Dexinis

Tamar Moivas's page

100 posts. Alias of Dennis Harry.


Full Name

Vaëlorin

Race

Elf

Classes/Levels

Technomancer (Spacefarer) / 3 | SP 11/15 HP 11/19 RP 5/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Gender

Vaëlorin Male

Size

Medium (6'3" 155lb)

Age

136

Special Abilities

Cache (1/1); Energize (1/1); Identify (1/1); Spells: 1st: 5/5

Alignment

Neutral Good

Deity

Yaraesa

Languages

Common, Elven, Castrovelian, Draconic, Cyleerin, Goblin, Orc, Drow

Occupation

Lab Tech and Philosopher

Strength 10
Dexterity 15
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Vaëlorin

+1160 CR
+2000 CR

Vaëlorin Stats:

Vaëlorin
Male Elf Spacefarer Technomancer 3
NG Medium humanoid (elf)
Init +2; Senses Low-light vision; Perception +2
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Defense SP 15 HP 19 RP 6
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EAC 14; KAC 15
Fort +1; Ref +3; Will +3
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Offense
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Speed 30 ft.
Ranged azimuth laser pistol +4 (2d4 F; critical burn 1d4)
Technomancer Spells Known (CL 3rd)
. . 1st (5/day)—comprehend languages, grease, helping-hands, incompetence
. . 0 (at will)—detect magic, mending, holographic interface, measure, omnitool, transfer charge
. . Technomantic Talent illusion
. . Magic Hack energize spell
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Statistics
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Str 10 (+0); Dex 15 (+2); Con 10 (+0); Int 20 (+5); Wis 10 (+0); Cha 10 (+0)
Feats Skill Synergy (Medicine, Physical Science), Firing Solution

Background:

Combat Rolls:

[dice=Initiative]1d20+2[/dice]

[dice=Azimuth Laser Pistol]1d20+4;2d4+1[/dice] Fire, Burn 1d4

[dice=Tactical Baton]1d20+4;1d4+1[/dice] Bludgeon, Analog, Operative

[dice=Unarmed Strike]1d20+2;1d3+3[/dice] Bludgeon, Archaic, Nonlethal

Skills:

[dice=Acrobatics]1d20+2[/dice]
[dice=Athletics]1d20+0[/dice]
[dice=Bluff]1d20+0[/dice]
[dice=Computers (C)]1d20+12[/dice]
[dice=Culture]1d20+5[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Disguise]1d20+0[/dice]
[dice=Engineering (C)]1d20+11[/dice]
[dice=Intimidate]1d20+0[/dice]
[dice=Life Science (C)()]1d20+11[/dice] +1 w/Multicomp
[dice=Medicine]1d20+11[/dice]
[dice=Mysticism (C)]1d20+9[/dice]
[dice=Perception]1d20+2[/dice]
[dice=Physical Sciences (C)]1d20+14[/dice] +1 w/Multicomp
[dice=Piloting (C)]1d20+2[/dice]
[dice=Sense Motive]1d20+0[/dice]
[dice=Sleight of hand (C)]1d20+8[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+0[/dice]
[dice=Profession (Philosopher) (C)]1d20+15[/dice]
[dice=Profession (Lab Technician) (C)]1d20+15[/dice]

Gear: Ability Crystal (Magic), MK 1, Tactical Baton, High Capacity Battery (40), 3x Standard Battery (20), Freebooter Armor I, Azimuth Laser Pistol, Basic Medkit, Spell Amulet, 1st (Identify), Toolkit (Engineering), Toolkit (Hacking), Toolkit (Philosopher), Toolkit (Lab Technician), Toolkit (Trapsmith), Computer (Tier I), Datapad

THEME KNOWLEDGE (1ST): You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

ELVEN IMMUNITIES: Elves are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects.

ELVEN MAGIC: Elves receive a +2 racial bonus to caster level checks to overcome spell resistance. In addition, elves receive a +2 racial bonus to Mysticism skill checks.

KEEN SENSES: Elves receive a +2 racial bonus to Perception skill checks.

LOW LIGHT VISION: Elves can see in dim light as if it were normal light.

TECHNOMANTIC TALENT: Illusion: As a constant effect, you automatically gain a saving throw to recognize illusions within 60 feet. The first two times you encounter an illusion per day, reduce the DC of the saving throw to disbelieve it by 2.

ENERGIZE SPELL: Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.

FIRING SOLUTION: Firing large weapons in the vastness of space can be more a matter of physics than hand-eye coordination. When firing any weapon that would allow you to use Piloting for your attack roll, you can use Physical Science instead.

DECONSTRUCTIVIST: Your insights into the intersection of technology and magic make you especially formidable to technomagical beings. The DCs of your spells are 2 higher for constructs with the technological subtype, and 1 higher for non-construct creatures with the technological subtype. This stacks with increases to your DCs from the Spell Focus feat but not any other sources; if you have two different DCs available, use the highest.

New Castrovel: A Legacy Among the Stars:

When the great exodus from the Diasporum began generations ago, many among the elven and Lashunta-descended populations refused to let their heritage fade into myth. They sought to establish a world that echoed the lost wonders of Castrovel, the homeworld they had only heard of in legend. These pioneers, scholars, and mystics founded New Castrovel—a world of rich jungles, verdant highlands, and sprawling biotechnological cities woven into the very fabric of nature.

Unlike other colonies that prioritized industrial might or military supremacy, New Castrovel became a sanctuary for those who believed in a harmonious balance between science, magic, and the living cosmos. Here, technology was not a mere tool but an extension of the self, guided by the principles of arcane resonance and biotechnological symbiosis. Vast crystalline spires hummed with stored knowledge, while scholars sought to perfect the fusion of spellwork and circuitry.

For centuries, the people of New Castrovel have dreamed of one thing above all else: the rediscovery of their true origin. But now, with the fall of the Diasporum and the rise of the Cyleerin, that dream has become an obsession—one that Vaëlorin intends to fulfill.

Vaëlorin: Seeker of Lost Worlds:

Born into the floating city of Lir’vanna, Vaëlorin grew up surrounded by luminous databanks, arcane laboratories, and philosophical debates on the nature of the cosmos. From an early age, he was captivated by the ancient myths of Castrovel—its sprawling megaflora, its psionic scholars, its boundless evolutionary potential. But myths were not enough. Vaëlorin sought proof.

His path was clear: he enrolled in the prestigious Institute of Arcane Astrometrics, a research academy that sought to map the lost connections between ancient ley lines and stellar currents. There, he was recognized as a prodigy—his mind as keen as his incantations, his calculations as precise as his spellwork. While others saw magic and science as separate disciplines, Vaëlorin treated them as one, speaking of reality as a grand symphony where every equation was a note and every spell a harmony.

Though a respected scholar, Vaëlorin grew restless. Data alone would not reveal the truth—only exploration could. He took the first transport he could find to the refugee fleet, offering his skills in science, mysticism, and technology in exchange for passage. The war against the Cyleerin had all but destroyed New Castrovel’s libraries, but within the fleet’s archives, in the scattered remnants of their ancestors’ knowledge, lay the last chance to rediscover Castrovel.

Now, as Science Officer aboard the fleet’s vessel, Vaëlorin sees every journey as another step toward the ultimate destination. Golarion may be the Council's end goal, but for him, it is merely a waypoint. His true purpose is to stand upon the soil of Castrovel once more and reclaim the lost heritage of his people.

"The cosmos is a song, and we have only heard a single verse. Let us find the next stanza together." – Vaëlorin