Ted Under
Male Technomancer 12
NG Human
Init +6; Senses Perception +3
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DEFENSE
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EAC 28 KAC 29
hp 64 sp 84 rp 11
Fort +6, Ref +10, Will +11
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OFFENSE
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Speed 30 ft. (6 squares)
Melee +9
Ranged +15
Base Atk +9; CMD 29; CMAC 37; CMB +9
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STATISTICS
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Abilities STR 10, DEX 22, CON 14, INT 19, WIS 16, CHA 10
Feats
Light Armor, Basic Melee Weapons, Small Arms, Mystic Strike, Grenade Proficiency, Spell Penetration, Greater Spell Penetration, Skill Synergy (Computers, Mysticism), Longarm Proficiency
Skills
Acrobatics 6, Athletics 0, Bluff 0, Computers 26, Culture X, Diplomacy 0, Disguise 0, Engineering 20, Intimidate 0, Life Science 20, Medicine 20, Mysticism 24, Perception 3, Physical Science 20, Piloting 21, Profession 21, Sense Motive 15, Sleight of Hand 21, Stealth 6, Survival 3
Combat Gear DSuitII (jump jets, infrared vision), Grenades, SemiAuto Pistol, tactical Other Possessions Searum of healing X2, Consumer backpack, Everyday clothing, Hygiene Kit, Field ration 1wk, Comm Unit - Personal, Flashlight, Survival Knife, (see "Purchases" for full list and money)
Spells
Per Day: 0th = ∞; 1st = 6; 2nd = 6; 3rd = 5; 4th = 4
DCs: 0th=16, 1st=17, 2nd=18, 3rd=19; 4th=20
Known: 0th: Dancing Lights, Detect Magic, Energy Ray, Psychokinetic Hand, Telepathic Message, Token Spell; 1st: Magic Missile, Grease, Life Bubble, Unseen Servant, Jolting Surge, Comprehend Languages; 2nd: Invisibility, Fog Cloud, Inject Nanobots, See Invisibility, Darkvision; 3rd: Dispel Magic, Explosive Blast, Entropic Grasp, Lesser Resistant Armor; 4th: Overload Systems, Rewire Flesh, Greater Invisibility, Corrosive Cloud
Special Abilities
Spell Cache
Empowered Weapon
Spell Grenade
Cache Capacitor
Flash Teleport
Reactive Counter
Weapons:
[dice=Incapacitor (shape of bat) to hit]1d20+15[/dice]
[dice=damage (nonlethal)]3d4+6[/dice]
ooc]Operative allows adding dex instead of str; on critical, target is staggered[/ooc]
[dice=Disruption Rifle, Minor]1d20+15[/dice]
[dice=damage (Sonic)]3d8[/dice]
ooc]mystic strike makes it a magic weapon[/ooc]
Crit = Staggered
[dice=Disruption Rifle, Minor (Boosted)]1d20+15[/dice]
[dice=damage (Sonic)]4d8[/dice]
ooc]mystic strike makes it a magic weapon[/ooc]