Kevoth-Kul

Ted Under's page

795 posts. Organized Play character for austinhaws.


Full Name

Ted Under

Race

Human

Classes/Levels

Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Gender

Male

Size

Medium

Age

20

Special Abilities

Spell Cache, Cache Capacitor, Spell Grenade, Flash Teleport

Alignment

Neutral Good

Deity

None

Strength 10
Dexterity 20
Constitution 12
Intelligence 18
Wisdom 14
Charisma 10

About Ted Under

Ted Under
Male Technomancer 12
NG Human
Init +6; Senses Perception +3
________________________________________________________________________
DEFENSE
________________________________________________________________________
EAC 28 KAC 29
hp 64 sp 84 rp 11
Fort +6, Ref +10, Will +11
________________________________________________________________________
OFFENSE
________________________________________________________________________
Speed 30 ft. (6 squares)
Melee +9
Ranged +15
Base Atk +9; CMD 29; CMAC 37; CMB +9
________________________________________________________________________
STATISTICS
________________________________________________________________________
Abilities STR 10, DEX 22, CON 14, INT 19, WIS 16, CHA 10
Feats
Light Armor, Basic Melee Weapons, Small Arms, Mystic Strike, Grenade Proficiency, Spell Penetration, Greater Spell Penetration, Skill Synergy (Computers, Mysticism), Longarm Proficiency
Skills
Acrobatics 6, Athletics 0, Bluff 0, Computers 26, Culture X, Diplomacy 0, Disguise 0, Engineering 20, Intimidate 0, Life Science 20, Medicine 20, Mysticism 24, Perception 3, Physical Science 20, Piloting 21, Profession 21, Sense Motive 15, Sleight of Hand 21, Stealth 6, Survival 3
Combat Gear DSuitII (jump jets, infrared vision), Grenades, SemiAuto Pistol, tactical Other Possessions Searum of healing X2, Consumer backpack, Everyday clothing, Hygiene Kit, Field ration 1wk, Comm Unit - Personal, Flashlight, Survival Knife, (see "Purchases" for full list and money)
Spells
Per Day: 0th = ∞; 1st = 6; 2nd = 6; 3rd = 5; 4th = 4
DCs: 0th=16, 1st=17, 2nd=18, 3rd=19; 4th=20
Known: 0th: Dancing Lights, Detect Magic, Energy Ray, Psychokinetic Hand, Telepathic Message, Token Spell; 1st: Magic Missile, Grease, Life Bubble, Unseen Servant, Jolting Surge, Comprehend Languages; 2nd: Invisibility, Fog Cloud, Inject Nanobots, See Invisibility, Darkvision; 3rd: Dispel Magic, Explosive Blast, Entropic Grasp, Lesser Resistant Armor; 4th: Overload Systems, Rewire Flesh, Greater Invisibility, Corrosive Cloud
Special Abilities
Spell Cache
Empowered Weapon
Spell Grenade
Cache Capacitor
Flash Teleport
Reactive Counter

Weapons:

[dice=Incapacitor (shape of bat) to hit]1d20+15[/dice]
[dice=damage (nonlethal)]3d4+6[/dice]
ooc]Operative allows adding dex instead of str; on critical, target is staggered[/ooc]

[dice=Disruption Rifle, Minor]1d20+15[/dice]
[dice=damage (Sonic)]3d8[/dice]
ooc]mystic strike makes it a magic weapon[/ooc]
Crit = Staggered

[dice=Disruption Rifle, Minor (Boosted)]1d20+15[/dice]
[dice=damage (Sonic)]4d8[/dice]
ooc]mystic strike makes it a magic weapon[/ooc]