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I really think that niche classes like the rogue and paladin are wearing thin since the arguments for their evolution stray quite a bit from their original conception. Part of this is because the game has evolved to an extent which really lessens the contributions of these classes.
For example, rogues used to have abilities no one else could get. Want to move stealthily without a spell? You need to be a rogue. Same goes for opening locks, finding traps, scaling walls without aid, etc. Now any class can gain many of these abilities through appropriate choices of backgrounds and class skills. Rogues as up front damage dealers? That was never the case until D&D 3.0 & that change was justified because backstab was too arbitrary.
Paladins were the fighter/cleric mix and they got to use the best weapons and cast a few spells. They were never temple defenders or champions of their gods. That was the role of the cleric. Now clerics are only limited by imagination as Domains allow a huge versatility of function unavailable to any other class. Fighting ability? Check. Stealth? Check. Arcane spells? Check. Variety of weapon proficiencies? Check. There is very little that clerics cannot do. The justification for a paladin has always been the shining beacon of good. Lawful Good is a demanding alignment to play & people need charismatic examples so that people continue to tow the line. Why would other deities care? Evil does not often want a focus on itself. After all, screaming "I AM THE CHAMPION of Evil!" tends to draw adventurers and opportunists towards you which is not good. Chaotic alignments would not want a Champion as it would create a hierarchy and any kind of order is anathema to a chaotic individual so concrete examples of someone being better just by dint of her class would be frowned upon. A neutral character might have a TEMPORARY champion but a permanent champion would lean too much towards Lawful territory and could risk alignment changes if said champions were the rule rather than the exception