Strongjaw Kobold: "I will bite you!"
Toxicologist: You can apply an injury poison to a weapon you wield as one action instead of 2.
You can change the DC of your infused poisons to your Class DC.
Thief: You can add your Dex modifier to damage rolls on finesse weapons.
◆◆ Kobold Breath: 15 foot Cone of poison. 1d4 damage. Basic Fortitude save.
Alchemy: Infused reagents = level + INT :: 4
◆ Quick Alchemy: Requirements: You have alchemist tools, the formula for the item, and a free hand.
You create one item out of one of your Infused Reagents.
It remains potent until the start of your next turn.
Advanced Alchemy: During your daily preparations you can craft one of your Infused Reagents into two of the same item that you know the formula for.
These items remain potent until your next daily preparations.
Sneak Attack: When you attack an enemy that is off-guard against your attacks with a ranged weapon, or a melee or thrown weapon (or unarmed attack) with the agile or finesse traits, you deal 1d6 precision damage.
Surprise Attack: If you roll deception or stealth for initiative, creatures that have not acted before you are off-guard to your attacks.
Specialty Crafting (leatherworking): You gain a +1 circumstance bonus to crafting leather items.
Tumble Behind: When you Tumble Through an enemy, that enemy is off-guard to the next attack you make before the end of your current turn.
Alchemical Savant: You can identify alchemical items that you are holding with 1 action instead of 10 minutes.
If you have the formula for the item, you get a +2 circumstance bonus to the check and crit fails are upgraded to fail.
Quick Repair: You can repair items in 1 minute instead of 10 minutes.