Ninja

Talia Hazrat's page

88 posts. Organized Play character for d'Eon.


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Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

I botched the thread, go HERE for the correct one.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

A veiled ninja enters and nails a parchment to the board. "JAF0, Nomadical, Tizen Nimrod, Llama_Bill, Agent Eclipse, report for your Confirmation!"

Discussion thread is up HERE.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

How would a level 1 fare in that scenario?

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

I'm not going to get anything for Gameday, am I :(

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

I'm not that murderous, I'll leave him be.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Doh. Thought the green dude had arrows for some reason.

Talia chases after her zappy nemesis and continues the shuriken assault.

Move 20'
Standard action to throw shuriken

Shuriken: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d2 + 3 ⇒ (2) + 3 = 5
Roll high to recover ammo: 1d2 ⇒ 2

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia goes after the archer and flicks another shuriken towards him.

Move 30'
Standard action to throw shuriken, first range increment

Shuriken: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d2 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Those magic missiles wrecked me.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Xander can at least fight in his current state. If I try anything I'm going down.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Delay until healed.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia springs over Xander and flicks a shuriken at the mage.

Move 15' using Acrobatics to avoid AoOs
Standard action to throw shuriken at green, second range increment

Acrobatics versus Blue's CMD: 1d20 + 10 ⇒ (12) + 10 = 22
Acrobatics versus Red's CMD+2: 1d20 + 10 ⇒ (3) + 10 = 13

Shuriken: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d2 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

"Who on earth was this Mellag, and why were they so fond of rotten stuff anyways?" Talia looks over the altar for anything unusual.

Perception: 20 + 3 = 23

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia takes Hadriana's focus on Link as her opportunity. "He certainly was a marvelous artisan." She lays her hand on Arkath's cheek. "If only I could see the potential in a block of stone that he did."

Sleight of Hand to palm an unattended coin-sized object.
Sleight of Hand: 10 + 8 = 18

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia almost went for the lockpicks she had hidden in her belt, but Link seemed to be pulling it off.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

"We should investigate this stonemason Adolphus mentioned. Perhaps we'll learn more from him. Our predecessors certainly thought he knew something, even after he passed."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia slips into the living room and sends a shuriken flying at the beetle. "More bugs?"

Move action to draw sword and move 10'
Standard action to throw shuriken at the red one

Shuriken: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d2 + 1d6 + 3 ⇒ (1) + (1) + 3 = 5

Sorry, girlfriend's family had a funeral so I was out of town.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia nods. "Sounds good. If there's no one home, I'll pop the lock and no one will ever know."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

"No idea. But if we're going to the Grand Lodge, might as well see what Foster is talking about with the fake names on the Wall." Talia kicks at the dust on the floor, then heads back into the main cellar. "Why're we sitting in the dust when there's a tavern with actual chairs just above us. Might as well sit while we plan."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

"From what I've heard of Captain Dreng, he probably forgot about us as soon as we were out of sight. Kronas is right, why not follow this for a bit? Beats getting drunk and moping in the rain." Talia stands near the little prankster and leans against the wall.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia moves from her hiding place and flicks a shuriken at the scorpion.

5' step
Standard action to throw shuriken

Shuriken: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 1d6 + 4 ⇒ (2) + (1) + 4 = 7

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

"Must've been a terrible year if no one's touched this bottle since then." Talia softly creeps into the tunnel in case there are more surprises in this bar.

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia looks at the plank and pulls a couple lumps of sticky resin from her belt pouch along with her kunai. "No charge for the fix, but you should really consider your employees' safety down here." She sticks the board into place and pries the loose chunks of stone from underneath it.

I think it's funny that thieves' tools will help fix this thing. And I got to use a kunai for its intended purpose!
Disable Device: 10 + 10 = 20

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia shrugs and looks at Heryn. "Slavers. Had a whole ship full, and I just hated how many people had been destroyed by one man, so I stabbed him through the heart as he lay unconcious at my feet." The ninja downs a shot and continues, "Not sure that was the best choice."

Confirmation would be fun.
Conveniently you were there, Kuey. I wouldn't have picked thisnroute otherwise. Just don't want to get too murder-hoboish.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia is still a bit shook up about how her previous assignment ended and simply sits at the bar and orders something strong and cheap. I hope those halflings made it, they just made a bad choice trying to get by.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia shrugs and takes a look at the map, then heads off to the Wisp. "I guess we have two choices, stand out in the rain or get inside and have a drink. I know which one I'm taking."

I'm good.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia has heard of this tavern, but doesn't know much of it's history beyond it being popular amongst the Society. "Exactly what package are we picking up?" The ninja shuffles in the rain and ignores Dreng's oddities. Just like Aicadh said, eccentric. At least he hasn't insulted us yet.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

o7

I played a Gunslinger through level 20 in a home campaign, so I might be able to answer any questions. Guns are weirdly good against wizards I found, since mage armor and shield are completely bypassed. Monks were a pain to hit though, I got beat up a bunch by them.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia nods. "I've heard stories from some of the more experienced agents about Venture-Captain Dreng. He's supposed to be rather… odd, they say."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia grins a bit. "Bled more than just the one, there's one slave trader who won't be continuing his trade at all. Didn't even give him a chance to beg. He certainly didn't care about his victims' begging, why listen to his?" She sounds brash, though you can detect a note of uncertainty in her voice, as if the killing wasn't as simple or easy for her as she acts.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia hangs out around the meeting place, trying not to get too soaked by the rain. As she runs a whetstone along her sword's blade, she relates her recent run in with some gnoll slavers. "So we got on the ship, and took out most of the guards. Then this big ugly gnoll nearly takes my arm off, and I'm going down from blood loss. Last thing I do before passing out is slip my blade right into his heart, next thing I know the Sarenite is pulling me off the gnoll's mangy corpse."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Hey, this is d'Eon. No Day Job currently, instead Talia will be busting slaves out for Liberty's Edge.
Free Slaves, DC 16 Disable Device: 10 + 10 = 20

