Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 GM Tiger wrote:
"Town's empty. No survivors. Your brother made decedent traps. His spirit was restless. We sent it on its way." Taldrok explains bruskly.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Reflex (DC 18): 1d20 + 11 ⇒ (15) + 11 = 26 Taldrok avoids the worst of the explosion from the ended "Mayor", and he turns his blade on the others, whichever of the two remains still remain.
Melee Strike, longsword (versatile P) v Scary or Pellas: 1d20 + 7 ⇒ (14) + 7 = 21
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Taldrok presses the attack. ◆ Step; ◆ Melee Strike; ◆ Melee Strike Melee Strike, longsword (versatile P) v Mayor: 1d20 + 7 ⇒ (10) + 7 = 17
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "What devilry?" questions Taldrok even as he goes for his blade. He focuses concentration on this "Mayor" and tries to strike the skull down. ◆ Draw Blade; ◆ Hunt Prey (Mayor); ◆ Melee Strike Melee Strike, longsword (versatile P) v Mayor: 1d20 + 7 ⇒ (16) + 7 = 23
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "Come, Grur. Let us examine the next building as the others tinker." Taldrok suggests impatiently to the would-be-warg. He heads to the entrance of the adjacent building to the east. Search
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Taldrok retrieves a minor healing potion from his pack and drinks it.
He then grabs hold of his bow and declares. "We head to the building to the east." As he goes to the find the door of the adjacent building, Grur follows behind.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Taldrok attempts to get himself out of the trap, if he is able.
Flat check v. bleed, DC 13 due to steelskin: 1d20 ⇒ 19
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Response:
Reflex: 1d20 + 11 ⇒ (2) + 11 = 13 A primal howl can be heard echoing throughout the ruined structure.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "Bats," grunts Taldrok. "I can deal with these." The hobgoblin moves to begin scaling the walls to get to windows above. Athletics: 1d20 + 7 ⇒ (9) + 7 = 16
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 With bow in hand, Taldrok follows the others to the house to the north.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "If a last stand was made, then where are all the remains? Even if their bodies were consumed by the demons, I would think we would find some remnants of the fallen," notes Taldrok. "If there is nothing more to see here, we should check the other structures."
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Taldrok inspects the book. "If the townsfolk here followed this god's advice, it did not go well for them. It is better to heed the teachings of Hadregash that it is best to regroup and attack when one has a unified numerical superiority in battle."
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 GM Tiger wrote:
I have a glyph. And, chronicle info now provided.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Rovina Sverdsdottir wrote: "Let us start with the big building in middle of town. Then we work our way out" "It is clear that you have fought few wars," Taldrok responds gruffly, recalling upon his militant upbringing. "One does not try to seize the heart of hostile territory without first securing the perimeter. Otherwise, one risks having to fight on multiple fronts or being left to being besieged." The hobgoblin pauses for a moment and recollects the instructions given to him by his mentor before joining Iolite Squad. "But, I suppose, I should consider alternative strategies. And the structure potentially does potentially offer an area of high ground." "Very well," Taldrok concedes. "I will scout ahead." He moves toward the large structure in the middle, his bow in hand.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "If the demons broke through the crusader's ranks and were behind the lines for hours, how is it that they managed only to ransack a small town? Even the smallest unit of demons could've wreaked havoc from that position, yet they were ultimately routed before going any farther than Bulviss," Taldrok notes aloud. "One would expect, due to proximity to the Worldwound, that Bulviss had a watch system in place," he continues. "Time would have been limited, but the town should have had warning of the demons' approach and, those in their wake, would presumably have fled. The lack of apparent survivors or refugees implies that was, somehow, not the case."
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 "We shall do as you have asked," replies a stern-faced hobgoblin. "Then, you shall pay us." The warrior pauses for a moment, then asks, "Do you have anything with your brother's scent on it? Grur has a strong nose for tracking." The hobgoblin exchanges a glance with the sizable, black-furred canine at his side. "Grur demands to be paid as well."
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 I, too, am fine with a pregen.
Male hobgoblin ranger 3 | HP 20/26 | AC 20; Fort +9; Ref +11; Will +7 | Perception +7 (+9 to Seek your target.); darkvision
Skills:
Acrobatics +9, Athletics +7, Crafting +6, Deception +5, Hobgoblin Lore +6, Intimidation +5, Nature +5, Occultism +6, Society +6, Stealth +11, Survival +5 (+7 to Track your target.), Thievery +9, Warfare Lore +6 Plan to play this bounty on-line tonight with Athelsted, so I am switching the cleric out for this ranger. |