Iggwilv

Tanwen Anwyl's page

345 posts. Alias of Dylos.


Full Name

Tanwen Anwyl

Race

Ifrit/Human (Chelish)

Classes/Levels

Cleric (Sacred Attendant/Divine Paragon) of Arshea 1 | HP: 8/8 Channel 5/5| AC: 15, T: 15, FF: 10 | Fort: +1, Ref: +3, Will: +4 | BAB: +0, CMB: +0, CMD: 13 | Init: +3 | Perception: +2 | Active Conditions:

Gender

Female

Size

Medium

Age

18

Alignment

Neutral Good

Deity

Arshea

Languages

Taldane

Strength 10
Dexterity 16
Constitution 8
Intelligence 10
Wisdom 14
Charisma 14

About Tanwen Anwyl

Tanwen Anwyl, Dearest Holy Flame
Female Ifrit Cleric (Sacred Attendant/Divine Paragon) of Arshea
NG Medium Humanoid (Human), Outsider (Native)
Init +3; Senses Darkvision 60, Perception +2
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Defense
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AC 15, Touch 15, Flat-footed 10 (+3 Dex, +2 Dodge)
hp 8 (1d8-1+1 favored class bonus) Grazed at 6, Wounded at 4, Critical at 2
Fort +1, Ref +3, Will +4
Resist fire 5
Defensive Abilities nimble, fire in the blood
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Offense
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Speed 30 ft. (35 ft the first round of combat, +10 ft once per day for 1 round as a swift)
Melee Light Flail +0 (1d8)
Ranged Light Crossbow +3 (1d8)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Ifrit Spell-Like Abilities (CL 1st; concentration +3)
1/day—burning hands (DC 13)
Cleric Spells Prepared (CL 1st; concentration +3)
1st: Charm Person D (DC 13), Protection from Evil, Remove Sickness
0 (at will): Detect Magic, Spark, Stabilize
D domain spell; Domain Charm
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Statistics
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Str 10, Dex 16, Con 8, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Celestial Obedience (Arshea), Dodge
Traits The Wagon, Thrill Seeker
Skills Diplomacy (+6), Lore (Arshea) (+4), Lore (Sandpoint) (+4), Profession (Harlot) (+6), Spellcraft (+4) +4 sacred bonus on Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to Tanwen.
Languages Taldane (With a Chelish accent)
SQ aura, nurture grace 5/day
Combat Gear Light Crossbow and 20 bolts (6 lbs), Light Flail (5lbs) Potions 2 Mage Armor, 1 Cure Light Wounds Other Gear Cleric’s Kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol of Arshea) (32 lbs), Courtesan’s Outfit (4 lbs), 99 gp, 185 sp (2 lbs)
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Special Abilities:
Channel Beauty (Su): Whenever Tanwen channels energy to heal, she can opt to reduce the number of dice she rolls by 1 or more. For every die Tanwen subtracts, each of the targets of the channeled energy is healed of 1 point of Charisma damage.

Channel Energy (Su): Tanwen channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Tanwen. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 Tanwen's level + Tanwen's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Tanwen may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. Tanwen can choose whether or not to include herself in this effect. Tanwen must be able to present her holy symbol to use this ability.

Darkvision: Tanwen can see in the dark up to 60 feet.

Devoted Domain: Tanwen is intensely devoted to Arshea, and her alignment must be identical to Arshea’s alignment. She gains Celestial Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Celestial Obedience.

For Tanwen’s single domain, she gains only its domain spells—she does not gain any of the granted powers of that domain. Instead, she gains the boons granted by her deity. At 5th level, she gains access to the first boon granted by her deity. At 11th level, she gains access to the second boon. At 14th level, she gains access to the third boon.

In order to retain access to her domain spells and the boons granted by Celestial Obedience, Tanwen must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels).

Divine Brand (Ex): At 1st level, a mark appears somewhere on the Tanwen’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. Tanwen’s mark is across her chest. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. Tanwen’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good.

Dodge: Tanwen gains a +1 dodge bonus to her AC. A condition that makes her lose her Dex bonus to AC also makes her lose the benefits of this feat.

Energy Resistance: Tanwen has fire resistance 5.

Fire in the Blood: Tanwen mimics the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). Tanwen can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Mostly Human: Tanwen has an appearance much closer to that of her human ancestors; in fact, she may not even realize their true race. She appears to be human, save perhaps minor features like unusual eye color, and she counts as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person).

