Ninja

Talia Hazrat's page

88 posts. Organized Play character for d'Eon.


Full Name

Talia Hazrat

Race

Kelishite

Classes/Levels

Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Gender

F

Size

Medium

Age

17

Alignment

CG

Languages

Common, Kelish

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Talia Hazrat

Appearance:

Defense:
HP 10
AC 16 (10 base +2 armor +4 Dex)
CMD 15

Fort +1
Ref +6
Will -1

Offense:
Speed 30'
Initiative +6
BAB +0
CMB +1

Wakizashi +4 1d6+1 18-20/×2

Shuriken +5/+3/+1/-2/-4 1d2+3 (1d2+2) ×2 10'

Kunai +4 (+5/+3/+1/-2/-4) 1d4+1 (1d4+2) ×2 10'

Skills:
Acrobatics +8 (1 rank +4 Dex +3 misc)
Bluff +6 (1 rank +2 Cha +3 misc)
Diplomacy +6 (1 rank +2 Cha +3 misc)
Disable Device +10 (1 rank +4 Dex +2 circ +3 misc)
Disguise +6 (1 rank +2 Cha +3 misc)
Escape Artist +8 (1 rank +4 Dex +3 misc)
Perception +3 (1 rank -1 Wis +3 misc)
Sleight of Hand +8 (1 rank +4 Dex +3 misc)
Stealth +9 (1 rank +4 Dex +3 misc +1 trait)

*when avoiding attacks of opportunity

Special Abilities:
Favored Class: Ninja, +1/6 Ninja Trick

Poison Use: No chance of accidental poisoning.

Sneak Attack: +1d6 damage versus flanked or flat-footed opponents.

Feats:
Weapon Finesse: Use Dex bonus for attack rolls with finesse weapons.

Point-Blank Shot: +1 bonus to ranged attack and damage rolls within 30'.

Traits:
Freedom Fighter: +1 trait bonus to Stealth checks and +1 trait bonus to attack rolls during surprise rounds.

Reactionary: +2 trait bonus to initiative.

Equipment:
backpack, bedroll, belt pouch, caltrops, flint and steel, grappling hook, iron pot, mess kit, mirror, rope, soap, concealable thieves' tools, waterskin, leather armor, wakizashi, kunai, acrobat's pillar, surefoot training blocks, whetstone

Inventory Tracking:
Current gold - 646 gp, 9 sp, 8 cp

Wakizashi - 35 gp
Thieves' tools - 30 gp
Acrobat's pillar - 50 gp
Surefoot training blocks - 50 gp
Concealable thieves' tools - 190 gp

SOLD
Thieves' tools - 15 gp

chalk (10)
pitons (10)
torches (10)
trail rations (5 days)
15 7 shuriken (4 used in Chronicle 1, 4 used in Chronicle 2)

Prestige and Boons:
XP 2

Fame 4
Prestige 4

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).