Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)

Tavene Rheos's page

41 posts. Alias of Jalopy.




GM of Many Names

Welcome to the Strange! I suspect we'll do most of our OOC conversations and questions in Discord, but this is here just in case we need to track something in a closer location to the thread.


GM of Many Names

All your life, you've heard how rainy and miserable the Seattle area is most of the year. Whether you've just moved there, or have lived there all your life, you know the city's most well kept secret:

Summers are actually warm and sunny! .... mostly.

The end of June is upon you, and more specifically, the annual Washington Brewers Festival. Hundreds of brewers from around the state bring kegs full of their beers and set up in shared tents around Marymoor Park. Live music plays most of the day, and tantalizing scents waft over the crowd from a ring of food trucks that feed the masses during the three day celebration.

Maybe you attend every year and get the VIP pass. Maybe this is the first time you've gone, just to see what it's all about. Either way - you're here on the last day of the festival, the sun is shining, and you've got a little branded mug full of wooden tokens to turn in for samples of just about any kind of beer you can imagine.

I'll leave it up to you whether or not your character has been at the festival every day, or just the final day. It doesn't matter at all in the way things progress. Once all of you post in character to let me know what you're generally doing at the festival, I'll post a move-forward scene to get you all in the same place and ready for some adventures! Also: I'll have a link to the actual festival in Discord so you have a visual aid for what it tends to look like and where it is physically located in relation to Seattle. Just for funsies.


GM of Many Names

Gird your loins, everyone! We're about to see what happens when someone new to a system tries to DM for that system! :D


GM of Many Names

Word of mouth. Bulletin Birds. A vivid dream. However you heard about it, you've received a message about a Certain Someone looking for Certain People with Certain Skills, and this is what has drawn you all to the port city of Harmuth. There's no time limit, however, so you're free to do as you please before you visit the tavern the message referred to. If you haven't changed your mind along the often-bumpy road to get there.

The city is old; denizens like to boast that most of the city completely survived the fall of the 8th World. You're not sure if you believe it, but who are you going to challenge on that? Harmuth clearly hasn't seen new construction since well before you were born. Hells, maybe before your grandparents were born.

As you enter the city, a few of the older folk raise their eyebrows at you. If you pay their mutters any mind, you hear things like "another one of those explorers mucking up our streets" or "probably dragging those cursed machines around with 'em". It's clear, however, that most of the younger city dwellers you pass couldn't give two shins about you being there. You're just another face among many faces.

The salt-scented air is crisp, and twilight approaches.

Your characters would have received word that there's someone looking for people who aren't afraid of a challenge. Nanos, Jacks, Glaives, Seekers, and Glints alike. The message came with instructions on how to get to the tavern, but not what the tavern was called. You're free to meander around Harmuth first... you're also free to avoid the tavern entirely, if you'd prefer. :) Additionally, if you happen to choose a character that's heavily modified and flaunting it proudly... let me know, because that will likely impact how the locals treat you and react to you.


A recruitment thread for a Few Good Women and Men.


Time Lord

Hi everyone, and welcome to the 9th World! You should all have access to the Player Guide so you can start working on creating your characters, so whenever you're ready, please go ahead and make an alias here as well. I'll be working on getting the story set up so we can start playing next week. Let me know if you have any questions, comments, or critiques. Thanks!


Time Lord

Word of mouth. Bulletin Birds. A message on your personal HUD. However you heard about it, you've received a message about a Certain Someone looking for Certain People with Certain Skills. If you can figure out the riddle in the invite (and of course you can, how else would you have turned up there?), you find yourself standing in front of the kind of tavern in Harmuth you might not normally step foot in. The kind with drinks your tongue is too poor to taste, with the kind of patrons you can't afford to be caught looking at.

It’s called… well, you’re not sure. The plain white building stands alone in its own very small and lush park, trees surround it on all sides, covered in a phosphorescent moss that glows gently in this twilight hour. There are no windows; the only entrance and exit appears to be the door you stand in front of. There’s a digital sign above the door, but when you look at it, the words seem to blur together, as though you’re trying to read something in a dream.

The passphrase for the week is “the Hontri hunt in pairs”; uttering this causes the door to open, and lets you past the bouncers, into the thick fog of upper class socializing.

You were instructed to look for a man in the shadows. The entire tavern is absolutely drenched in them, so almost everyone in the tavern is ‘in the shadows’. As you make your way past full tables, you make awkward eye contact with more than a few patrons. Just as you’re about to turn around and go back the way you came, you catch the gaze of a man sitting by himself in a large corner booth. And as he is literally cloaked in shadows, all you can see are his eyes, and those are glowing a vibrant green.

The booth has room enough for ten people, easily. He’s the furthest away from either entrance to the seats, and all that sits in front of him is a tall glass full of something opaque, something that steams. He takes a long drink, but when he sets the glass down, it’s filled with the same amount of liquid as before he picked it up.

“Step closer,” he says, “let me get a good look at you.” He squints so hard that you nearly lose sight of his eyes entirely in the shadows. “You’re alive, and that’s as good a start as any. What’s your name?” He addresses you all as though you are but one person before him.