Female Human

Tani Briarfliff's page

3 posts. Alias of HollowerFollower.


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Liberty's Edge

moon glum wrote:
For traits, I would try to take a trait that lets you take Bluff as a class skill. Illusionists need to bluff.

The 'Best Friend (Sandru)' trait gives a +2 trait bonus to Bluff and makes it a class skill. But why is Bluff so important to illusionists in comparison to other wizards?

Liberty's Edge

Elondor wrote:
Necromancy makes sense, but divination, while an inferior school, has some very essential spells; Namely read magic and detect magic, two very useful spells that I doubt you want to use too many extra slots for.

What would you suggest I take instead?

Liberty's Edge

I'm attempting to make a Gnome Illusionist for a Jade Regent game and I was hoping I could get some help from the much more knowledgeable people here. So far, this is what I've got:

Tani Briarfliff: Female Gnome Wizard (Illusion) 1

Attributes (20 point buy)

STR 8
DEX 10
CON 12
INT 18
WIS 8
CHA 16

(An alternate attribute spread would likely be: STR 8, DEX 14, CON 12, INT 17, WIS 10, and CHA 14)

Taking the 'Eternal Hope' alternate racial trait as it makes more sense for this character (who is very chipper and upbeat and optimistic).

Traits: Trickster, Best Friend (Sandru)

Feats: Effortless Trickery, Scribe Scroll

Opposed Schools: Necromancy & Divination

Arcane Bond: Wand

Known Spells:
1st - Charm Person, Color Spray, Magic Missile, Obscuring Mist, Silent Image, Sleep, Vanish (Probably with Color Spray, Magic Missile, and Vanish prepared).

I'll pick up Spell Focus (Illusion) later obviously, probably Threatening Illusion, and possibly Arcane School Spirit.

I'm not sure what the rest of the party is going to be yet.

So, what do you all think? Good? Horrible? Any advice on how to make improvements?