Arueshalae

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Hey, all. A fairly small - but significant - update to Avowed 2. We've added two new Self subpacts, the Body and Mind pacts. The new Body pact should fulfill some of the same things you guys liked about the old pre-nerf one while being slightly less overpowered (not so much for those of you that really enjoyed being SAD. Sorry), and the Mind pact is an option for those whose idea of perfection does NOT, in fact, involve punching a dude in the face. We hope you enjoy them, and as always, feedback is greatly appreciated.


Belltrap wrote:
Is it intentional that Steel's Betrayal works with close-range firearms?

"When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim."


MihaelZ64 wrote:
The normal damage is, and if you are going for blasting and using a gun with a feat, you are blasting the aether pulse and double damage from weapon. It's all stacking damage to make each hit count for those who dislike multi hits with higher risk of failure. So with a gun it would be what, 2d8 plus the aether pulse? with a rogue you would use aether blade and gang up to get sneak attack constant and once vital strike goes in the aether pulse and sneak attack will make it all the more glorious.

Given Vital Pulse only works with the standard action Attack action, and not full attacks, it's not particularly effective with aether channel or rounds - you'd be better off full attacking in almost all situations, as that allows you to deal aether pulse damage multiple times per round, whereas aether channel/rounds + vital strike does not.


MihaelZ64 wrote:
Ahh ok thanks for the clarification-and I prefer using a vital strike aether pulse via aether rounds to hit touch ac and increase dmg output- still good to know. Still a vicious dmg progression though, balanced in some ways but if played for blasting support is quite amazing and comparable to a full caster.

Like sneak attack, aether channel and aether rounds are bonus damage, and not multiplied by vital strike.