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Takarias Higharrow's page

50 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"That's it! Catch them between you!" Takarias instructs, arrows flying.

Pincer Attack, Fortunate Blow, Strike
+1 striking astral composite shortbow: 1d20 + 21 ⇒ (15) + 21 = 36
Piercing (ghost touch): 2d6 + 3 ⇒ (5, 6) + 3 = 14
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (3) + 1 = 4

+1 striking astral composite shortbow, iterative: 1d20 + 21 - 5 ⇒ (19) + 21 - 5 = 35
Piercing (ghost touch): 2d6 + 3 ⇒ (1, 2) + 3 = 6
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2

Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Pincer Attack [one-action] You signal an aggressive formation designed to exploit enemies’ vulnerabilities. Signal all squadmates affected by your commander’s banner; each can Step as a free action. If any of your allies end this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

With the air cleared, Takarias fires another arrow as he urges Idari on. "Hit them again!"

Fortunate Blow vs. omox, Strike Hard!
+1 striking astral composite shortbow: 1d20 + 21 ⇒ (14) + 21 = 35
Piercing (ghost touch): 2d6 + 3 ⇒ (1, 6) + 3 = 10
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (4) + 1 = 5

Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

* Strike Hard! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Rapid Assessment [free-action] Trigger: You roll initiative. You quickly evaluate the strengths and weaknesses of your enemies. Attempt a check to Recall Knowledge against one creature you are observing. Lore (warfare) (master): 1d20 + 23 ⇒ (11) + 23 = 34
Warfare expertise: You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, their most notable offensive abilities, and whether one of their saving throws is particularly weak. The GM can decide to allow additional questions to be answered when Recalling Knowledge with Warfare Lore as appropriate to the situation.

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Form up, everyone!" Takarias calls, unleashing two arrows in quick succession.

Form Up, Fortunate Blow vs. omox, Strike
Form Up [one-action] You signal your team to move into position together. Signal all squadmates affected by your commander’s banner; each can immediately Stride as a reaction, though each must end their movement inside your banner’s aura.

+1 striking astral composite shortbow: 1d20 + 21 ⇒ (12) + 21 = 33
Piercing (ghost touch): 2d6 + 3 ⇒ (6, 3) + 3 = 12
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (2) + 1 = 3

+1 striking astral composite shortbow: 1d20 + 21 - 5 ⇒ (15) + 21 - 5 = 31
Piercing (ghost touch): 2d6 + 3 ⇒ (2, 2) + 3 = 7
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2

Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Oh, this will be exciting," Takarias says. "I've never been in a sewer on Golarion before!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias doesn't look happy at mention of sewers, but puts his best, smiley face on. "Maybe Raneshi will be wrong. Normally I hate when my friends are wrong, but ... maybe not this time."


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"What! A! NICE! Goblin!" Takarias says.

He has no idea what that flower is. But it's lovely, and it should be recognized for that.

Nature (untrained): 1d20 + 1 ⇒ (11) + 1 = 12


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"10 gold?!" Takarias says. "That's a bargain!"

He begins digging in his coin pouch.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Let's do it!" Takarias says, happy to have Alzarius join them. And to see Razmir, where he's never been before.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Does Razmir have a partnership with the Tyrant?" Takarias asks, eyes piercing with unusual solemnity.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Perhaps we should go to the Hedgerow Holloway first?" Takarias suggests. "That might help us think of better questions -- not that those weren't great questions!"

I think we could also probably ask another mook questions we get from there, assuming we didn't autopsy all of them.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"We should ask who sent them!" Takarias says. "And why!"

Later, after the interrogation
Takarias's experience on the battlefield translates well to the morgue, as he's familiar with all sorts of injuries. "This is so exciting!" he says, to no one in particular. "I've never cut up a body that wasn't moving and trying to kill me!"

Medicine (trained): 1d20 + 19 ⇒ (17) + 19 = 36


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"I believe you!" Takarias declares, feeling certain that the Razmiran priest is being honest and sincere. After all, men of faith almost always are, unless they follow gods who condone lying and deception. Which doesn't sound like what he knows about Razmir at all.

"Maybe we should go talk to the corpses?" he suggests.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias, level 12!
+1 to everything
+10 HP

+ class feat: Fortunate Blow [one-action] You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Please note this, everyone! I assume I'll be doing it every turn.

