Fighter

Tchirash Suntouched's page

105 posts. Alias of Kelarith.


Full Name

Tchirash Suntouched

Race

Aasimar

Classes/Levels

Warpriest/1 | HP 14| AC 19 | FF 14 | T 19 | Fort +7 | Ref +4| Will +7 | CMD 18| Init +6 | Perc +6 |

Gender

Female

Size

Medium (5'9" 145)

Age

80

Alignment

LG

Deity

Iomedae

Location

Kenabres

Strength 19
Dexterity 19
Constitution 20
Intelligence 13
Wisdom 21
Charisma 16

About Tchirash Suntouched

Background:
Tchirash Suntouched was born of strife, or perhaps it would be more accurate to say she was born near strife. Her parents were both crusaders that fought in and around the Worldwound, and it was in this environment that she was born. It is hard to say where the touch of the divine came, but there is no mistaking that it is there. From the golden hair that shines with a metallic brilliance, at times seeming to cast a sunlight glow in bright light, to the eyes that are the shade of the cloudless daytime sky, she seemed to have something otherworldly about her.

Tchirash came into the world in the camps closest to the Worldwound, her mother hiding the pregnancy as long as she could, and then refusing to leave the camp until her husband could as well. Neither happened. Her father disappeared into the Worldwound during a skirmish, and no trace of him nor his company was ever found. Shortly after, Tchirash’s mother went into labor, and just as the baby was born, the lights in the birthing room blazed to sunlight intensity, seeming to focus on the birth. The labor was hard, and Tchirash’s mother died on the birthing bed. The priests of Iomedae took the flaring of the lights as a sign, and raised the child at an Abbey in Kenabres.

Tchirash grew up in the faith, and always felt the touch of Iomedae deeply. Yet even she knew, early on that she was meant for more than the peaceful teachings of the Goddess. Still, the martial restrictions of the Paladins she found didn’t leave her the freedom she felt she needed to pursue what she thought the Goddess was directing her towards. She continued to practice arms with the Paladins, and grew her prowess with Iomedae’s own Longsword and a shield.

She continued to practice both her divine calling and martial practice, knowing that she had a different path, but it didn’t become evident until the Dretch came loose of the Worldwound and found its way to the lands around the Abbey. Tchriash grabbed her sword and shield and moved to face the creature, which was menacing a woman and her child. The woman already bled from several claw marks that scored the woman’s arms and side from where the beast toyed with her, while the woman tried to protect her child. Tchirash felt righteous rage boiling inside her, and felt the touch of Iomedae when she went to the family’s aid.

Many accounts of what happened then exist, with differing details, but a few things follow each story. As Tchirash moved closer, her blade glowed yellow-gold, and when Tchirash brought it to bear on the demon, it howled in agony at the touch of the blade, which left garish wounds that did not heal, where other weapons made barely a mark. These blows quickly led to the demon fleeing the battle. Reports also claim that Tchirash herself glowed dimly with that same yellow-gold sunlight hue, but Tchirash herself discounts that as people embellishing the normal shine of her hair. She also exhibited healing abilities that were beyond her current skill, according to other members of Sarenrae’s clergy who witnessed the fight. Tchirash did not escape unscathed from the battle. She suffered grievous wounds from putting herself between the demon and the family, and needed the constant attention of the clergy of Iomedae to survive, despite being at death's door for near to ten days.

Once she regained her health, Tchirash knew from that moment on what Iomedae wanted of her. She felt it in her blood and soul. She was born to fight demons in her goddesses name. She was meant to be a Warpriest. Tchirash Picture


Stat Block:

Tchriash Suntouched
Female archon-blooded aasimar (lawbringers) warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 14 (1d8+6)
Fort +7, Ref +4, Will +7
Defensive Abilities hard to kill; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee longsword +5 (1d8+4/19-20)
Melee cold iron longsword +5 (1d8+4/19-20)
Special Attacks blessings 3/day, mythic power (5/day, surge +1d6), sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +6)
1st—burning disarm (DC 16), bless, divine favor
0 (at will)—detect magic, resistance, stabilize
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Statistics
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Str 19, Dex 19, Con 20, Int 13, Wis 21, Cha 16
Base Atk +0; CMB +4; CMD 18
Feats Saving Shield[APG], Weapon Focus (longsword)
Traits exposed to awfulness, reactionary
Skills Intimidate +9, Knowledge (religion) +5, Perception +6, Sense Motive +7; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common, Elven
SQ blessings (glory: demoralizing glory, glorious presence, good: battle companion, holy strike)
Other Gear chain shirt, light steel shield, longsword, 91 gp
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Special Abilities
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+1 to Hit & Damage vs. Evil Outsiders +1 racial bonus on attack and damage rolls against evil outsiders.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.

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