Besmaran Priest

Talia the Pirate's page

98 posts. Organized Play character for MadScientistWorking.


Classes/Levels

AC: 24(T) Fort: 9(E) Reflex: 9(E) Will: 11(T) Speed: 20 Level: 5 Perception: 11(E) HP:58/58

About Talia the Pirate

TaliaFighter 5
N
Medium
Human
Versatile Heritage
Humanoid
Perception +11;
Languages None selected
Skills Acrobatics +0, Arcana +11, Athletics +11, Crafting +14, Deception +9, Diplomacy +9, Intimidation +9, Lore: Guild +11, Lore: Hobgoblin Lore +11, Medicine +10, Nature +9, Occultism +11, Performance +9, Religion +9, Society +13, Survival +9
Str +4, Dex +0, Con +0, Int +4, Wis +2, Cha +2
Items +1 Full Plate, Detective's Kit, Crafter's Eyepiece, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Gloves, Healer's ToolsAC 24, Fort +9, Ref +9, Will +11; Bravery
HP 58
Cognitive Crossover Trigger You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. You immediately reattempt the triggering check using the other chosen skill. Special When you gain this feat, choose two of the following skills: Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society.
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Clue In Frequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.Speed 20 feet
Melee +1 Striking Boarding Pike +16 (Reach, Shove, Uncommon, Magical), Damage 2d10+4 (P)
Melee +1 Striking Starknife +14 (Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S, Magical), Damage 2d4+4 (P)
Recognize Ambush (Hobgoblin) Trigger You roll initiative. Your combat training has honed you to be ready for an attack at all times. You Interact to draw a weapon.
Power Attack (Flourish) You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Devise a Stratagem (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Healer's Gloves (Invested, Magical, Necromancy) Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can’t harm undead with this healing
Additional Feats Adopted Ancestry, Alchemical Crafting, Alchemical Scholar, Hobgoblin Lore, Investigator Dedication, Investigator's Stratagem, Specialty Crafting
Additional Specials Adopted Ancestry (Hobgoblin), Fighter Weapon Mastery (Polearm), On the Case, Pursue a Lead