Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Ezren Fort save: 1d20 + 6 ⇒ (20) + 6 = 26 "Go back to the Pit!" says Ezren, launching more magic missiles from the eldritch runes of light he has traced in the air. "And trouble the world of the living no more!" Magic missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Ezren adjusts his stance to keep the undead leader in view, then summons another set of magic missiles, launching them at the ghast. Magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6 "At them, lads! Keep it up!"
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Why do my posts keep disappearing? I posted yesterday. Ezren steps back and uses his arcane bond to cast his third and final burning hands spell. Template shown. Burning hands: 4d4 ⇒ (1, 1, 1, 3) = 6 Cripes. Reflex half (DC 16).
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
...making himself very sick in the process. Luckily we avoided the worst of that." Ezren explains the trap to his companions and watches over Magt until it's safe to revive him.
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
"Hold him down, lads," says Ezren. "Somebody try to hold him down!" Delay to go last before Magt. If Magt still attacking when it's Ezren's turn: If Magt is still dangerous on Ezren's turn, the wizard will use Hand of the Apprentice to attack him, using magic to hurl his cane. Hand of the Apprentice and cane: 1d20 + 9 ⇒ (17) + 9 = 261d6 ⇒ 5
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Dont forget that the tanglefoot bag does more than glue you to the floor. You're grappled. You take a -4 penalty to DEX, a-2 penalty to attack and damage and can't do anything that requires two hands.
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
"Whoa! Wait a moment!" Ezren shouts. Ezren tosses a tanglefoot bag at Magt. Ranged touch attack: 1d20 + 4 ⇒ (9) + 4 = 13 That hits Magt's touch AC, so he is entangled and must make a DC 15 Reflex save to avoid being glued to the floor.
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Hey, gang. My computer has died. I still have my iPad and occasional access to a laptop (like now), but it's going to be slow going until I manage to fix or replace the computer. I'll do my best to keep up, but please pay through if necessary.
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Ezren can just see the spot he wants to be. He hustles back across the path and crashes into the woods, then unleashes a gout of flame. Move 25', counting difficult terrain.
Concentration check to cast defensively (DC 19): 1d20 + 14 ⇒ (18) + 14 = 32
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Ezren hustles into the cover of some nearby bushes, drawing his wand of magic missiles as he goes. He then covers his allies, waiting for trouble but unwilling to start any. Readied attack if he sees violence: Wand of magic missiles: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Ezren examines the wand handed to him by The Restful Spirit, grunts noncommittaly, then speaks the command word, surrounding the monk with an invisible field of force, then hands back the wand.
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
"The game's afoot," says Ezren, flexing his fingers and cracking his neck. Drawing a strip of leather from his pouch he whispers a few arcane syllables and moves his hands in precise forms, momentarily leaving glowing runes in the air that fade as his hands move on. Cast mage armor. AC now 17. "Let's go."
Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15
Knowledge (Arcana) Gloomspires ): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (Arcana) Sempet Sevenfingers): 1d20 + 11 ⇒ (5) + 11 = 16
Good. Let's get those low rolls out early! "Well this sounds interesting!" says Ezren. "Strange that I've never heard of it." |