triforceadm's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Since Auto-Fire has the attack trait, does using it after making a ranged Strike reduce the DC of the save to resist the damage, or does it just impact the next ranged Strike after the Auto-Fire and not the other way around?


As a side note, while I love Size Up and Saw it Coming and what it opens up for the envoy, it does feel a little bit more like an operative ability doesn't it? Maybe that's just me though.


I think this class is really cool! Definitely better than their 1e version. I think that Get Em' could certainly use a buff considering its -1 circumstance penalty is easily overridden by several effects such as, but not limited to, off-guard(even if since it's a circumstance penalty and therefore can stack with things like Frightened which is a 100% good game design). When you factor in the fact that, even though it is a support class, it is still a martial class and if its core damage feature is something that doesn't scale with certain weapons traits, and is in fact worse than them, then it will probably feel bad to play comparatively-skill monkey or not. I second that the class is potentially a little MAD wanting high charisma, high dex, and depending on build, either high int, wisdom, or even strength. I disagree with the solution proposed by giving different key attribute options based off of leadership style as from what I can tell the design goal is to give the envoy more flexibility and diverse options, not allow them to specialize akin to something like the rogue's rackets. The class is definitely solid though and I think my favorite feature has to be Adaptive Talent allowing the envoy to share the same niche as rogue yet in a completely different way, and my favorite feat is probably Pardon Me! for its clever twist on Tumble Behind that feels uniquely Starfinder and is quite frankly hilarious.


I do want to state that I by no means think that SF2e should get rid of Piloting. I just don't like the way it was treated in SF1e and would appreciate it seeing more love and better integration as a whole. Auto progression isn't the only way to do that, it's probably not even the best way, but I think it's at least a step in the right direction.


Driftbourne wrote:

How often do you think Piloting is needed in Starfinder Organized play?

Out of the 17 scenarios in the current season, 2 have the spaceship tag and 3 have the Vehicle tag. Checking the first 17 scenarios of season one there were 7 with Starships and 1 with Vehicles. Even more extremely rare is a scenario that needs more than one pilot at the same time.

The decline in starship use isn't because PCs were lacking piloting skills. I've only ever seen one party not have at least 1 PC with piloting. The big issue with Starship combat is many players don't like it and just skip it, many are not familiar with the rules because it comes up so rarely, and having to slow down an organized play game to explain rules when you have a limited amount of time to finish the scenario is problematic.

I just don't see the gateing problems with piloting that you do. There's only one pilot on a starship. Even if everyone in the party has the piloting skill you still only get one piloting roll per round. There are ways some of the rest of the crew can help out the pilot but it's not by making more piloting checks.

I don't like the idea of having a "dead" skill. If Piloting truly is only good for just over 11% of adventures some of the time than the game should just assume autopilot is always on and get rid of the skill entirely. If they want it to be an actual, unique skill that impacts adventures and scenarios in the same way that Thievery or Computers does they should add more interactivity with Piloting to make it stand out. PF2e has way too much focus on utilizing skills in all modes of play and making them a part of the classes' core mechanics to go through all the effort of adding a new skill, and therefore all skill feats associated with it, to be dead on arrival.


I could totally see them making Piloting an "innate skill" akin to Perception in PF2e with all classes having trained in it by default, and then certain classes like the mechanic getting it at legendary progression, whereas classes like the operative or the envoy would be analogous to the barbarian or ranger in that aspect.