Ezren

Tarondor's Ezren Pregen's page

45 posts. Alias of Tarondor.


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Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Indeed! Thank you, Michael! It was nice of you to help out.

I did send you my email address.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren Fort save: 1d20 + 6 ⇒ (20) + 6 = 26

"Go back to the Pit!" says Ezren, launching more magic missiles from the eldritch runes of light he has traced in the air. "And trouble the world of the living no more!"

Magic missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren uses his Pearl of Power to restore magic missile to his memory.

Using a Pearl of Power is a standard action, so he's done.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren adjusts his stance to keep the undead leader in view, then summons another set of magic missiles, launching them at the ghast.

Magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6

"At them, lads! Keep it up!"


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren summons bolts of eldritch force to attack the ghast.

Magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

My name is Tarondor. The character's name is Ezren.

"I have nothing covered. Doors are not my specialty," says Ezren.

"Herr Magt, if you would be so kind?"


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Aaaaaand then we go do that.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"This is a fool's errand," says Ezren. "We should just go through the door."


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren follows cautiously.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Can Ezren see any appropriate ways to accomplish that?

Knowledge Arcana: 1d20 + 11 ⇒ (8) + 11 = 19


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

I'll be away until late Friday or Saturday. On travel with limited Internet.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren imbues his cane with a little magical force and sends it hurling at the hound!

Hand of the apprentice: 1d20 + 9 ⇒ (15) + 9 = 241d6 ⇒ 5


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Well, at least you got some reclining in. :-)


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Bluedove hasn't posted in her other games, either. I hope she's alright.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Why do my posts keep disappearing? I posted yesterday.

Ezren steps back and uses his arcane bond to cast his third and final burning hands spell. Template shown.

Burning hands: 4d4 ⇒ (1, 1, 1, 3) = 6 Cripes.

Reflex half (DC 16).


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

I also think that's what we should do with Ezren. Burning hands!

burning hands: 4d4 ⇒ (1, 3, 1, 4) = 9

Reflex half (DC 16).


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren uses his pearl,of power to recall burning hands.

"I've got one more cone of fire," he says. "Lets do it."


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

GM, is it possible to just move on? Or do we need to deal with this?

The amulet should go to TRS.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ooh! That's a nice item!


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren has a clean shot, sending his cone across the northernmost tier of the swarm, so he takes the shot. Damage above.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren prepares to cast [/b]burning hands[/b] when the swarm coalesces.

Burning hands: 4d4 ⇒ (1, 1, 4, 2) = 8


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren moves into the sunken room and uses his wand to blast the leech

magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Is red in Magt's square? It matters for line of sight.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

...making himself very sick in the process. Luckily we avoided the worst of that."

Ezren explains the trap to his companions and watches over Magt until it's safe to revive him.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Sorry, lad," says Ezren to Magt's still form. He kneels and tries to see what's wrong with the tiefling.

spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Hold him down, lads," says Ezren. "Somebody try to hold him down!"

Delay to go last before Magt.

If Magt still attacking when it's Ezren's turn:

If Magt is still dangerous on Ezren's turn, the wizard will use Hand of the Apprentice to attack him, using magic to hurl his cane.
Hand of the Apprentice and cane: 1d20 + 9 ⇒ (17) + 9 = 261d6 ⇒ 5


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Dont forget that the tanglefoot bag does more than glue you to the floor. You're grappled. You take a -4 penalty to DEX, a-2 penalty to attack and damage and can't do anything that requires two hands.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Whoa! Wait a moment!" Ezren shouts.

Ezren tosses a tanglefoot bag at Magt.

Ranged touch attack: 1d20 + 4 ⇒ (9) + 4 = 13

That hits Magt's touch AC, so he is entangled and must make a DC 15 Reflex save to avoid being glued to the floor.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Thank you, young man,"[b] Ezren says. [b]"That does take the edge off."


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Damnable gods!" curses Ezren. He drinks both his potions of cure light wounds.

Cure light wound: 2d8 + 2 ⇒ (5, 2) + 2 = 9


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren climbs down the rope.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Plants are vicious. I'm so glad I'm a mammal!


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"We're Pathfinders, lads. We move towards the danger. That's where the fun and rewards are." says Ezren.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

If it survived Jorah's attack, Ezren hits it with a wand of magic missiles.

wand of magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"Hold!" shouts Ezren. "Hold, I say!"

He turns to face the last survivor. "Yield, sir. For your life, will you yield?"


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Hey, gang. My computer has died. I still have my iPad and occasional access to a laptop (like now), but it's going to be slow going until I manage to fix or replace the computer. I'll do my best to keep up, but please pay through if necessary.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Good for you for good priorities.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren can just see the spot he wants to be. He hustles back across the path and crashes into the woods, then unleashes a gout of flame.

Move 25', counting difficult terrain.
Cast burning hands, targeting the top (northern) row. Reflex half. DC 16.

Concentration check to cast defensively (DC 19): 1d20 + 14 ⇒ (18) + 14 = 32
burning hands: 4d4 ⇒ (2, 4, 3, 2) = 11


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren hustles into the cover of some nearby bushes, drawing his wand of magic missiles as he goes. He then covers his allies, waiting for trouble but unwilling to start any.

Readied attack if he sees violence:
Wand of magic missiles: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Ezren examines the wand handed to him by The Restful Spirit, grunts noncommittaly, then speaks the command word, surrounding the monk with an invisible field of force, then hands back the wand.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"The game's afoot," says Ezren, flexing his fingers and cracking his neck. Drawing a strip of leather from his pouch he whispers a few arcane syllables and moves his hands in precise forms, momentarily leaving glowing runes in the air that fade as his hands move on.

Cast mage armor. AC now 17.

"Let's go."


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (nature): 1d20 + 11 ⇒ (5) + 11 = 16


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

"When do we depart?" asks Ezren, wincing in sympathy at the regurgitative sounds from on deck.


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Knowledge (Arcana) Gloomspires ): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (History) Gloomspires ): 1d20 + 11 ⇒ (2) + 11 = 13

Knowledge (Arcana) Sempet Sevenfingers): 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (History) Sempet Sevenfingers): 1d20 + 11 ⇒ (3) + 11 = 14

Good. Let's get those low rolls out early!

"Well this sounds interesting!" says Ezren. "Strange that I've never heard of it."


Male Human Wizard 4 - HP 34/34 - AC: 17, T: 13, F:15 - Saves: F:+6, R+4 W+6; +1 vs. divine spells; Percepton +1, Init: +2, CMB: +2, CMD: 15

Dot.