Thril Kreen Barbarian

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Too straight-foward

2/5

This adventure is the first of the Pathfinder and GameMastery adventures that has not met my fancy.

The adventure was too linear and mundane and deserved to be either much higher level or have a less epic storyline.

The free PDF is great, but in this case, it is of little value to me as I will not be spending time running this adventure.


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Great vision of "regular" monsters

5/5

This is a fantastic book that is a must for anyone who wants to have monsters with the feel of Golarion, Paizo's new world for their Pathfinder milieu.

100% recommended! Buy it now!


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Excellent Introduction

5/5

This is another great introduction to a Pathfinder Adventure Path!

I'll be picking up a 5 pack to pass out to my group.


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I'll never think of Dwarves the same way again!

5/5

Without a doubt, the best and most excellent part of this adventure comes early-on with a pair of Dwarf Brothers named Vekker, a Cabin, and the dreaded Wendigo! This part of the adventure paid for the whole price of the book for me.

The conclusion to Rise of the Runelords was very good. The lower city will cause many GMs to either gloss over it or spend hours (if not days!) of additional work making it playable. What is there is good, but not enough detail is provided.

The confrontation leading up to and with Karzoug was good, and Karzoug is indeed "one tough cookie."

The Bestiary contains fascinating creatures (especially the Denizen of Leng and the Wendigo.

Pathfinder's Journal and rules on high-altitude adventuring are also included.

The free PDF with the subscription puts this Pathfinder over the 5 Stars again!


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Strong adventure, Superb Product

5/5

The adventure is well done and follows the pattern of a dungeon crawl.

The rest of the book is loaded with an interesting set of monsters, fiction, an exploration of Thassilonian magic, and information on Lamashtu (a deity named the Mother of Monsters).

4 Stars for the adventure but overall the product is a solid 5 stars!

The free PDF that comes with a subscription is an over-the-top bonus!


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Entertaining, Scary, Deadly and Gruesome!

5/5

This adventure turns everyone's fears of what could happen in a carnival into RPG reality.

It is "worth the ride," but beware! this module will chew up characters and spit them out ... in pieces (along with the rest of Falcon's Hollow)!

The PDF is an extra bonus making this adventure 5 Stars and then some!


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Perfect for my use!

5/5

The printing is high quality, and although the paper is thin, it works for this product.

I put my (non-poster) maps in an inexpensive presentation book with plastic sleeves, and it's perfect for having the maps available without having to flip back and forth through Pathfinder. While I could have printed my own copies from the (free) PDFs of Pathfinder that I get for being a Pathfinder subscriber, this is simply easier and cooler. (And, of course, I now have a PDF of this item from being a Pathfinder Chronicles subscriber, so I can print extra copies anytime I need!)


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Fun Reading with Excellent Variety

5/5

This magazine has interesting and fun reading with a variety of types of articles.

The printed version is sturdy and holds up well.

You will not be disappointed.

My only request for improvement is to for it to be published every other month instead of quarterly -- it's a long wait between issues!


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Great Bestiary & Pathfinder's Journal

5/5

The adventure was different but strong. A map of the Black Tower was needed and should have been included. The overall adventure emphasized strange rather than hack and slash with Stone Giants, which was a surprise but worked out okay. The Stone Giant culture was interesting.

The Bestiary, Dragon section, and Pathfinder's Journal were the best parts, all top-notch work.

The free PDF lifts a 4 star work overall to an easy 5 stars! This is well worth having on your shelf.


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Best GameMastery Module yet!

5/5

This adventure by Michael Kortes is the height of the GameMastery Module line so far.

I feel like I walked into a movie theater to watch the new Indiana Jones film -- and it was as good as I'd hoped.


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Night Gallery meets D&D

4/5

This is a well-written, episodic adventure.

Aspects of the module that presented worlds within themselves (like Rod Serling's Night Gallery TV show from those days of yesteryear) could have been expanded upon and would have added to the macabre nature of the adventure.

Overall, a creative exploration of what heroes might do in their spare time in the "Uppity" section of a large city along with some interesting creatures (egotistical elven painters) and magic items (paints and paintings) make this an adventure worth reading and playing!


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Ogrekin, Mother's of Oblivion, and Skull Rippers! Oh My!

5/5

Pathfinder #3 The Hook Mountain Massacre is an excellent value that could have been even better.

The adventure itself is well-written, descriptive, and challenging. Some parts of the story are too graphic for me to DM as is for my players, and I will either omit or modify some sections. However, the (in my opinion) objectionable part of the Ogrekin presentation is not so far over-the-top as to make this an adventure I would not want on my shelf. Probably a little more (self) editing on the author's part would have been a prudent idea.

On the other hand, the adventure is filled with an interesting series of challenges that makes the whole story flow very smoothly and is not as predicatable as some might think when an assault on a fortress is the storyline around which the tale is built.

The Bestiary is simply superb, and these creatures add enormous value to the book.

I agree with an earlier review where it was mentioned that the space on running a fortress would have been better used expanding on the nearby town of Turtleback Ferry in some way similar to Sandpoint from Pathfinder #1 Burnt Offerings.

