Race |
Human |
Classes/Levels |
Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15 |
Gender |
Male |
About Tarondor's Ezren Pregen
EZREN
Male human wizard 4
NG Medium humanoid (human)
Init +2; Senses Perception +1
DEFENSE
AC 17, touch 13, flat-footed 15 (+1 deflection, +2 Dex, +4 armor)
hp 34 (4d6+16)
Fort +6, Ref +4, Will +6; +1 vs. divine spells
OFFENSE
Speed 30 ft.
Melee mwk cane +3 (1d6) or
dagger +2 (1d4/19–20)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks hand of the apprentice (7/day; +9 to hit, 1d6 damage)
Wizard Spells Prepared (CL 4th; concentration +10 [+14 to cast
defensively])
2nd—glitterdust (DC 16), scorching ray, spider climb
1st—burning hands (DC 16), mage armor, magic missile,
obscuring mist
0 (at will)—acid splash, detect magic, light, mage hand
STATISTICS
Str 10, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Combat Casting*, Great Fortitude*, Spell Focus (evocation)*,
Toughness*
Skills Appraise +11, Knowledge (arcana) +11, Knowledge (history)
+11, Knowledge (nature) +11, Knowledge (planes) +11, Linguistics
+11, Spellcraft +11
Traits focused mind*, history of heresy*
Languages Abyssal, Common, Draconic, Giant, Goblin, Infernal,
Keleshite, Osiriani, Terran
SQ arcane bond (cane)
Combat Gear oil of magic weapon, pearl of power (1st level spell),
potions of cure light wounds (2), potion of fly, scroll of blur, scroll
of charm person, scroll of comprehend languages, wand of magic
missile (50 charges), tanglefoot bag; Other Gear dagger, light
crossbow with 10 bolts, masterwork cane, cloak of resistance +1, ring
of protection +1, backpack, scroll case, spell component pouch,
spellbook (contains all prepared spells plus all 0-level spells;
1st—charm person, color spray, expeditious retreat, shield, sleep;
2nd—bull’s strength), 65 gp
* The effects of this ability have already been calculated into
Ezren’s statistics.
SPECIAL ABILITIES
Arcane Bond If Ezren attempts to cast a spell without wielding his
cane, he must make a concentration check (DC 20 + the spell’s
level) or lose the spell. Once per day, Ezren may use his cane to
cast any single spell from his spellbook, even if the spell hasn’t
been prepared, as if he had memorized it that morning.
Hand of the Apprentice As a standard action, Ezren can make a
single attack with his cane at a range of 30 feet, the weapon
flying from his hand to strike a foe and then instantly returning
to him. This attack is treated as a ranged attack with a thrown
weapon, with a +5 bonus to hit. This ability cannot be used to
perform combat maneuvers.
Spells Ezren can cast the following 1st- or 2nd-level spells from
memory. For full spell descriptions of these, spells on scrolls
Ezren carries, and the unprepared spells in his spellbook, see
Chapter 10 of the Pathfinder RPG Core Rulebook.
Burning Hands: 15-foot cone of fire deals 4d4 points of fire
damage to all within range (Reflex save for half damage).
Glitterdust: Golden particles cover everything in a 10-footradius
spread, blinding creatures and outlining invisible things
(Will save negates).
Mage Armor: Subject gains a +4 armor bonus for 1 hour.
Magic Missile: Two darts of force automatically hit one or more
targets within 140 feet, dealing 1d4+1 points of force damage each.
Obscuring Mist: A 20-foot-radius cloud obscures all sight and
grants concealment to those inside it.
Scorching Ray: Ranged touch attack (+4 to hit, range 35 feet)
dealing 4d6 points of fire damage.
Spider Climb: Touched creature gains a climb speed of 20 feet
for 40 minutes.
Ezren was born to a successful spice merchant in one of Absalom’s
aff luent districts, but his father was taken away and charged
with heresy by the church of Abadar. Though his father escaped
excommunication, his father’s business fell to pieces. Ezren spent
his adult life trying to repair his father’s reputation, but when he
uncovered irrefutable proof of his father’s guilt, he realized he’d
wasted his life on a lie. He turned his evidence over and said goodbye
to his home, his family, and his former life. Ezren knows he’s missed
his adulthood, yet looks forward to discovering the world. In fighting
for his father’s redemption, he had become a gifted researcher, scholar,
and intellectual, but after being refused acceptance to wizard schools
due to his age, he’s had to pick up magical techniques here and there.