Senpet: +1 Void
Senpet Sahir: +1 Int
8 Advantage: 8
12 Advantage: 4
24 Increase Awareness 2->3 (12)
36 Increase Reflexes 2->3 (12)
37 Skill: Divination 1(1)
38 Skill: Lore (Jinn) (1)
39 Skill: Etiquette 1(1)
40 Skill: Instruction 1
42 Skill: Defense 1->2 (2)
45 Skill: Defense 2->3 (3)
47 Skill: Meditation 1->2 (2)
50 Skill: Meditation 2->3 (3)
51 Skill: Knife (1)
52 Skill: Commerce 1 (1)
53 Skill: Commerce 1->2 (2)
54 Skill: Tahaddi 1
55 Skill: Anatomy 1
55 Skill: Spell Craft 1->3 Faction agent
50 Dark Secret +5
48 Lost Love +2
47 Lechery +1
45 Jealousy +2
Faction Agent – You have a close tie to the Faction you serve (and you must have a Faction in order to choose this trait), and their interests are your interests. The recovery of Kelmarane represents a distinct opportunity to advance the agenda of your Faction, whether by enhancing their financial and trade potential, the recovery of artifacts or knowledge lost with Kelmarane's fall, the transfer of agents or information into and out of the former Scarab Empire, or the expansion of your faith into the hinterlands. Of particular interest to the Senpet, Yodotai and Qolat factions is the temple to Amun-Re that once stood near Kelmarane, one of a very few ever built outside the borders of the Scarab Empire. Senpet resistance fighters and expatriates would like to see the temple recovered and rededicated, while the Yodotai and Qolat, for various reasons, would prefer otherwise. Regardless, your dedication to your Faction’s ideals has paid handsome dividends: choose any one Skill associated with a Character Class of your Faction. You gain 2 Ranks in the chosen Skill. These are cumulative with other Ranks, but cannot increase your starting Skill ranks above 3. Also, whenever you are given a specific assignment by your Faction, you gain 3 Void Points that may be spent at any point while trying to achieve that assignment; “destroy the Monkey Man” is specific, but “oppose the Jackals” is not.