Crowe

Taurus-Strong-Like-Bull's page

417 posts. Organized Play character for Feral.


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Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Got the chronicle. Thanks!

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Thanks for running again Otha.

That was definitely a cake walk. I still think we could have taken high tier.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

With the rain of arrows coming to an end, Taurus advances boldly.

Double moving.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus continues his plodding advance.

Using total defense to activate DR. DR 9/- until next turn.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Raising his thickly muscled arms overhead as a shield, Taurus hustles up the docks.

Usign total defense to activate DR. DR 9/- until next turn.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Close my eyes? Ha! I'm not afraid of a couple of walking corpses", Taurus taunts as he steps forward to bring his huge fists to bear on the undead.

Rage. Full attack defensively.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 - 3 ⇒ (17) + 18 - 4 - 3 = 28
Damage: 1d6 + 11 + 6 ⇒ (6) + 11 + 6 = 23

Iterative: 1d20 + 13 - 4 - 3 ⇒ (2) + 13 - 4 - 3 = 8
Damage: 1d6 + 11 + 6 ⇒ (4) + 11 + 6 = 21

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Since I’m already punching down, Taurus will go ironman mode. No healing for me!

Finding the alchemist’s suggestion agreeable, the barbarian happily clubs the prisoner into silent oblivion.

”Let’s get going. Sevenfingers is gaining ground on us with every minute we waste here.”

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

”And why should we trust you now?” says the angry barbarian. ”Give me a good reason not to hit you a couple more times.”

Intimidate: 10 + 15 = 25

Lacking for sense motive, intimidate will have to do.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Oops!

AoO: 1d20 + 18 - 4 + 1 ⇒ (10) + 18 - 4 + 1 = 25
Nonlethal Damage: 1d6 + 16 ⇒ (4) + 16 = 20

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Fort: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 That was close!

Taurus doesn't even feel his attacker's sting. He throws another two punishing punches, confident his opponent won't be able to say the same.

Continue rage. Full attack defensively.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (15) + 18 - 4 + 1 = 30
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Iterative: 1d20 + 13 - 4 + 1 ⇒ (13) + 13 - 4 + 1 = 23
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

@Otha: It's worth mentioning that Taurus would take an extra 5 damage from the attack during the surprise round. His DR is only 4/- when he's not fighting defensively.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Not suspecting much from the natives, Taurus approaches with the others. He's caught completely offguard when the denizens attack with sharp claws. "Arg! You're going to pay for that!"

The big man rears back with his fists, prepared to put his attacker to sleep the hard way if the magus's enchantment doesn't do the trick.

Rage. Full attack defensively.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (6) + 18 - 4 + 1 = 21
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Iterative: 1d20 + 13 - 4 + 1 ⇒ (18) + 13 - 4 + 1 = 28
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Oops. Sorry about that.

Fort: 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22

After fending off another bite, Taurus continuing pounding the horse-sized spider.

Continue rage. Full attack defensively.

Primary, Rage, Furious, Fighting Defensively, flank: 1d20 + 18 - 4 + 1 + 2 ⇒ (11) + 18 - 4 + 1 + 2 = 28
Nonlethal Damage: 1d6 + 16 ⇒ (6) + 16 = 22

Iterative: 1d20 + 13 - 4 + 1 + 2 ⇒ (10) + 13 - 4 + 1 + 2 = 22
Nonlethal Damage: 1d6 + 16 ⇒ (1) + 16 = 17

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Fort: 1d20 + 13 + 2 + 2 ⇒ (11) + 13 + 2 + 2 = 28

The spider's venom breaks his skin but the big man shrugs off its venom. He smirks as he brings his punishing fists to bear. "My turn!"

