Radi Hamdi

Tatho's page

71 posts. Organized Play character for TriOmegaZero.


Race

Male Human Slayer5 HP33/39 AC21(25) TC13(17) FF18 CMD20(24) F+5 R+7 W+2 Init +3 Perc +9

About Tatho

Tatho
Male human (Chelaxian) slayer 5 (Pathfinder RPG Advanced Class Guide 53)
N Medium humanoid (human)
Init +3; Senses Perception +9
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 39 (5d10+5)
Fort +5, Ref +7, Will +2
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft.
Melee light shield bash +7 (1d3+3) or
. . mwk scimitar +8 (1d6+4/18-20)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 18, Dex 16, Con 12, Int 12, Wis 12, Cha 12
Base Atk +5; CMB +9; CMD 22
Feats Extra Slayer Talent[ACG], Improved Shield Bash, Shield Focus, Shield Slam, Two-weapon Fighting
Traits armor expert, shield bearer (ulfen)
Skills Acrobatics +8, Bluff +9, Disable Device +14, Knowledge (dungeoneering) +6, Knowledge (geography) +9, Knowledge (local) +6, Perception +9, Sense Motive +7, Stealth +10, Survival +9
Languages Common, Varisian
SQ combat style (weapon and shield[APG]), slayer talents (blood reader, ranger combat style[ACG], trapfinding[ACG]), track +2, trapfinding +2
Combat Gear potion of remove blindness/deafness (2), wand of cure light wounds (50 charges), caltrops; Other Gear mithral breastplate, mwk light steel quickdraw shield[APG], mwk scimitar, belt of giant strength +2, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 4,260 gp
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Special Abilities
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Blood Reader (Ex) Know number of remaining hp a studied target within sight has.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

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