaling 1d6 sneak attack damage when you maintain a grapple to deal damage. Does this qualify it for the Strangler feat, which requires 1d6 Sneak Attack (but not the Sneak Attack class feature)?
3. The Dan Bong is a weapon with the Grappling feature. That means this could be used as a weapon to grapple, and therefor use the Heirloom Weapon (Combat Maneuver) Bonus, correct?
4. Related to the last question, Heirloom Weapon gives a trait bonus to combat maneuver checks. Bred for War gives a trait bonus to CMB. In such a case would these stack, since the bonuses are going to separate places?
5. If Armor Spikes are enchanted, do they deal their additional Enhancement damage on each grapple check? If I had Spiked Armor +3 would it add 1d6+3+STR to each check? It's listed on the weapons table, and even directs you there for its damage in the description, so it seems to deal damage like any other light weapon.
6. As Dan Bong are grappling weapons, could I use their damage and Enhancement Bonus as well?
Sorry for all the questions, just want to be crystal clear on the rules before I make anything.