Shoanti

Tarkin the-seer-born's page

22 posts. Alias of Harold O'henry.


Race

Human

Classes/Levels

(Druid 1/Mythic heirophant1) AC 14,9,9 HP 14/14

Gender

Male

Strength 14
Dexterity 9
Constitution 12
Intelligence 12
Wisdom 18
Charisma 12

About Tarkin the-seer-born

Tarkin
Male Human (Shoanti) Druid 1
NG Medium Humanoid (human)
Fated Heirophant
Init +1; Senses Perception +10
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Defense
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AC 14, touch 9, flat-footed 9 (-1 Dex)
hp 14 (1d8+6)
Fort +3, Ref -1, Will +6; +2 trait bonus vs. fear
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Offense
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Speed 30 ft.
Melee Sickle +2 (1d6+2/x2) and
. . Unarmed strike +2 (1d3+2/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Magic Fang, Entangle (DC 15)
0 (at will) Guidance, Purify Food and Drink (DC 14), Stabilize
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Statistics
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Str 14, Dex 9, Con 12, Int 12, Wis 18, Cha 12
Base Atk +0; CMB +2; CMD 11
Feats Alertness (Mythic), Totem Spirit - Shriikirri-Quah (Hawk Clan)
Traits Courageous, Monster Hunter, Suspicious
Skills Climb +6, Handle Animal +5, Heal +8, Perception +10, Ride +1, Sense Motive +7, Survival +10, Swim +6
Languages Common, Druidic, Shoanti, Varisian
SQ animal companion link, nature bond abilities (animal companion, hawk), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide shirt, Sickle, 124 GP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Courageous +2 save vs. fear.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

mythic flaw:
Mythic Flaw (Ex): Furious Rage: Whenever you are demoralized by the Intimidate skill or hit by a critical hit, you go into an
uncontrollable rage. This functions like the barbarian’s
rage class feature, but you do not gain a bonus to your
Strength or Constitution score (even if you have the rage
class feature). This limits the actions you can perform and
gives you a penalty to your Armor Class. The rage lasts for
1d4 rounds plus a number of rounds equal to your mythic
tier, but you are not fatigued after this duration expires.

Otherworldly Insight (Ex): You can automatically detect
the alignment of any outsider you see or any creature you
witness casting a divine spell. If the creature worships
a deity, you also learn which deity. Spells and effects
that mask a creature’s alignment prevent the use of this
ability as well. Whenever you cast a spell that affects
creatures differently based on alignment, you can decide
to have the spell affect creatures with a neutral alignment
component (as it relates to the spell) as if they had the
alignment component of your choosing. For example,
when using holy smite, you could treat a lawful neutral
creature as lawful good or lawful evil, a chaotic neutral
creature as chaotic good or chaotic evil, and a neutral
creature as neutral good or neutral evil.
animal companion:

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Animal Companion
Hawk
N Small Animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
hp 18 (+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., flight (80 feet, average)
Melee Bite (Hawk) +2 (1d4/x2) and
. . Talon x2 (Hawk) +2 x2 (1d4/x2) and
. . Unarmed strike +2 (1d2/x2)
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Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +2; CMD 12
Feats Agile Maneuvers
Tricks Attack [Trick], Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Down [Trick], Fetch [Trick], Fighting [Trick], Guard [Trick], Guarding [Trick], Stay [Trick]
Skills Acrobatics +2 (-6 jump), Fly +8, Perception +6, Stealth +6
Languages
SQ attack any target [trick], fetch [trick], fighting [trick], guarding [trick]
Other Gear You have no money!
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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back story:
A Large and Imposing Shoanti Tarkin Is a Man that looks the very image of a savage, and is willing to get violent if need be. though he generally just prefers to be left alone. He chooses his companions carefully but to those that call him friend they have found the most stalwart of allies. from the hawk tribe of the Shoanti he is more willing to interact with foriegners than most other tribes, and like many of his people he has a great respect for hawks as can be seen by his choice of companions.