Full Name |
Tathaniise Mortis |
Race |
Sylph |
Classes/Levels |
Rogue Unchained |
Gender |
Female |
Size |
Medium |
Age |
70 |
Alignment |
Chaotic Neutral |
Deity |
Calistria |
Languages |
Auran, Common, Shadowtongue |
Occupation |
Barkeep |
About Tathaniise Mortis
Tathaniise Mortis
Female sylph unchained rogue (shadow walker) 4 (Pathfinder Player Companion: Blood of Shadows, Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +5; Senses darkvision 40 ft.; Perception +6
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Defense
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AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
hp 35 (4d8+12)
Fort +4, Ref +10, Will +1
Defensive Abilities evasion; Resist electricity 5
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Offense
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Speed 30 ft.
Melee silversheen rapier +9 (1d6+5/18-20)
Ranged shortbow +8 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
Rogue (Unchained) Spell-Like Abilities (CL 4th; concentration +3)
. . At will—darkness (2 illumination), daylight (3 illumination), deeper darkness (3 illumination), light (while have 1 illumination), minor magic, motes of dusk and dawn (3 illumination)
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Statistics
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Str 10, Dex 20, Con 14, Int 12, Wis 8, Cha 8
Base Atk +3; CMB +3; CMD 19
Feats Dodge, Mobility, Weapon Finesse
Traits blade of the society, clever wordplay
Skills Acrobatics +12, Disable Device +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +2, Perception +6, Perform (dance) +4, Profession (barkeep) +6, Sleight of Hand +10, Stealth +17, Use Magic Device +8; Racial Modifiers +4 Stealth
Languages Auran, Common, Shadowtongue
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, favored illumination +2, rogue talent (minor magic)
Combat Gear daredevil softpaws[ARG]; Other Gear mithral chain shirt, shortbow, silversheen rapier, cloak of resistance +1, 23 gp
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Special Abilities
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Darkvision (40 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Illumination +2 (Normal Light) In chosen light level, +2 to init, some skills, and can take 10 on stealth. Critting sneak att regains 1 illumination point.
Minor Magic (Mage Hand, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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