Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will try a Burning Hands on her. If she can do it without hitting party mates. 4d4 ⇒ (2, 2, 4, 2) = 10 DC 14 reflex for half
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Yay! Full spells back! Knowledge: 1d20 ⇒ 17
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Just realizing that she could use her cure spells on the dragon, because she's oblivious to anything, Tan'ia will concentrate: 1d20 + 7 ⇒ (13) + 7 = 20 and spontaneously cast Cure Moderate and then move five feet and touch the dragon.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia, feeling quite useless, will try to shoot the dragon with her light crossbow: 1d20 + 4 ⇒ (17) + 4 = 21 and if she hits will deal 1d8 ⇒ 8 points of damage.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Feeling rather useless, Tan'ia will Battle/Wrath Channel her party mates in range for 2d6 ⇒ (5, 6) = 11 points. Battle/Wrath: Heal—Creatures gain a channel bonus on weapon damage and critical hit confirmation rolls until the end of your next turn. I guess I still roll?
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will look between Mareck and Husarq, and back and forth and back and forth, Um, guys? Can we fight the voice, not each other, maybe, for now? She asks meekly.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia, becoming frustrated with her inability to be useful, will try a Burst of Radiance on the bad guy. If useful, it blinded for 1d4 ⇒ 2 rounds, unless it succeeds a DC 15 Reflex save, then it is just dazzled (same duration). If evil, it will also take 4d4 ⇒ (2, 1, 4, 1) = 8 points of damage, whether it saves or not.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21 Tan'ia shudders at the two hulking skeletons.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
You are always welcome to my healing or any other aid I can give you, Harrow.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will channel positive energy to try to give Harrow and the other party mates that need it 2d6 ⇒ (1, 1) = 2 heals. Edit: Seriously dice roller? What did the party mates do to you?
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia is going to use her Battle/Wrath variant channel, and all party mates gain a +1 channel bonus on weapon damage and critical hit confirmation rolls until the end of her next turn.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will cast Resistance on Harrow.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
I added my Water Elemental to the map. Tan'ia will cast Burst of Radiance so that it only affects the golden rod. Blinded for 1d4 ⇒ 4 rounds, only dazzled if it succeeds at a DC 15 Reflex save. Save or not, if it is evil, it takes 4d4 ⇒ (4, 2, 4, 4) = 14 points of damage.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Knowledge Arcana: 1d20 + 6 ⇒ (9) + 6 = 15 Tan'ia will start summoning a Small Water Elemental.
Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6
Tan'ia will use her Hand of the Mage to rustle the leaves above him or the dirt around his feet.
Might have worked were it not for that sucky roll.
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