+ archetype feat: Mortal Herald Dedication: Become sanctified holy, bound by anathema (Ignore the needs of others when they ask for your help, take from widows or orphans, contribute to the destruction of housing for the unfortunate)

In addition, once per day, you can cast heal as a 6th-rank innate divine spell. You can only target yourself with the spell, but you gain the benefits of the 2-action version when you spend 1 action to cast it. In addition, if you would be reduced to 0 Hit Points but not immediately killed, you can cast the spell as a free action before you become unconscious. This spell is automatically heightened to a rank equal to half your level.

+ skill feat: Quick Jump: You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"That definitely sounds like something someone bad would do!" Takarias agrees with Alkabah. "Can anyone talk to corpses? Though maybe we should talk to Alzarius first?"

Did anyone take the +2 rune on the staff? That might be more useful allocated elsewhere. Probably with Idari.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Quick stats:

HP 78/116
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Get them, Raneshi! Strike hard!" Takarias encourages, as he fires another arrow.

Guiding shot vs. the one Raneshi's fighting, Strike Hard

+1 striking astral composite shortbow: 1d20 + 20 ⇒ (17) + 20 = 37
Piercing (ghost touch): 2d6 + 3 ⇒ (3, 2) + 3 = 8
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (5) + 1 = 6
Or crit? (holy spirit damage): 2d4 ⇒ (4, 1) = 5
Deadly?: 1d10 ⇒ 9

Guiding Shot [one-action] (flourish) Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

Strike Hard! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Reflex (expert): 1d20 + 19 ⇒ (4) + 19 = 23

Quick stats:

HP 78/116
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 2
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

Takarias shivers, then pulls his bow out

Interact to draw weapon, Guiding shot vs. one of the assassins, Strike x2
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (8) + 20 = 28
Piercing (ghost touch): 2d6 + 3 ⇒ (3, 2) + 3 = 8
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (4) + 1 = 5
Guiding Shot [one-action] (flourish) Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

+1 striking astral composite shortbow, iterative: 1d20 + 20 - 5 ⇒ (1) + 20 - 5 = 16

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Ooh! Hydra chop!" Takarias exclaims. "Someone told me about this! I'm going to try!"

He swings at one of the ropes first, laughing as he somehow misses -- and then misses again as he swings at a log, before finally managing to hit it!

He laughs joyfully -- "This is why I use a bow!" and hacks at another log's rope before trying to hit the first log again and then turning his attention to a third. Then repeats the process.

Despite being truly awful at the game, he has a great time.

Round 1
+1 striking elven curve blade (finesse, forceful): 1d20 + 20 ⇒ (4) + 20 = 24
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 5 ⇒ (1) + 20 - 5 = 16
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 10 ⇒ (16) + 20 - 10 = 26
Slashing: 2d8 + 8 ⇒ (1, 8) + 8 = 17

Round 2
+1 striking elven curve blade (finesse, forceful): 1d20 + 20 ⇒ (3) + 20 = 23
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26
Slashing: 2d8 + 6 ⇒ (5, 1) + 6 = 12
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 10 ⇒ (7) + 20 - 10 = 17
Slashing: 2d8 + 8 ⇒ (1, 2) + 8 = 11

Round 3
+1 striking elven curve blade (finesse, forceful): 1d20 + 20 ⇒ (5) + 20 = 25
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 5 ⇒ (12) + 20 - 5 = 27
Slashing: 2d8 + 6 ⇒ (7, 7) + 6 = 20
+1 striking elven curve blade (finesse, forceful), iterative: 1d20 + 20 - 10 ⇒ (12) + 20 - 10 = 22
Slashing: 2d8 + 8 ⇒ (3, 7) + 8 = 18

Awful; and actually I think even worse than those rolls, since I have to use their weapon so don't get the +1 or striking. At least I got the bad rolls out of the way.


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male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"It's our pleasure!" Takarias exclaims. "But it was already being worn by a true hero while you had it on!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Wow, that was SUCH good running, Idari! Maybe you should have tried stabbing the targets while you were there!" Takarias says, not a hint of sarcasm in his voice.

He lines up with his bow to take his shots, and nails his very first try at the red back. He misses with his second arrow, but then runs the table, hitting each target as he goes.

