Tarvi's page

Goblin Squad Member. Organized Play Member. 42 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



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Will there ever be an adventure where an old noble hires a group of adventurers to bring him the horns of a horned dragon before his marriage?


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Thanks for the update.
Personally I'm grateful that Paizo produces the players guides so I'm sure not going to complain about it not being ready yet

(well not outside the privacy of my own mind anyway).


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Caleb D'natin wrote:
How will these rules play out in Herolab?

The only thing stated by the Hero Lab people that I can find is that they will be supporting it.

http://forums.wolflair.com/showthread.php?t=51627&highlight=unchained


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Mathwei ap Niall wrote:


I honestly haven't liked ANY of the classes offered through the playtest so far this archetype simply adds another reason to dislike them on top of all the rest.

Fair enough.

You don't have to like a class but your arguments are somewhat iffy.

Mathwei ap Niall wrote:


Really, all of this is just the Gestalt option from 3.5 re-done with a bit more rules thrown on top of them and we all know how well that went back then. Anyway that is irrelevant to the point here.

Um, no, and a hundred times more no.

Gestalt characters were way different to the Advanced Class guide classes. A Gestalt Bard/Barbarian would be a lot different to the Skald...(d12 hp for a start)

Mathwei ap Niall wrote:


More to the point we have no idea how any of the classes will actually be until launch and we're just guessing at this point based on the little bit we know from the drips and dribbles of info from the playtest they've confirmed.
So far I'm more wary then excited, ESPECIALLY when the Gunslinger design is thrown around. Every instance (literally EVERY instance) where it's brought into contact with another class it's pretty much broken or ruined...

What part of the gunslinger coming into contact with other classes have broken or ruined them?

I'm not overly up with it but the only examples I can think of gave gun options.
The standard Swashbuckler doesn't get guns.


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karossii wrote:

It isn't as much liking to do it - it is the fact that you're eliminating an intentional balancing factor of the class.

I don't see "uses arrows" as an intentional balancing factor for the class. What's the alternative going to be?

Everybody with a bow or crossbow suddenly has them appear without an expalanation?

karossii wrote:


A low level archer without magical assistance cannot carry hundreds or thousands of arrows with them, and cannot afford as many as some go through (not and get all of the other gear they buy, that is).

100s of arrows isn't really an issue to take with you. Generally there'll be someone in the party who can carry them without noticing even if it would encumber the archer 200 arrows weighs 15 lb, the odds are pretty solid there's a pack animal, fighter or dwarf who can carry that without slowing them down. At low levels 20-40 arrows will see an archer through most combats. Take 40 yourself and resupply between combats.

as far as cost goes at 1gp/20 arrows it's hardly a big factor.
50 gp for 1000 arrows?
Sunrods cost 2gp each and I don't see too many people wailing because buying sunrods meant they couldn't buy other gear.

karossii wrote:


Even at mid to high levels, when it is less a money issue, it becomes a time management issue, as pointed out above several times. You can turn it back into a money issue, by spending a decent chunk of your resources on magical means of extending the availability of your arrows; but by default you only have so many available at a time.

When you machine-gun style spray arrows down the battlefield, you WILL run out from a mundane quiver in just a few rounds. So then you have to swap quivers; interrupting your damage dealing for a round. Which can have a significant impact on the combat, sometimes.

assuming 20 arrow quivers at each hip and a quiver on the back you're right for a fair few rounds unless you're fighting an army and have improved snap shot.

If high level combats are going for more than 7 or so rounds of full on action they're a bit unusual.

karossii wrote:


Don't like that? Then spend a portion of your gold on a magic item to alleviate the problem. But now you don't deal quite as much damage, or you are slightly more vulnerable, because that gold had to go to solve the INTENTIONAL logistics issue of ammunition.

or you've dropped an interesting minor item and kept the defensive and offensive options.

karossii wrote:


Don't like either solution? Play a different style/class of character, or go play an MMO*..

actually WOW used to require tracking ammo and had quivers which increased the firing speed.

karossii wrote:


*I am not anti-MMO. I am not a WOW addict, but I invest a few hours a month playing some other MMOs, and I enjoy them in general. But they are as different from roleplaying as a boardgame is. If you don't enjoy roleplaying, stick to what you enjoy.

Somewhat over the top to suggest that if you don't want to track ammo you don't want to roleplay


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Note that you're omitting one of the strongest pointers on Dexter's alignment.
If he just found serial killers (and other criminals) and killed them then he might have a case not to be evil.
However when he finds them, drugs them, ties them down and tortures them to death then he's not exactly on the side of light...