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![]() Sorry if this is a repeat; I searched and found only one other thread that discussed Expeditious Search... Preface: I know of no PC with a move higher than 35, most are around 25. This means that maximum speeds are around 250 fpm, with a half speed of 125 fpm. Even a fleet elf with speed 35 has a half speed of 175 fpm. So how do the 150 and 300 fpm numbers in the definition of Search ever come into play? Even Expeditious Search says "(up to half your Speed)," which seems to nullify its usefulness. If a PC moves at "full" speed at 250 fpm what are the consequences? Are you no longer taking "educated guesses," (> half speed) or are you still being "thorough and guarantee you checked everything" (< 300 fpm)? Background Info: Quote:
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![]() I've created a static HTML/CSS project for myself that allows me to create Bestiary-like stat blocks using an XML-like format.
That doesn't mean I don't want feedback, but please remember this is only a pet project, by someone who is just beginning to learn about CSS. (Any CSS suggestions are definitely welcome.) The project repository is on GitHub: PathfinderCreatures Clone the repository into a directory, and click on the .html file of your choice to load it into your browser.
BTW, they seem to save to PDF pretty well. advTHANKSance,
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![]() I support standardizing a commonly used effect template. I am not convinced that calling it a 'basic' saving throw is the best idea, given that across the whole spell list it probably applies only to a minority of spells. This kind of effect (half on a success, double on a crit fail) applies only to damage really, not to durations or conditions. So maybe it should be a property of the damage instead, like "persistent". But perhaps this one could be called "partially avoidable" damage or something more succinct with a similar meaning. ![]()
![]() I know from the CRB p. 183 that Grenade DC is DC = 10 + 1/2 Grenade item level + attacker Dex Mod (ignoring penalties). But looking through Alien Archive example NPCs the Grenade DCs are all over the board, and don't seem to be related to that formula. I thought then they must be related to the Ability DCs listed in tables 1, 3, and 5. But they don't seem to be related to those, in any way I can determine. For example take the Nuar Specialist on p.86 of AA. It has a frag grenade III DC of 18.
DC = 10 + 1/2 8 + 0 = 14 Table 3 for Experts of CR 8 have Ability DC of 18. Ok, I thought, just use the Ability DC for Grenades. But that doesn't seem to hold. Aeon Guard (CR 3) p. 6 of AA Grenade DC of 14, regardless of Grenade level. But Table 1 has Ability DC of 12. The NPC has a Dex mod of +4, so that can't be it. How does one determine the Grenade DCs for NPCs? |