Teemon's page

1 post. No reviews. No lists. No wishlists.


RSS


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

About the magic item generation...

Few facts from the book:

1. A settlement’s base value can never increase above the values listed in Table 4–5: Settlement Size and Base Value (Metropolis 16,000 gp)
2. This item’s price cannot exceed the base value for the settlement

There are 3 types of magic items slots: minor, medium, major.
Minor items cost less than 16k. Half of the medium items cost less than 16k. But all the major items cost more then 16k.

So what is the point of major item slots in buildings if they cant generate any items even in metropolis?

Is it just me, or do we need an errata here?

+ the whole magic item generation by slots seems quite pointless as
"The "base value of a settlement is used to determine what magic items may easily be purchased there. There is a 75% chance that any item of that value or lower can be found for sale in the settlement with little effort."

So basically you are still limited by that base value, but you can purchase _any_ magical item with 75% chance, you dont have to depend on those magic item producing buildings generating random items...