Perception (expert): 1d20 + 16 ⇒ (18) + 16 = 34
+1 striking astral composite shortbow vs. Red: 1d20 + 20 ⇒ (19) + 20 = 39

Perception (expert): 1d20 + 16 ⇒ (6) + 16 = 22
+1 striking astral composite shortbow vs. Yellow: 1d20 + 20 ⇒ (13) + 20 = 33
Concealment?: 1d20 ⇒ 4

Perception (expert): 1d20 + 16 ⇒ (1) + 16 = 17
+1 striking astral composite shortbow vs. Yellow: 1d20 + 20 ⇒ (5) + 20 = 25
Concealment?: 1d20 ⇒ 12

+1 striking astral composite shortbow vs. Green: 1d20 + 20 ⇒ (14) + 20 = 34
+1 striking astral composite shortbow vs. Blue: 1d20 + 20 ⇒ (17) + 20 = 37
11 points, I think.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Society (master): 1d20 + 22 ⇒ (20) + 22 = 42

"I'm sure everyone will be happy to keep quiet about being allied with Razmir," Takarias assures, saying it just positively enough that it manages to not be an inadvertent insult to the living god.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"So we should get money so we can give it away? That's brilliant! I bet Razmir and the Prophets of Kalistrade get along wonderfully!" Takarias says.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"I love gardens!" Takarias exclaims as Talwivir points out some of the plants. "They're so full of growing things, which is just inspirations. I try to grow a little bit every day, emotionally, educationally or physically. And I always try to be a ray of sunshine so I can nurture people, just like the sun nurtures plants."

Going to forego a roll, since I'm awful at those skills.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Society (master) to Discover: 1d20 + 22 ⇒ (20) + 22 = 42 Dang it, should have Influenced...

Takarias, a little at a loss by the Ustalavans hedonistic nature, takes a moment to assess him.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Diplomacy (trained): 1d20 + 14 ⇒ (8) + 14 = 22

"A party! What a wonderful idea!" Takarias exclaims, immediately getting distracted by the general sense of happiness.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Part of the art of battle is anticipating the unanticipated," Takarias says, almost like he's quoting something. "Takarias Higharrow. If we knew everything was going to go the way we wanted, it would be easy to wage war, but the important thing is being ready in case something does go wrong. I'm sure all of our allies will help when we need them, but even if they didn't, we can prepare for that!"

Lore (warfare) (master): 1d20 + 22 ⇒ (20) + 22 = 42


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male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Lore (warfare) (master): 1d20 + 22 ⇒ (1) + 22 = 23 Great. I got Blooms' roll...

Takarias starts to talk about the battle against Tar-Baphon but it becomes obvious all too quickly that word of what happened in Lastwall didn't reach Sovyrian before the elf came to Kyonin. His words only seem to highlight what he's not aware of.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Undead! That's what we're here to fight together!" Takarias exclaims, pulling out his bow. "Quickly, everyone! For the alliance!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Society (master): 1d20 + 22 ⇒ (14) + 22 = 36

Takarias, seeing his companions talking to Goron and Aromina, approaches Clavance, hoping to get him to open up. "What do you think of all this?" he asks.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"A pearl? How beautiful!" Takarias says, before his expressions falls. "But I didn't get you anything."


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"A mutually beneficial arrangement is my favorite type of arrangement!" Takarias agrees. "Won't protecting the Kalistocracy from Tar-Baphon be beneficial? If the Whispering Tyrant destroys or everyone you trade with -- or even Druma itself -- that's going to hurt your profits."

Society (master): 1d20 + 22 ⇒ (12) + 22 = 34


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias takes his time bathing, and is thrilled to buy the platinum unguent. "This is amazing!" he enthuses. "I don't think my skin has ever felt so clean, and I've definitely never been this sparkly before!"

"That definitely seems like it could be a problem," he tells Chalzo sadly. "What if we need more than Druma can provide, or more likely, need something more quickly? Kyonin can certainly produce some of the goods just as well."

Society (master) to Influence: 1d20 + 22 ⇒ (4) + 22 = 26


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Lore (warfare) (master): 1d20 + 22 ⇒ (6) + 22 = 28

"By land or sea, we will fight together, wherever Tar-Baphon threatens us!" Takarias says. "We're stronger together."


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias immediately feels a little kinship with the man -- after all, both are soldiers -- though his aggressiveness and rudeness feel highly unnecessary. He tries to size the man up, looking at the desk display and seeing how he reacts to Takarias' companions, before attempting to persuade him.