Continue rage. Full attack defensively.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (19) + 18 - 4 + 1 = 34
Nonlethal Damage: 1d6 + 16 ⇒ (4) + 16 = 20

Iterative: 1d20 + 13 - 4 + 1 ⇒ (12) + 13 - 4 + 1 = 22
Nonlethal Damage: 1d6 + 16 ⇒ (3) + 16 = 19

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

After freeing himself, Taurus closes on the nearest spider. "Okay ugly, give me your best shot."

Moved.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus tears at the sticky webbing.

Rage. Tear up webbing defensively.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (3) + 18 - 4 + 1 - 3 = 15
Damage: 1d6 + 18 ⇒ (6) + 18 = 24

Iterative: 1d20 + 13 - 4 + 1 - 3 ⇒ (5) + 13 - 4 + 1 - 3 = 12
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Lacking any inherent magical flight, Taurus gingerly tests the bridge with one foot and then the other. "Not fond of wooden bridges", the big man admits." "We don't tend to get along."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Unknown danger? Ha! That's what I signed up for."

"What can you tell us about Leng and these mines Sevenfingers is after? I assume they dig up something valuable if Sevenfingers is after them."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"That's disappointing", Taurus grouses as the party backtracks. "I was hoping to beat the tar out of demons or something."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Well done", Taurus offers the alchemist.

Trying to move us forward. Where was this hidden slime?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus will bug someone to hit him with a charge off his wand after the fight.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Disappointed so far by the contents of the legendary pirate’s tomb, Taurus idly flips through the moldy tomes.

”Does the mask resemble anything to you learned types? It might be worth bundling up for the Lodge.”

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Ha! Sevenfingers guards his tomb with toys made of coral", Taurus snorts before moving into the melee alongside Lurgh.

Move in. Rage. Punch fighting defensively. Taurus gets a +1 morale bonus to attacks from Spire Totem because they attacked his allies.

Primary, Rage, Furious, Fighting Defensively, Power Attack, Haste: 1d20 + 18 - 4 + 1 + 1 - 3 ⇒ (8) + 18 - 4 + 1 + 1 - 3 = 21
Damage: 1d6 + 11 + 6 ⇒ (6) + 11 + 6 = 23

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Suddenly needed elsewhere, Thunderhoof excuses himself.

He’s promptly replaced by another shoanti warrior, this one decidedly less jovial. ”I’ve been looking to bust some skulls. Let’s see what old Sevenfingers left behind to guard his tomb.”

”Taurus”, the big man offers before moving toward the front of the formation.

Taurus has dusky sunburnt skin that is heavily tattooed with tribal designs and is shaved bald except for the shadow of dark growth across his chin. His powerful body hulks in a way that promises deadly power and tireless stamina. He is without weapons but the huge man's club-like fists suggest he's never truly unarmed.

@Otha: Can you remove Thunderhoof as an active player from this campaign?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Thanks for the game Otha! It was fun.

The Chronicle looks good. I'll download and print it when I get home.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Skirting the puddle of grease left by Ridley's bombs, Taurus closes on the treacherous woman and violently shows her the back of his hand.

Continue rage. Punch for nonlethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack, Spire Totem: 1d20 + 18 - 4 + 1 - 3 + 1 ⇒ (13) + 18 - 4 + 1 - 3 + 1 = 26
Nonlethal Damage: 1d6 + 17 + 5 ⇒ (2) + 17 + 5 = 24

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Despite rapidly becoming a bloody mess, Taurus continues pounding on the golem.

Continue rage. Punch for lethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (9) + 18 - 4 + 1 - 3 = 21
Damage: 1d6 + 18 ⇒ (6) + 18 = 24

Iterative: 1d20 + 13 - 4 + 1 - 3 ⇒ (9) + 13 - 4 + 1 - 3 = 16
Damage: 1d6 + 18 ⇒ (5) + 18 = 23

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

The blow from the jagged limb of the glass golem leaves the barbarian bleeding but doesn't drive him back. The big man returns the favor with a quick pair of punishing punches that smash glass as easily as they smash bones.