Nimble (Ex): Tanwen gains a +1 dodge bonus to AC and CMD when unarmored, unencumbered, and not denied her Dexterity bonus to AC (regardless of whether she has a Dexterity bonus). At 2nd level and every 4 cleric levels thereafter, the dodge bonus increases by 1 (to a maximum of +6 at 18th level).

Nurture Grace (Su): Tanwen can coax forth the charm and beauty within a willing, touched creature as a standard action. For 1 round, the subject gains an enhancement bonus equal to 1/2 Tanwen’s cleric level (minimum +1) on Charisma checks and Charisma based skill checks. Tanwen can spend two uses of this ability to instead counsel a subject for 10 minutes; in this case, the ability’s duration lasts for 1 day. Tanwen can use this ability a number of times per day equal to 3 + her Wisdom modifier.

Obedience: Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.

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Backstory:
In Varisia, humans come in three major ethnicities, the tribal native Shoanti, the wandering Varisians, and the “Cheliaxian invaders”. Ethnically, Tanwen belonged to the third group and although born in Varisia her blood was Chelish through and through. Born on Arandus 3rd, 4689 AR, under the sign of The Wagon, in Sandpoint, Tanwen Anwyl has always been an only child, which unfortunately for her meant be married off for the sake of her parent’s farm. Tanwen came from a poor family of cabbage farmers, by all means an ordinary life, with ordinary parents and what would likely be an ordinary future, but to her parents’ surprise, Tanwen was anything but an ordinary girl.

From an early age, a passionate fire burned in the young girl’s heart, and her parents quickly learned that if their child wasn’t passionate about something, she just wouldn’t do well in it, and unfortunately Tanwen lacked passion for both farming and the idea of marrying anyone for the sake of anything other then love. Try as they might however, Tanwen’s parents could not produce a second child, and so ultimately the fiery girl was the only hope they had. Her parents tried to douse her passion and fuel a passion for farming, but Tanwen wanted something greater for herself, Tanwen wanted adventure. She would never help out around the fields, instead spending all of her time playing adventurers with the local farm boys and farm girls; she was always the hero and never the damsel in distress.

Tanwen’s parents didn’t know what to do with her, she wouldn’t take over the farm herself, and she wouldn’t sit back and become a loving wife for a son-in-law that would – not that anyone would accept Tanwen’s hand in marriage when her parents pursued their options anyway, all the eligible boys were afraid of her, and ultimately she was too wild. Left with few other options, Tanwen’s parents gave into her desire to let her adventure, however, they had a condition: Tanwen would have to enter into squireship with a knight before she could leave, in order to learn swordplay from someone who had been an adventurer and survived such a life, as Tanwen’s parents knew that a live of adventuring wasn’t all romance and swashbuckling, it was a dangerous profession, very different from being a cabbage farmer, but knights were very few and far between in the small town of Sandpoint. Tanwen’s parents however knew of one retired knight who could teach their daughter a thing or two, Gaven Deverin a paladin of Abadar, and co-owner of the Two Knight Brewery.

In 4699, at the age of 10, Tanwen became an employee of the Two Knight Brewery, and in exchange for her help in producing the city’s spirits, Gaven agreed to take the young Chelish girl as a squire. Although motivated to learn swordplay, Tanwen was, unfortunately not very skilled at it and focused instead on understanding Abadar. For 3 years, Tanwen served Abadar as an apprentice cleric and Gaven's squire, but it never felt like the right match for the young child. Life was quiet and simple at first, but quiet and simple never seem to last in Sandpoint unfortunately. Nearly 3 years after Tanwen began working for the Deverin brothers, the time that would later be known as the Late Unpleasantness began.

During the long winter months, a string of murders began to take Sandpoint by surprise, and Gaven’s brother Wade Deverin was one of the first victims of the man who had been dubbed Chopper. With Wade’s death, Gaven had less and less time to train Tanwen, and before long, Tanwen couldn’t take working at the brewery anymore as Gaven seemingly had no more time for her studies. So Tanwen quit her job at the Two Knight Brewery, and stopped being Gaven’s squire, after having trained with him for only a year. Although she stopped working at the brewery, Tanwen did not go back to her parents, for she knew that if she did, she would have no choice but to remain a cabbage farmer for the rest of her life. Only a month after the death of Wade, Tanwen quit her job as Gaven had stopped teaching her. She didn’t go home though; instead she sought comfort in the town’s Sandpoint Chapel.

