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So one thing I really like about PF and 3.5e is that you can easily deduce how the monsters hit point, attack, skills etc. is calculated. A Gnoll in vanilla PF has +3 to hit, and this is easily calculable by looking at his str (+2 mod) and BAB (+1). Sometimes these stats may be off by a number or two, but usually its pretty consistent.

In PF2 however, I haven't been able to replicate a single monster I've read so far. I consider this of utmost importance as DM, in case I wish to give them class levels or alter them in ways I see fit. For example swapping feats.

Take a simple Pig in the Playertest Bestiary (page 34). It has +6 to hit with its tusks, but only +1 Str mod. Where did those last +5 to hit come from? No feats are displayed, and neither is its profiency with tusk. The level states he's lvl 0, so even if the pig was somehow legendary with his tusks, his hit should still only be +4.

Another example is the Drow Cleric (page 62), which is an "monster" with an actual class (I'm assuming). But she has no feats and by my calculations both her hit and hp are wrong, if we follow the PC character creation rules.

I realize the beastiary states as following..

"Unlike PCs, who are built using a strict set of rules,
creatures in this document have special abilities and
statistics that cover a broader range. ... the extremes of their
statistics and abilities go both higher and lower than those
of PCs."

..but as a DM I cherish consistency in the beastiary, so I can easily tailor certain monsters as I see fit, within the rules of the game. If I want the final boss to be a lvl 20 Fighter Pig, it's kinda important to know where his final +5 hit came from.

Creature adjustments are something I only use on the fly, like on random encounters.

It might be that I've calculated the numbers wrong, because I'm not familiar enough with the rules yet, in that case I would love to know :) Sorry if my english isn't that good, it's not my first language.