And my daily rolls for my acrobat's pillar and surefoot training blocks
Acrobat's Pillar, DC 20 Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
+2 circumstance bonus to Acrobatics checks made to avoid attacks of opportunity. Lasts for 24 hours or until an Acrobatics check is failed.
Surefoot Blocks, DC 15 Acrobatics: 10 + 8 = 18
+2 circumstance bonus to Acrobatics checks made to balance on narrow or uneven surfaces and Climb checks. Lasts for 24 hours or until an Acrobatics or Climb check is failed.

Other than that, typical ninja right now. Haven't levelled into the weird stuff yet. Lots o' shuriken, heheh.

Oh yeah, I have run the scenario before, and Talia hasn't done the Confirmation and doesn't have a wayfinder yet.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Yeah, thanks!

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia enthusiastically frees a few slaves, then slows down before handing the keys to one of them. She sits on a bench, staring at the slaver's body, lying with her sword still in it. "Why would anyone choose his life? He looked normal enough, as human as anyone else, but he stood on this spot and watched people become 'property'. Why should he have been treated any better than his victims?", but she doesn't seem entirely convinced now.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia thrusts her sword into the fallen slaver's chest, then starts unlocking shackles. "You guys better lay low, see if you can find a Tiller to get to Andoran."

Roll high to recover shuriken: 1d2 ⇒ 2

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia vaults over the gnoll and slashes him across the back while he's distracted with Ignaru.

Move 10', Acrobatics to move through gnoll's space (DC 5+ gnoll's CMD)
Standard action, sneak attack

Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
Wakizashi: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia pops out of her hiding spot and flicks a shuriken at the gnoll, then slides past Drusillia and slashes the gnoll with her sword.
Move 25'
Standard action, throw shuriken at one range increment, +1 for bless, -4 due to melee, +4 AC for cover, hopefully a sneak attack.

Move 10', Acrobatics check to avoid AoO, (DC gnoll's CMD)
Standard action, attack.

Shuriken: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d2 + 1d6 + 2 ⇒ (1) + (6) + 2 = 9

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
Wakizashi: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Sorry, had a dentist appointment and was a bit out of it. Post coming soon.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia uses the others' movements as a distraction to blend into the shadows and follows Drusilla up the aisle behind the mast.

Move 30'
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia holds out a hand to help the halfling to his feet and waves towards the fallen ambushers. "You should check on your friends, and consider who it is you work for. You are quite skilled in stealth tactics, why not join the Bellflowers and help free others rather than imprison them?" She then returns to the ship and prepares to head below decks.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia shakes her head. "He did tell us what we asked for, and I said I'd get him once the deck was cleared. His choices were poor, but can a former slave working for a slave trader to stay free even count as freed? One word from Pildapush and they'd have been back in the pits." She looks at the currently-giant Quinn and the little cleric. "We should at least give him the chance to help any of his allies who haven't bled out yet."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia staggers to her feet as Triblin's healing light washes over her. She sheathes her sword and looks back toward the docks. "Triblin, we should go wake up the halfling I knocked out, maybe see if any of his comrades are alright. He did seem a bit confused by all this, maybe he'll think twice about working with those who would enslave him."

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Well, that was cool. If you're going to crit, make it awesome :D

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia grunts through the pain and runs the gnoll through, then collapses on top of the hyena-faced brute. "Ha, all slavers will perish."

Standard action, attack and pass out
Wakizashi: 1d20 + 6 ⇒ (19) + 6 = 25
Confirmation: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Crit Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Stabilise: 1d20 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia draws her sword and gives a quick slash while the gnoll is distracted by Ignaru, but the axe blow throws her off.

Move action, draw weapon
Standard action, attack

Wakizashi: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia slips across the deck to flick another shuriken into the watchman on the other side of the mast.

Move 30'
Standard action, throw shuriken at yellow, within first range increment. 2 more shuriken used this scenario.

Shuriken: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d2 + 1d6 + 2 ⇒ (1) + (3) + 2 = 6
Crit Damage: 1d2 + 2 ⇒ (1) + 2 = 3
9 damage total

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Wasn't throwing a shuriken my turn? Or do I get another one now that combat has kicked off?

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Even if it's near certain, did the other guards beat my Stealth check of 3? If they didn't, I can keep sneaking around. I doubt I'm still hidden, but there is a chance.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Talia climbs across the gap onto the ship, and rolls behind a pile of rope. From her hidden spot she flicks a shuriken at one of the watdhing sailors, then tucks back behind her cover, hopefully before anyone notices.

Sneak attack, then Stealth at -20 to snipe. Hey, I might just stay hidden with that roll! Here's hoping they botch like fools!
Stealth: 10 + 9 = 19
Shuriken: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d2 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6
Stealth: 1d20 - 11 ⇒ (14) - 11 = 3

Though they're probably going to notice… Better rush the fools.

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

So assuming these guys don't beat my stealth roll, I'd still be hidden if I crossed onto the ship directly across from where I am now?

Liberty's Edge

F Kelishite Ninja 1 | HP 10/10 | AC 16, T 14, FF 12 | F +1, R +6, W -1 | Init +6 | Perc +3

Don't forget distraction and unfavorable enviroment. I doubt a dockyard is quiet :) Thanks. It doesn't look like there's any cover on the ship itself according to the map, is there anything to hide behind on there?

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