There were many children who lived near or in the Sandpoint Chapel, perhaps due to the generosity of the people who worked there or visited there. Most of the children there were nice enough, but one child stood out among the others, Nualia, the adopted daughter of the religious leader of Sandpoint, Father Ezakien Tobyn. Nualia however was in a coma when Tanwen met her, and Tanwen never knew why. Tanwen would spend less then a month at the chapel before she woke up one night to the smell of fire.

When Tanwen awoke, she saw the entire chapel burning around her, and while she felt warm, the fire did not seem to bother Tanwen. Still however, the young girl panicked, knowing that fire was something to be afraid of, she tried her best to find a way to escape from the flames, but the chapel was too big, and the fire had already spread too much by the time Tanwen had awoken. Not knowing what else she could do, Tanwen ran into the flames in an attempt to escape from the blaze, and from there her memory seems to go into a haze. The next thing she knew, Tanwen awoke at home, three months later.

Happy to even know that their daughter was even alive after all of the misfortunes that had come to pass in such rapid succession, Tanwen’s parents did not imminently pressure her to come back to working at the farm. They knew that she had been through a hard chain of events, and she needed to recover, even more so since Tanwen had been one of the few survivors of The Sandpoint Fire, as the burning of the Sandpoint Chapel became known. However, neither Tanwen nor her parents could understand how she had survived the fire; by all accounts, she should have burned alive, and yet she didn’t have a single burn mark on her flesh and other then having been in a coma for three months, she seemed perfectly normal.

But Tanwen was anything but normal. She began displaying traits that were associated with the element of fire, and were typically signs of a maturing sorceress. However, Tanwen showed very little signs of developing arcane talents, and her parents had neither the money nor the heart to send their daughter away again to receive training. One day, things were going fine, until Tanwen sneezed, and the girl was surprised to see the farmhouse burning when she opened her eyes. Luckily the fire was put out before anything serious happened, but as a result, her mother and her father decided it was best to keep their daughter away from others, lest people begin talking about the possibility that she had been responsible for the burning of the Sandpoint Chapel.

It would be more than three years before Tanwen gained control over her newfound abilities, now age 17, she decided it was time to leave her parent’s house once again. Now and adult, Tanwen didn’t know what to do at first but she still had a bit of money from working at the brewery when she had been younger. For a few weeks, she would spend much of her time in the local taverns, trying to find a bit of excitement and some sort of adventure to go on. But Sandpoint was quiet, for once in her life. After a few days, Tanwen found herself acquainted with a woman known as Kaye Tesarani. Kaye was a classy woman, significantly different from Tanwen herself who was a little rougher around the edges, but the two women seemed to hit it off and somehow a friendship began between them. Perhaps it was Kaye and Tanwen’s similar heritage that lead to their friendship, as both women were obviously Chelish, something fairly rare in Sandpoint.

As their friendship deepened, Kaye invited Tanwen to come work for her at her establishment, The Pixie’s Kitten. Kaye had of course explained what her establishment was to the young woman, and Tanwen promised that she would think about it. By this time, money was getting tight for Tanwen, and she wasn’t finding any adventuring leads. Deciding that it was better then going back to live with her parents, Tanwen ultimately took Kaye up on her offer.

As one of the younger employees, Tanwen is quite popular among The Pixie’s Kitten’s patrons, though many avoid her simply due to her Chelish blood. During her time working as a woman of the night, Tanwen learned about the teachings of the Empyreal Lord Arshea and ultimately accepted Arshea in a way that she could never accept Abadar. Tanwen has spent much of her last year entertaining various patrons of The Pixie’s Kitten.

Appearance:

Tanwen appears human. This is reflected in her racial trait Mostly Human. Tanwen does not actually know she’s an Ifrit, and may not even know what one is. She has Chelaxian black hair very similar to the picture used for the profile. She has a holy symbol of Arshea on her chest above her bosom and dresses let’s say very liberal she’s literally walking around wearing a Courtesan’s outfit.

As a mostly human Ifrit, Tanwen has hints of red in her hair and skin is redder as well, though still within the expected range for a Cheliaxian. She could probably be mistaken for some sort of tiefling, especially being Chelish.

Overall, Tanwen might appear a little plain, if it weren’t exotic to be Chelish in this region. Of course she doesn’t dress plain, though she doesn’t wear a lot of make up either. Tanwen isn’t afraid to show off some skin and her breasts and legs are not covered very well, but she certainly doesn’t look like someone expecting to fight goblins today.