Continue rage. Punch for lethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (16) + 18 - 4 + 1 - 3 = 28
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Iterative: 1d20 + 13 - 4 + 1 - 3 ⇒ (7) + 13 - 4 + 1 - 3 = 14
Damage: 1d6 + 18 ⇒ (5) + 18 = 23

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Ha! Who guards their stolen goods with glass?" Taurus taunts as he closes on the other golem.

Rage. Punch for lethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (19) + 18 - 4 + 1 - 3 = 31
Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus continues pounding on the stuffed dino.

Continue rage. Punch for lethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (1) + 18 - 4 + 1 - 3 = 13
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Iterative: 1d20 + 13 - 4 + 1 - 3 ⇒ (20) + 13 - 4 + 1 - 3 = 27
Damage: 1d6 + 18 ⇒ (6) + 18 = 24
Confirming: 1d20 + 13 - 4 + 1 - 3 ⇒ (7) + 13 - 4 + 1 - 3 = 14
Extra Damage: 1d6 + 18 ⇒ (4) + 18 = 22

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus joins Faerin in tackling the southern taxidermy. Recognizing that toys can't be put to sleep by a good right hook, the barbarian stops pulling his punches and swings with all the strength his powerful frame can bring to bear.

Rage. Punch for lethal. Fighting defensively to bump my DR to 9/-.

Primary, Rage, Furious, Fighting Defensively, Power Attack: 1d20 + 18 - 4 + 1 - 3 ⇒ (5) + 18 - 4 + 1 - 3 = 17
Damage: 1d6 + 18 ⇒ (1) + 18 = 19

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Even if we were in a position to sever ties between the Society and the Blakros family, you haven't convinced me that we should", Taurus snorts derisively. "And if you think we're going to help you get back at your family, you've got something else coming. If you truly are wiser than the Alliance leaders that came before you, you'll abandon plans for revenge and move on with your life."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus is always spoiling for a brawl but the weight of the shields in his pack suddenly comes to mind.

"Here's our offer: a stack of magic shields and a pair of magic gloves", the big man offers after a tense pause. "Take it or leave it."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Don't we have a stack of magic shields sitting around?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Alas, I didn't play that with this character.

"I'm not convinced you own the golem at all", Taurus adds backing up Zaarah. "Your majesty, this woman's tricked you. Step away."

Aid?: 1d20 ⇒ 5

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"I've heard enough. Let's visit these Soul Stalls and recover the lost golem. I trust our pirate captain can handle any negotiations."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus watches the door, expecting more thugs to burst in at any moment.

"What can you tell us about this hag?" he finally chimes in. "Does she work alone or should we expect her to have additional muscle with her?"

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

After tucking his wand away again, Taurus shuffles the party into one of the isolated southern alleys. "Zaarah, keep an eye out for eavesdroppers."

Removing the ioun stone from my wayfinder and slipping the coin inside instead.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus lines up for taps from his own wand.

CLW: 4d8 + 4 ⇒ (1, 1, 7, 8) + 4 = 21

Are there any adequately secluded sites in sight?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Heedless of his bleeding wounds, Taurus grunts in satisfaction and cracks his knuckles.

"Dreng! You still in one piece?" he asks aloud of the missing Venture Captain.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

AoO: 1d20 + 18 - 4 + 1 ⇒ (12) + 18 - 4 + 1 = 27
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Happy to help with putting the greasy thug back on the ground, Taurus continues his punishing assault on yellow.

Continue rage. Full attack fighting defensively. Taurus gets a +1 morale bonus to attacks from Spire Totem because they attacked his allies.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (11) + 18 - 4 + 1 = 26
Nonlethal Damage: 1d6 + 16 ⇒ (2) + 16 = 18

Offhand: 1d20 + 18 - 4 + 1 ⇒ (7) + 18 - 4 + 1 = 22
Nonlethal Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Iterative: 1d20 + 13 - 4 + 1 ⇒ (11) + 13 - 4 + 1 = 21
Nonlethal Damage: 1d6 + 16 ⇒ (1) + 16 = 17

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

That second attack actually hits me. Taurus's AC is 7 presently. Granted it only does 1 damage. =P

The big man shrugs off two more of his attacker's blows. The thug's iron weapon was like a toy against Taurus's flesh. Wordlessly, he returns the favor with his fists.