The Pathfinder's Journal was not as compelling as the effort from Pathfinder #2, but it was still interesting and offers promise.

Overall, with the PDF that comes with my subscription, Pathfinder #3 earns 5 stars!


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Scary Haunted House & Evil Villains!

5/5

The Skinsaw Murders advances the Rise of the Runelords Adventure Path with natural, clever transitions in the encounters.

The Haunted House in this adventure is the best that I've ever seen and introduces a tool Hauntings that gives the whole production a cinematic feel. (Reminds me of John Cusack's problems in 1408.)

And the Villains are Evil and very Scary! An excellent Pathfinder opening by Richard Pett.

Plus the rest of the book has excellent features, and the overall production value remains very high!


Nicely Organized but missing Feats

4/5

This book is well organized and will help when you want to look up a rule quickly and aren't sure what book to use (the kind of rule you know you know but want to make obsessively sure you have it right).

WoTC should have added more pages and included feats, but maybe the v3.5 Feats Compendium will be coming soon!


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Just like THE DRAGON in the old days and PRINTED

5/5

I recommend the print version, which is great for reading away from the computer (my usual choice)!

This magazine has great articles and is a fun read. There is stuff I'll definitely use DMing, including a cool Ecology of the Barghest for those of you who need to know more about this Goblin Fiend for your Pathfinder adventure!


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Brings back the old days of THE DRAGON

5/5

This magazine has great articles and is a fun read. There is stuff I'll definitely use DMing, including a cool Ecology of the Barghest for those of you who need to know more about this Goblin Fiend for your Pathfinder adventure!

I also recommend the print version, which is great for reading away from the computer (my usual choice)!


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Fantastic Print Version & Great PDF

5/5

I am still reading and absorbing Pathfinder 1, but I can say now with certainty that this book offers intriguing reading and spectacular production quality.

The craftmanship and detail put into this project is producing results greater than I imagined, and I imagined an elaborate work. (Combined with my GameMastery Module subscription, I'm happier now than when I was just reading Dungeon and Dragon every month.)

Thank you, James, for all of your creative ideas, and thank you Paizo for making this happen.

And another thank you to Paizo for the great bonus PDF with my subscription!


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Traps with a Science Fantasy feel!

4/5

This is an adventure with excellent ideas. The backdrop is very creative, offering an interesting vision of a city with concepts new to me. The dungeon delve starts out somewhat mundane, but then the interesting use of science fantasy elements sends this adventure to imaginative heights. Very enjoyable!


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Strong showing with lots of Variety!

4/5

This GameMastery Module has a strong, cohesive storyline with a variety of episodic encounters the PCs must deal with to be successful.

It has great production value (love the cover!) with a challenging "wrap-up" encounter bringing a couple months of PC work to an exciting end.

An experienced set of players will be required to be successful in this adventure due to the many opportunities for distraction and the running timeline.


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Awesome cover & Fantastic Book!

5/5

This special cover is an over-the-top bonus. Thank you!


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This is truly excellent writing and production!

5/5

I am still reading and absorbing Pathfinder 1, but I can say now with certainty that this book offers intriguing reading and spectacular production quality.

The craftmanship and detail put into this project is producing results greater than I imagined, and I imagined an elaborate work. (Combined with my GameMastery Module subscription, I'm happier now than when I was just reading Dungeon and Dragon every month.)

Thank you, James, for all of your creative ideas, and thank you Paizo for making this happen.


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Printed version even better than the PDF

5/5

I had already downloaded (and rolled 6 PCs for the group I DM using) the .pdf version -- which I thought was 5 stars! -- and now that I have the printed version in hand, I wish I could rate it 6 stars!

Top-notch printing complements the excellent writing to make this the best $2.00 value ever! (Or $10 value ever for 5 copies + 1 free for being a charter subscriber!)

Thanks, Paizo!


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Great for Healing and Adventuring!

5/5

Map Pack: Temples is very creative and usable for specific situations. For example, in the Map Pack: Temples pack, there is a fantastic HEALING TEMPLE that will have great use as well as a very-well done CULTIST WAREHOUSE and SPIDER GOD CAVERN. And there's even a place for Druids and a scary chamber for sacrifices!

The maps fit together easily and creatively!


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Great Sewers!

5/5

This is just what I needed for a dirty, filthy place for my PC's to explore. A solid creative mix of tunnels and dead ends that make me remember to "good old days" when Geomorphs were the latest and greatest!

Highly recommended for those who like tunnels!


Great Family Game!

5/5

My family (sister, mother, wife, 2 teen-aged children) and I just finished a 6-person game of Kill Doctor Lucky, and everyone thoroughly enjoyed themselves! Offering great strategic options, excellent production value, wooden tokens, and exciting play to the end, everyone was drawn into the action. I wasn't sure of how this game would go over with my family at first, but it turns out to be a 110% winner! I'm looking forward to the soon-to-be-released Kill Doctor Lucky ... And His Little Dog Too! due this month from Paizo. Highly recommended for a good family time!


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