Tantalon's page

Organized Play Member. 3 posts. 3 reviews. No lists. No wishlists. 2 Organized Play characters.


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Despite the introductory claim (see the top of this page) that "This Pathfinder Society Adventure Card Guild scenario bundle contains five scenarios", it apparently only contains four.

1A Revenge of the Longshanks
1B The Big Bonfire
1C Into Brinestump
1D The Old Shipwreck

Was there another planned scenario that was removed or was this just a mistake?


Any news about which characters will in the base game?

We know that Add-On deck will add: Ahmotep the magus, Channa Ti the druid, Drelm the cleric, and Mavaro the occultist.

Looking forward to this but need to finish Season 1, 2 & 3 first.


I hope we are not too late to add our decks in. We just finished Scenario 3 last night Jan 1. We started playing on Sept. 13, 2015.
My wife plays Alain, I play Seelah and we both share Arueshalae, depending on which character she is supporting.

Character Name: Alain
Role Card: Glory Hound
Skill Feats: Strength +1, Dexterity +1, Constitution +2, Intelligence +1, Wisdom +1, Charisma +1
Power Feats: +1 hand size; Discard a card to add 2 plus its Adventure Deck number to check to defeat; Recharge any number of weapons or allies or items; When you play an ally to explore your location, you may add your Diplomacy skill and the Mental trait to your Melee checks.
Card Feats: Weapon +1, Item +1, Ally +1, Blessing +1
Weapons:
Spells: Cold Iron Longsword, Fiendsplitter, Flaming Heavy Pick +1, Lance, Lance +1
Armors: Barding of Pleated Light, Full Plate, Spiked Plate
Items: Blood Periapt, Knight’s Pennon, Sacred Prism
Allies: Mendevian Crusader, Minotaur Mercenary, Redeemer Blacksmith, Warhorse
Blessings: Ascension, Baphomet, Deskari, Shax
Mythic Path: Guardian

Character Name: Seelah
Role Card: Wardstone Sentry
Skill Feats: Strength +1, Dexterity +1, Constitution +2, Wisdom +1, Charisma +2
Power Feats: +1 hand size, Discard the top card of your deck to add 1d6+1 to any check by a character at your location, if that character defeats a monster on that check he may draw a card, When another character encounters a monster that has the Cultist or Demon trait you may immediately move to his location.
Card Feats: Spell +1, Ally +2, Blessing +1
Weapons: Cold Iron Mace +1, Quarterstaff of Vaulting, Radiance, Soulshear
Spells: Cure x2
Armors: Celestial Armor, Eagle Knight Dress Uniform, Imperial Greathelm
Items: Banner of Valor
Allies: Druid of the Storm, Grizzled Mercenary, Jesker Helton, Minotaur Mercenary
Blessings: Abadar, Baphomet, Iomedae, Nethys x2
Mythic Path: Hierophant

Character Name: Arueshalae
Role Card: Redeemed
Skill Feats: Strength +1, Dexterity +2, Constitution +2, Intelligence +1, Charisma +1
Power Feats: +0 hand size, Electricity, Fire and Poison damage dealt to you is reduced by 5, You may evade your encounter then if it is your turn, you may move, When the cohort Arueshalae's Gift is displayed next to a character's deck add 1d4+1 to his checks that use the marked skill, Instead of your first exploration on a turn you may reveal a card that has the Desna trait or a blessing to choose a character at your location, shuffle 1d4+1 random cards from his discard pile into his deck then discard the card you revealed.
Card Feats: Weapon +1, Spell +1, Armor +1, Ally +1
Weapons: Corrosive Dagger +1, Flaming Spear +1, Javelin, Starbow, Unholy Aspergillum +3
Spells: Burst Bonds
Armors: Full Plate, Magic Scale Mail
Items: Sage’s Journal, Spherewalker Staff, Swallowtail Bracers
Allies: Bat, Carbuncle, Wolverine
Blessings: Sarenrae, Shax, Starsong x2, Torag
Mythic Path: Marshall

No deaths to date, but we did banish Queen Galfrey for her card powers in Scenario 2 to save one of our characters. The Base set scenario B The Traitor’s Lodge and Scenario 2 The Gibbering Storm have been the most challenging scenarios so far but this was main due to poor rolling and running out of cards in the Blessings Deck. Favorite bane card to hate is Telekinesis Trap; favorite boon card is Cure.