| Tarluk |
The reason they're combined is so that they're not utterly boned by resistances. You're already not guaranteed to hit both attacks, so trying to overcome resistance is already punishing as heck.
Press Strike rotations are one of the more powerful ways to build Fighter, and they still have to deal with resistances double dipping on their damage. I would think the advantage of Double Slice over that would be more accurate attacks, not necessarily piercing resistances.
Finally landing both strikes only for the full damage to be eaten to no effect would have people flipping the table. Also, a lot of dual wielders and monks invest heavily in dexterity for various reasons, meaning their strength might not be maxed out, further reducing their peak damage numbers.
That does make sense. Though with that in mind, how come Double Slice prevents double dipping on precision damage but *not* Strength, when many Dex-focused classes rely on precision damage to offset lower Strength values?