Master Soan

Taumadu's page

43 posts. Alias of Xaaon of Xen'Drik.


About Taumadu

Taumadu
Senpet Shira

Insight 142

Air 3
-- Awareness 3
-- Reflexes 3
Earth 2
-- Willpower 2
-- Stamina 2
Fire 2
-- Intelligence 3
-- Agility 2
Water 2
-- Perception 2
-- Strength 2
Void 3
-- Void Points 3

Void Available: OOO

Skills
5k2 Defense 3 (Agi)
4k3 Lore(Jinn) 1 (Int)
6k3 Meditation 3 (Void)
6k3 Spellcraft 3 (Int) +2 from Faction agent
5k3 Theology (Ten Thousand Gods) 2 (Int)
4k3 Medicine 1 (Int)
5k3 Commerce 2 (Awa)
3k2 Knives 1 (Agi)
3k2 Tahaddi 1 (Agi)
4k3 Anatomy 1 (Int)
4k3 Instruction 1 (Int)
4k3 Etiquette 1 (Awa)
4k3 Courtier 1 (Awa)
3k2 Investigation 1 (Per)

Mastery Abilities

Spoiler:

Skill: Defense 1: add defense to TNtbH at all times (except:incap, full attack, or unaware)
Skill: Defense 3:May declare Full Defense before his initiative count on first round of combat
Skill: Meditation 3:

Advantages
Servant of Smokeless Fire
Fitfully Sleeping Blood (Control: Transformation 3)1d10=9
Disadvantages
GM ONLY

Spoiler:
Dark Secret
Lost Love
Lechery 1
Jealousy

Techniques

Spells

Spoiler:

PER DAY:

AIR [ ][ ][ ] 4k3
Summon Jinn 1

EARTH* [ ][ ] 3k2
Sacrifice of the Gods
Life 1

WATER [ ][ ] 3k2
*Transformation 3

FIRE [ ][ ] 3k2
Voice of Ten Thousand

VOID [ ][ ][ ] 4k3

*Free raise in Earth casting.

Integrity 1.5
Reputation 1.0
Status 1.0

Combat

Spoiler:

Attacks
Knife(Attack 5k2; Damage 4k2)

Initiative
4k3

TN to be Hit
21, or 21 in armor Full Defense +6k3

Wounds (Earth x2, out Earth x5)
[ ] +0 (4)
[ ] +3 (8)
[ ] +5 (12)
[ ] +10 (16)
[ ] +15 (20)
[ ] +20 (24)
[ ] +40 (28)
[ ] Out (38)

Equipment
knife
tunic
sandals
traveling pack

Spoiler:

Bronze & turquoise neck collar
Copper bracers with inlaid turquoise and garnets
journal
quill & ink
small knife
personal seal
cloth bag
blanket
mortar & pestle



Copper:3
pool:

Description:

Spoiler:

21 years old
5'7"
Bald
Golden-Brown eyes

Background:

Spoiler:
Taumadu has only been to his homeland once, the majority of his life has been spent in Medinaat al-Salaam. His parents had moved there before the Yodotai had invaded, and Taumadu had been born there. Growing up on the streets of such a metropolitan city has tempered his attitude toward others, though his belief in the Ten Thousand is unparalleled, as he was taught by his parents very well. His link to the Djinn is strong as the blood of the Djinn flow in his veins. He has recently solidified his ties to Senpet and has received some instructions...

Being Senpet, caste was important, during his time in Senpet recently, his lecherous behavior got him in a little trouble. He had an affair with a noble, she became pregant and he had to flee back to Medinaat al-Salaam, if his secret is found out, who knows what would befall him. He misses her dearly, his lost love, Nefferin.

Experience

Spoiler:
Earned:2
Spent: Investigation 0->1 1XP.

CHARACTER CREATION

Spoiler:

Senpet: +1 Void
Senpet Sahir: +1 Int
8 Advantage: 8
12 Advantage: 4
24 Increase Awareness 2->3 (12)
36 Increase Reflexes 2->3 (12)
37 Skill: Divination 1(1)
38 Skill: Lore (Jinn) (1)
39 Skill: Etiquette 1(1)
40 Skill: Instruction 1
42 Skill: Defense 1->2 (2)
45 Skill: Defense 2->3 (3)
47 Skill: Meditation 1->2 (2)
50 Skill: Meditation 2->3 (3)
51 Skill: Knife (1)
52 Skill: Commerce 1 (1)
53 Skill: Commerce 1->2 (2)
54 Skill: Tahaddi 1
55 Skill: Anatomy 1
55 Skill: Spell Craft 1->3 Faction agent

50 Dark Secret +5
48 Lost Love +2
47 Lechery +1
45 Jealousy +2

Faction Agent – You have a close tie to the Faction you serve (and you must have a Faction in order to choose this trait), and their interests are your interests. The recovery of Kelmarane represents a distinct opportunity to advance the agenda of your Faction, whether by enhancing their financial and trade potential, the recovery of artifacts or knowledge lost with Kelmarane's fall, the transfer of agents or information into and out of the former Scarab Empire, or the expansion of your faith into the hinterlands. Of particular interest to the Senpet, Yodotai and Qolat factions is the temple to Amun-Re that once stood near Kelmarane, one of a very few ever built outside the borders of the Scarab Empire. Senpet resistance fighters and expatriates would like to see the temple recovered and rededicated, while the Yodotai and Qolat, for various reasons, would prefer otherwise. Regardless, your dedication to your Faction’s ideals has paid handsome dividends: choose any one Skill associated with a Character Class of your Faction. You gain 2 Ranks in the chosen Skill. These are cumulative with other Ranks, but cannot increase your starting Skill ranks above 3. Also, whenever you are given a specific assignment by your Faction, you gain 3 Void Points that may be spent at any point while trying to achieve that assignment; “destroy the Monkey Man” is specific, but “oppose the Jackals” is not.