Continue rage. Full attack fighting defensively. Taurus gets a +1 morale bonus to attacks from Spire Totem because they attacked his allies.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (3) + 18 - 4 + 1 = 18
Nonlethal Damage: 1d6 + 16 ⇒ (4) + 16 = 20

Offhand: 1d20 + 18 - 4 + 1 ⇒ (9) + 18 - 4 + 1 = 24
Nonlethal Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Iterative: 1d20 + 13 - 4 + 1 ⇒ (12) + 13 - 4 + 1 = 22
Nonlethal Damage: 1d6 + 16 ⇒ (5) + 16 = 21

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

The cut along his ribs leaves Taurus bloody but the big man doesn’t flinch. Stepping inside the thugs’ guard, he goes to work with his huge fists.

Step over. Rage. Full attack fighting defensively. Taurus gets a +1 morale bonus to attacks from Spire Totem because they attacked his allies.

Primary, Rage, Furious, Fighting Defensively: 1d20 + 18 - 4 + 1 ⇒ (12) + 18 - 4 + 1 = 27
Nonlethal Damage: 1d6 + 16 ⇒ (3) + 16 = 19

Offhand: 1d20 + 18 - 4 + 1 ⇒ (3) + 18 - 4 + 1 = 18
Nonlethal Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Iterative: 1d20 + 13 - 4 + 1 ⇒ (15) + 13 - 4 + 1 = 25
Nonlethal Damage: 1d6 + 16 ⇒ (3) + 16 = 19

Until next turn Taurus’s has DR 9/-.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus had DR 4/- during that first round. He should be at 9 damage currently.

Ridley do you mind stepping NE or NW?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus hesitates at the sight of the fetchling until one of his companions explains the disguise.

”Greetings stranger. Would you mind showing myself and my friends around the Quiets?”

Edit: Thanks Ridley.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

I'm going to assume everyone is following to some degree.

After following the alley to its dead end, Taurus moves further east.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"Best stick together", Taurus warns as the party enters the tight confines. "It'd be easy to get lost here."

I guess we'll start by exploring south.

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

"I'm in", Taurus grunts at the question of taking the fight to the Onyx Alliance.

"Do you have reason to believe they'll be expecting us? I hope they put up a good fight."

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Finding the staff less than helpful again, Taurus resumes throwing his weight around.

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30

”I found a clerk that remembers that staff...” the big man explains.

Can someone else get those last rolls?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

Taurus snorts angrily at the pedestrian request but joins the others in researching the lost items.

Finding nothing telling in the melted heap of waste, he tries the museum staff.

Intimidate: 1d20 + 15 ⇒ (10) + 15 = 25

The massive shoanti rarely found doors remained closed to him when he leaned on the right people. A few well-timed growls and flexing of muscles later proves that the nervous staff members of the Blakros museum were no exception. Learning a morsel of potentially useful information he reports it to his companions.

"Some of the staff report seeing flakes of wax among the northern exhibits. I will search that section of the museum for proof."

Taurus can't make either of those. Arcana or perception anyone?

Grand Lodge

Male Shoanti Barbarian 10 HP: 102/102 l AC: 12 /T: 12/FF: 10 l Fort: +13, Ref: +6, W: +9 l Init: +2 l Per: +5 l Movement: 40

No useful info gathering skills here.

Taurus grunts and climbs to his feet. Seemingly mollified by the Venture Captain’s apology, he give Valsin a nod of understanding.

”It sounds like we should be on our way. Do we know anything about the types of agents this Onyx Alliance has in play?”

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