I am running a Kingmaker game. Because of the large group (7 players at last count consisting of a gunslinger, druid, cleric, rogue, ranger and two sorcerers (one arcane, one draconic)) I have been using the 6 player conversions up on the forum, and adding a little extra to the stats, perhaps an extra 10%HP overall to the monsters HP and +1 or so to attacks etc.
However, the group seems to almost walk through many of the encounters that they come across in the game. The Kobold Tribe for example was a diplomatic encounter for them, and with a a sorcerer who took charge of negotiations and was rolling epically, they soon wiped out the BBEG of the lair.
The mites were a little trickier, but only because I judged that all the tunnels imposed the squeezing condition on the players and so they had to work a little harder for the victory. Slaughtered them to a man (or mite?) and with only minor casualties. The Barrow in the second book caused them more trouble, and only then because I also threw a willow wisp at them which proceeded to nearly kill two of the players.
Because of the large group size, splitting the party is not a tactic I wish to use particularly. It would mean too much downtime for the part of the party that is not playing in my opinion.
So, why do I want help with this party? Most combat encounters either seem to be cakewalks for them, or are almost overbearingly powerful. The best case is that of the scythe tree whereby it very nearly killed two of the party in as many rounds. It was only through some very lucky channels and the gunslinger using alchemical cartridges of fire that the party survived that one.
I need help with the party, as on the one hand I want to keep up a fairly lethal game, but on the other hand, so far there have been no actual fatalities in the game, but a lot of knocking out of people. One of the players has managed to be turned into a lycanthrope, although thanks to cloaks of resistance that the arcane blood sorcerer has crafted, the will save is pitiful for him to make now.
I need help in two ways really.
1) How to make encounters difficult for the party without overwhelming them?
2) How to get them to actually want to do some of the kingdom building stages. Allegedly they are all interested in the mechanics of it, but with the same token, they seem to be purely interested in doing the exploration side of the books, and not actually settling down to make something of the kingdom.
Help?