Hunt Mistress

Talia Swiftshade's page

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Full Name

Talia Swiftshade

Race

Drow

Classes/Levels

Oracle 3

Gender

Female

Size

5' 9" (175cm)

Age

121

Alignment

TN

Deity

N/A

Languages

Common, Drow Sign Language, Elven, Undercommon

Strength 11
Dexterity 16
Constitution 13
Intelligence 15
Wisdom 8
Charisma 17

About Talia Swiftshade

Talia Swiftshade:
Talia
Female Drow Oracle 3
N Medium humanoid (elf)
Init +5; Senses darkvision 120 ft., low-light vision; Perception +7
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Defense
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AC 21, touch 13, flat-footed 18 (+7 armor, +1 shield, +3 Dex)
hp 23 (3d8+3)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Immune sleep; SR 9
Weakness oracle's curses (haunted), light blindness
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Offense
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Speed 20 ft.
Melee shiver (masterwork silversheen wakizashi +6 (1d6+2/18-20) and
. . masterwork cold iron wakizashi +6 (1d6+2/18-20)
Ranged paueliel hand crossbow +6 (1d4/19-20)
Drow Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—dancing lights, darkness, faerie fire
Oracle Spells Known (CL 3rd; concentration +6):
. . 2nd (2/day)—cure moderate wounds, fog cloud, grace, silence
. . 1st (6/day)—bless, cure light wounds, divine favor, enlarge person (DC 14), liberating command, protection from evil
. . 0 (at will)—create water, detect magic, ghost sound (DC 13), mage hand, purify food and drink (DC 13), stabilize
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Statistics
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Str 11, Dex 16, Con 13, Int 15, Wis 8, Cha 17
Base Atk +2; CMB +2; CMD 15
Feats Combat Reflexes, Weapon Finesse
Traits reactionary, resilient
Skills Acrobatics +6, Bluff +6, Diplomacy +9, Knowledge (planes) +8, Knowledge (religion) +10, Perception +7, Stealth +8, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Drow Sign Language, Elven, Undercommon
SQ mysteries (mystery [battle]), poison use
Combat Gear wand of cure light wounds; Other Gear +1 breastplate, masterwork buckler, shiver (masterwork silversheen wakizashi, masterwork cold iron wakizashi, paueliel hand crossbow, wayfinder, masterwork tool, masterwork tool, 25 gp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to magic sleep effects.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (9) You have Spell Resistance.
Rogue Talents:
Coax Information: You can use your Bluff or Intimidate bonus in place of your Sense Motive bonus. When you deal Sneak Attack damage or confirm a critical hit against an enemy, you can demoralize that opponent as a free action.
Underhanded: You can add your Int modifier instead of Str on melee attack rolls.