Tarvi's page

Goblin Squad Member. Organized Play Member. 42 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




I'm about to start playing an archer and I'm wondering about ways of not worrying about tracking ammunition.
There's Endless Ammunition but as a +2 modifier that's pretty expensive, is there anything else out there?


I'm curious to know what ability generation approaches people have as options other than point buy or just random generation?

I'm not entirely sold on either approach, point buy has the drawback that it's easy to get into stereotyped score distributions as well as favouring single attribute classes over multi-attribute classes.

Rolling for stats has the huge drawback that you can have 2 characters in the same class where 1 of them is just completely better than the other. (Back in very early days of Earthdawn I rolled a character with 18, 18, 18, 17, 16, 12 back in 1st ed AD&D days I rolled a character who had 3 scores below 5 so didn't qualify for any class)

Do people have any other suggestions?


Not having played one before I've got a question about how it works
Can a spontaneous caster use a higher level spell slot to cast a lower level spell.

The sorcerer description has
"She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level."

Under spellcasting there's
"If you're a bard or sorcerer, you can select any spell you know, provided you are capable of casting spells of that level or higher."

but there's also
"If you're a bard or sorcerer, casting a spell counts against your daily limit for spells of that spell level, but you can cast the same spell again if you haven't reached your limit."