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Tathaniise Mortis's page

27 posts. Organized Play character for GM Sapphire Fox.


Full Name

Tathaniise Mortis

Race

Sylph

Classes/Levels

Rogue Unchained

Gender

Female

Size

Medium

Age

70

Alignment

Chaotic Neutral

Deity

Calistria

Languages

Auran, Common, Shadowtongue

Occupation

Barkeep

About Tathaniise Mortis

Tathaniise Mortis
Female sylph unchained rogue (shadow walker) 4 (Pathfinder Player Companion: Blood of Shadows, Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +5; Senses darkvision 40 ft.; Perception +6
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Defense
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AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
hp 35 (4d8+12)
Fort +4, Ref +10, Will +1
Defensive Abilities evasion; Resist electricity 5
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Offense
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Speed 30 ft.
Melee silversheen rapier +9 (1d6+5/18-20)
Ranged shortbow +8 (1d6/×3)
Special Attacks sneak attack (unchained) +2d6
Rogue (Unchained) Spell-Like Abilities (CL 4th; concentration +3)
. . At will—darkness (2 illumination), daylight (3 illumination), deeper darkness (3 illumination), light (while have 1 illumination), minor magic, motes of dusk and dawn (3 illumination)
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Statistics
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Str 10, Dex 20, Con 14, Int 12, Wis 8, Cha 8
Base Atk +3; CMB +3; CMD 19
Feats Dodge, Mobility, Weapon Finesse
Traits blade of the society, clever wordplay
Skills Acrobatics +12, Disable Device +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +2, Perception +6, Perform (dance) +4, Profession (barkeep) +6, Sleight of Hand +10, Stealth +17, Use Magic Device +8; Racial Modifiers +4 Stealth
Languages Auran, Common, Shadowtongue
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, favored illumination +2, rogue talent (minor magic)
Combat Gear daredevil softpaws[ARG]; Other Gear mithral chain shirt, shortbow, silversheen rapier, cloak of resistance +1, 23 gp
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Special Abilities
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Darkvision (40 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Illumination +2 (Normal Light) In chosen light level, +2 to init, some skills, and can take 10 on stealth. Critting sneak att regains 1 illumination point.
Minor Magic (Mage Hand, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

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