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I read a post about donning armor after casting a polymorph spell (btw: this seems a great opportunity for that nifty Swift girding spell).

Now, what I wonder: What happens after the spell Ends. Am I now wearing 2 armors (assuming I did wear one before polymorphing)?
I assume this would RAW mean I am simply carrying extra weight and the higher of my armors is in effect, correct?

Cheers


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Hallo,

The PRD states the Gloves of The Shortened Path with:
Price 27000gp
Cost 8000gp

I see no reason why the cost would be below the common Price/2. Thus, I wonder whether the Price or the Cost is wrong.

Option 1: Change Price to 16000gp
Option 2: Change cost to 13500gp
Option 3: Intentional?

Thx


1 person marked this as FAQ candidate.

Cheers,

Can a Bard with an Archetype that replaces Dirge of Doom (e.g. Dervish Dancer, Flame Dancer) use a Doomharp to get Dirge of Doom?
If that is the case, can he afterwards get the improved and greater dirge of doom feat?

Doomharp text wrote:
Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.

My conflict:

"even if he is not of sufficient Level". RAW this seems no hard limitation, but actually is an explicit enabler. However, it seems to indicate that developers did not consider Archetypes without Dirge?

Improved Dirge of Doom text:

Improved Dirge of Doom feat prereq text wrote:
Prerequisite(s): Ability to perform dirge of doom.

--> it does not say "dirge of doom class ability", but just ability - so it should be possible by RAW.

Thoughts?

Thx


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Hello everyone,

I am once more confused by arcane bond and its interaction with multiclassing.
Is it an ability modifiying your spellcasting limited to the granting class or not?
--> Could a Magus or Bard use it for their spells?
Please read following pre answering:

Examples

Spoiler:

Magus 5/Wizard 1
a) May he use arcane bond to cast lvl 2 spells from the magus list?
b) Does he have to make a concentration check when casting a lvl2 magus slot spell not wearing the bond item?
--> It seems logic both come together - also a bit strange that an additional ability (bond) should hamper previous casting ability (no concentration check without bond).

Relevant Quote from FAQ:

Spoiler:
Quote:

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

—Jason Bulmahn, 10/21/10"

Several points that seem to indicate it is not limited to the wizard class (are these different "arcane bond abilities?):
* Arcane Duelist gains it as an ability and does obviously use it for his spells
* Arcane Bloodline and or "Eldritch Heritage Feat" gain it and use it for sorcerer spells (although its specifically mentioned and one might argue it is a different "arcane bond abilitiy".

This would however also mean that spellcasting would require concentration checks for all spells without the bond.
Do Arcane Duelist and Arcane Bond from Arcane Bloodline make you do concentration checks when not wearing the bond?

Cheers


Bard (Arcane Duelist)
Traits: Armor Expert -1 armor pen; Magical Knack +2casterLvl for Dips;
Bard 1 Finesse
Bard 2 Combat casting (arcane duelist)
Bard 3 Dervish Dancer
Bard 5 Craft Wonderous Items
Dip1: Wiz1 Forsight (Scribe Scroll)
Dip2: Monk (saves+feat) or Fighter (feat+bab) Ranger (Fav Enemy+Wild Empathy+bab) or sorc crossblooded fey/elemental laughing touch, elemental energy resist +10
--lvl7 feat: mobility / (ftr or monk: bonus feat dodge)
Bard 6 Disruptive (arcane duelist) / Bladethirst (arcane duelist)
Bard 7 Spring Attack or mobility
Bard 9 Lunge
Bard 10 Spellbreaker (arcane duelist)
Bard 11 Spring attack (non ftr monk dip)

I think this could be lots of fun.
The dips could give me a ton of useful tool spells (cantrips + lvl1). Forsight is crazy useful - laughing touch maybe great even at high levels (no save) and resist energy is very nice to have. Using Magical Knack the 2 dips would come without CL loss for the main bard - slowing spell progression though.
In sum: tons of options (skills, spells (2-3x cantrips, 2-3x lvl1 spells, bloodline power, bardic performance, some fighting)

What do you guys think?

Edit: just noticed dervish dancer cant go with rapier - so i would need an early ftr or ranger dip for scimitar proficiency - guess i have to chose either sorc or wiz dip then :/
Edit2: Using Robe of arcane heritage for 3rd and 5th lvl bloodline power

Cheers


1 person marked this as FAQ candidate.

Hi everyone,

Thinking about taking an Admixture-Wizard dip for my magus.

Am I right that the arcane bond item would be for the lvl-1 wiz-spells only? As I would also assume that I dont have to take a concentration check for my magus spells while not wearing the item.

FAQ wrote:

Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list? (page 72 of the Core Rulebook)

"The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

—Jason Bulmahn, 10/21/10"

Thx


1 person marked this as FAQ candidate.

Looking for opinions:

Summary:
Do you feel stretching spellcombat rule to allow casting OR using a spell charge as off-hand weapon would be too strong?
Suggested rewording: "This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast or a held charge."

Why I want to houserule it:
It feels weird/wrong to me that a Magus may cast+deliver a touch spell, but cant simply deliver a remaining charge.

Would it be overpowered:
I feel it would be fine. It would simply mimic the two-weapon-fighting feat for the off-hand weapon being a held charge. Therefore taking a -2hit for an additional attack using your off-hand.

Other:
I actually feel held charges were overlooked for spell combat / spellstrike rules (compare chill touch discussions). Thus I think the suggested might even be RAI. This is however just speculation.

So how do you feel:
a) seems logic & within balance
b) logic but too much of a buff for spell combat
c) RAW is fine

Thx

Discussion in other thread


2 people marked this as FAQ candidate.

Hello Everyone,

I just digged through several threads, but didnt find clarification.
(the point was just found as a side note in a bigger discussion and didnt get specific attention.)
So I d like to give it another try.

Spell combat does by RAW allow a specific type of "two-weapon-fighting":
Weapon + Casting Spell
"This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast."

Now I see the case of a held spell charge (from miss or multiple charge spell. Most would probably say its no spell being charged - so by RAW there is no real question.
Logic (just touch compared to cast and touch) and "functions muck like two-weapon-fighting" do however intrigue me on this.

I assume it reasonable to allow spell combat for weapon+held charge.
It does further not feel munchkiny to me as you pay with -2hit for both just as TWF.
Rewording: "This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast [or held off-hand]."

So how do you feel:
a) seems logic & within balance
b) logic but too much of a buff for spell combat
c) RAW is fine

Thx


Found most of the answers here:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/kingmaker/stolenLandGMReference

* Oleg's - Restov: ~90Miles
* People: ~35 (thus a little camp might make sense - i ll have to think about the trapper/hunter to bandit relation)

Open:
* Does South Rostland Road connect Oleg's and Restov?