The truly depressing thing is that the video game industry is laying off employees as fast as they can, yet virtually every single game we've bought in the last year has suffered from terrible design...
...with the notable exception of Baldur's Gate 3, which may just be because Larian is privately-owned and doesn't answer to shareholders.
Redfall? An unmitigated disaster -- not only was it bug-ridden in ways only Bethesda can achieve, but game balance was terrible (even on its hardest mode it was ludicrously easy) and the save system out-and-out sucked.
V Rising was a really interesting concept, but just plain got boring.
Enshrouded *might* have been fun if not for incredibly terrible UI design and controls that make no sense.
...and Shiro just bought Nightengale and strongly recommended against it, once again because the UI and controls were impossibly bad.
The common theme? All of these are fundamentally design problems with the game, and the industry is in the process of laying off all its designers.
Coincidence? I think not...
Play Elden Ring.
Hmm... once again, FromSoftware is a privately-owned, rather than a publicly-traded company. Beginning to see a pattern here about where great games come from?
You should still play Elden Ring.
I just play Mechwarrior 5 and Super Robot Wars and Blaster Master.
C'mon! Join the tarnished! You don't want to be maidenless forever do you?
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