Has anyone noticed the shrinkage in cold based spells?
There is 1 cold based cantrip and the next cold based spell is Cone of Cold (well, not very cold) at 5th level.
Do you remember when you had a choice with fireshield of going hot or cold flames? Or the icy bludgeoning of an Ice Storm spell?
Given the fire elemental in the 2nd play test module, I am surprised that no-one has noticed the serious dearth of cold based spells in the rule book.
Perhaps they are intending to put a fire resistent demon and fire elementals into the 1st commercial module they make, so everyone has to buy an enhanced book of spells to get those much needed cold damage spells?
I agree with many of the points listed in the detailed analysis of the nerfing of Arcane spells & the sorceror, so have not added more on that.
However, I would like to get people's impressions on the schools of wizardry. My impression is that Univeralist wizard is fairly pointless now. In PF1 the benefits of going evoker, abjurer, necromancer, etc were counterbalanced somewhat by the disadvantages of Opposition schools - so there were some benefits to being a universalist. In PF2 the benefits of the Universalist are not as great as the benefit of taking a school (which has no downside now).
As far as the Universalist's school power goes, it's a joke.
Given the nerfing of mages in PF2, you take Elf, Weapon Familiarity, spend a general feat on light/medium armour rather than waste a spell slot on mage armour (and go magic armour & weapon as soon as possible), make a bow attack as your 1st action then follow up with a "Save Vs" type spell like electric arc for your remaining actions. The whole throwing your weapon (e.g. as an elf, a finesse weapon like rapier) using the "worst" of your proficiencies is no match for a single bow shot. And the errata nerfing the Drain Focus (which is far less useful than the Arcane Bond of PF1) from 1 use per spell level to 1 for each spell level (i.e. 1 first level spell & 1 second level spell, etc) just tipped the balance against univeralist for me.
In an attempt to be fair however, I should mention that the option treat all touch spells as having the "Finesse" trait - meaning you only need to boost Dex as a secondary stat - is a massive improvement on the stupidity of PF1 where a mage needed a High Int + a high Dex for ranged touch (and AC of course) and a high Str for melee touch spells.
Comments or useful feedback anyone?