Rogue

Fendahl PFS Pregen's page

69 posts. Alias of GM Aarvid.


Full Name

Lasaraleen PFS Pregen

Classes/Levels

AC19(21)/T11(13)/F21(23)/ CMD14||HP56[56] |Fort:+7;Ref:+4;Will+10 | Percept.+4|Init.+0|Male Human (Rez fire)

About Fendahl PFS Pregen

Fendahl Pregen
Male human cleric of Sarenrae 7
NG Medium humanoid (human)
Init +0; Senses Perception +4

DEFENSE
AC 19, touch 11, flat-footed 19 (+8 armor, +1 deflection)
hp 56 (7d8+21)
Fort +7, Ref +4, Will +10

OFFENSE
Speed 20 ft.
Melee +1 scimitar +8 (1d6+3/18–20)
Ranged sling +5 (1d4+2)
Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs.
undead])
Domain Spell-Like Abilities (CL 7th; concentration +11 [+15 to cast
defensively])
7/day—rebuke death (1d4+3)

Cleric Spells Prepared (CL 7th; concentration +11 [+15 to cast defensively])
4th—CCW(blessings of fervor), xxfire shieldD, xxholy smite (3d8) (DC 18)
3rd—CSW(resist energy, communal), dispel magic, invisibility purge, searing lightD (3d8)
2nd—bull’s strength, CMW(Delay Poison), heat metalD (DC 16), xxhold
person (DC 16), xxspiritual weapon (+9 @ 1d8+2/18-20)
1st—bless, command (DC 15), CLW(obscure mist), xxdivine favor (+2/+2 luck), endure elementsD, xxshield of faith (+3)
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Healing, Sun

STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +5; CMB +7; CMD 18
Feats Combat Casting*, Extra Channel*, Improved Channel*, Selective
Channeling, Toughness*
Skills Diplomacy +12, Heal +14, Knowledge (religion) +10; Armor Check –3
Traits Deft Dodger*, Flame of the Dawnflower (Advanced Player’s Guide 333)
Languages Common, Kelish
SQ aura (strong good), healer’s blessing, spontaneous casting

Combat Gear
oil of align weapon, oil of daylight, potion of eagle’s
splendor, scroll of comprehend languages, scroll of lesser restoration,
scroll of magic circle against evil, wand of cure light wounds (50-1
charges), antitoxin, thunderstones (2); Other Gear +2 breastplate,
+1 scimitar, sling with 10 bullets, ring of protection +1, cloak of
resistance +1, backpack, silver holy symbol, waterskin,

Purchases:
30 Courtier's outfit
5 Spring loaded wrist sheath
5 Light mace
4 Cold Iron Dagger
1 Wooden holy symbol
2 Sunrod
.5 chalk, piece of paper

SPECIAL ABILITIES
*Channel Positive Energy Kyra can release a wave of positive energy
by channeling the power of her faith through her holy symbol. This
energy can be used to cause damage to undead creatures or to heal
living creatures. Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot radius
centered on Kyra. Kyra can channel energy 5 times per day as a
standard action that does not provoke an attack of opportunity. Kyra
can choose whether or not to include herself in this effect. She must
be able to present her holy symbol to use this ability.
*Flame of the Dawnflower When Kyra scores a critical hit with a
scimitar, she deals an additional 2 points of fire damage.
*Healer’s Blessing Kyra’s cure spells are all treated as if they were
empowered, increasing the amount of damage healed by half (+50%).
This does not apply to damage dealt to undead with a cure spell.
*Rebuke Death Seven times a day, Kyra can touch a living creature as a
standard action, healing it 1d4+3 points of damage. She may only use
this ability on a creature that is below 0 hit points.
*Selective Channeling When Kyra channels positive energy, she can
select up to two creatures within the area of the burst; these targets
are not affected by her channeled energy.
*Spontaneous Casting Kyra can exchange any prepared spell that is not
an orison or a domain spell for a cure spell of the same spell level or
lower as she casts the spell.
*Sun’s Blessing When Kyra channels positive energy to harm undead
creatures, she adds 7 points to the damage dealt. Undead do not
add their channel resistance to their saves when she channels
positive energy.

* The effects of this ability have already been calculated into Kyra’s statistics.
Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra lost her family and home to raiders. Yet where another
might be consumed by a thirst for revenge, Kyra has found peace in Sarenrae, goddess of the sun, healing, and redemption and in the
belief that, if she can prevent even one death at evil hands, her own losses will not have been in vain. While her faith runs deep, she does
not see herself as an evangelist and saves her sermonizing for those with ears to hear her enlightenment—a virtue largely learned after
many frustrating philosophical arguments with fellow Pathfinders.