Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
Immunities Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels. 11
Keen Senses- Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Feat Level 1 - Drow Nobility - You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your caster level is equal to your character level.
Feat Level 3 - Improved Initiative +4 to Initiative Checks.
+30’ Base Movement
Bloodline Arcana – Cast a spell that causes energy damage, I can change the type of damage to Fire.
Elemental Ray – 30’ Ray Ranged Touch. Fire - 1d6+2. Usable 7x day.
Energy Resistance Fire 10 --- 6/7
Cloak with Cowl, Fine Clothing, Waterskin.
Cloak of Resistance +2,
Belt of Mighty Constitution +2,
Bracers of Armor +1,
Brooch of Shielding
A Scroll of Transmute Rock To Mud
-A Scroll of lesser Planar Binding
-3x Scroll of Magic Missile
Tamar is the third son of Matron Moivas. Tamar had the unenviable distinction of being on watch when a group of adventurer’s from the surface infiltrated Zirnakaynin to foil the plots of the Drow hierarchy seeking the so called Second Darkness.
Miraculously, Tamar survived the attack of the cowardly surface dwellers. His living and failing raised the ire of his Mother who banished him to the surface bidding him to hunt down the interlopers and bring her their heads, or die trying.
Tamar has spent his time on the surface gathering information related to the surface dwellers as he has no desire to tangle with the group which once laid him low with ease. At least, not yet.
His wanderings have taken him to Falcon's Hollow when the Circus is in town...
---===Appearance and Personality===---
Tamar dresses in fine clothing but wears a glove and cowl to hide his heritage where possible.
He has soft silver hair, green/blue eyes and a slight build though his legs are rather muscular due to the amount of running he has done lately…