Lore (warfare) (master) to Discover: 1d20 + 22 ⇒ (13) + 22 = 35


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Perception (expert): 1d20 + 16 ⇒ (12) + 16 = 28
Perception (expert): 1d20 + 16 ⇒ (4) + 16 = 20
Society (master): 1d20 + 22 ⇒ (11) + 22 = 33

"Ah, you're from Xer, right? I think I've heard people talking about you. Only good things, of course!" Takarias exclaims.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Society (master): 1d20 + 22 ⇒ (13) + 22 = 35

"Oh, yes, we definitely don't want conflict -- well, unless you count against Tar-Baphon," Takarias agrees. "But I bet the Knights of the Everflame will be very helpful, since they have so much experience fighting undead in the Gravelands. Maybe we can help with that too!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Perception (expert): 1d20 + 16 ⇒ (13) + 16 = 29

"It was a group effort," Takarias says. "We couldn't have done it all working individually. Hey, that's a lesson! It's just like taking down Tar-Baphon!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Perception (expert): 1d20 + 16 ⇒ (15) + 16 = 31
Society (master): 1d20 + 22 ⇒ (13) + 22 = 35

"Smashing pirates is great! But they're a lesser threat than the Whispering Tyrant," Takarias agrees. "And maybe if we can all come together for this threat, we can find common cause elsewhere and work better together across the region!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Dalamian! It's so good to see you again!" Takarias enthuses. "An agreement to resist the Whispering Tyrant? That sounds amazing! I would definitely be happy to help make that happen!"


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"That was amazing!" Takarias enthuses as he returns to his guest quarters, bearing his new greater charm of acid resistance.

He pokes through the basket, grinning widely at the small miniature boat, magical arrow and finally a potion. "Oh! It's a shrinking potion! What a wonderful idea for when I want a different perspective, or if I'm getting too big for my britches. It's amazing how well they were able to pick items for me!"

Consumables: a marvelous miniature (boat), an explosive arrow and a greater shrinking potion.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Your majesty! It is so nice to meet you and your court! I am here from Sovyrian to see what Kyonin is like and I have to tell you: I love it! What a beautiful land! And the way we all worked together to repel the invasion of Lantana Beach. That was amazing!"

Lore (warfare) (master): 1d20 + 22 ⇒ (14) + 22 = 36 Or 28 if you feel Diplomacy would be more appropriate


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias is far more interested in talking than trying to make an impression. "That's a great question! We definitely don't want to let him get a foothold in Kyonin. But more important, what do you think should be done about the Whispering Tyrant?"

Diplomacy (trained): 1d20 + 14 ⇒ (13) + 14 = 27 If you want to take Warfare Lore, that would be +8 to that check, making it a success. But even though that's probably an appropriate skill, I don't think Takarias would be focused on actually answering that question, vs. more generally emoting.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"But you should have, Raneshi Glyph! Who else could be more deserving of such an honor? Your runes helped save the village from the undead!" Takarias says.

"Thank you!" he says to Dalamian, pulling the other elf in for a tight embrace that is just on the verge of continuing too long.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Quick stats:

HP 39/116, 2 piercing resistance
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 1
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Oh, well done, Blooms in Darkness!" Takarias praises before turning his attention to the graveknight. "Now your turn, Idari."

Guiding shot vs. graveknight, Strike Hard!
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (13) + 20 = 33
Piercing (ghost touch): 2d6 + 3 ⇒ (3, 6) + 3 = 12
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (4) + 1 = 5

Guiding Shot [one-action] (flourish) Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

[Strike Hard! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Fortitude (expert): 1d20 + 17 ⇒ (7) + 17 = 24

Quick stats:

HP 39/116, 2 piercing resistance
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 1
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

Takarias reels as the breath hits him. "Your breath ... cough cough ... is really strong," he gasps. Down to 39 hp

Firing an arrow toward the dragon as he tries to put some distance between himself and his companion, he waves his banner defiantly. "Take another shot at me! I dare you!" he taunts.

Guiding shot vs. dragon, Defiant Banner, Stride (trying to avoid being clumped into the dragon's breath weapon)
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (11) + 20 = 31
Piercing (ghost touch): 2d6 + 3 ⇒ (2, 1) + 3 = 6
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2

Defiant Banner [one-action] You vigorously wave your banner to remind yourself and your allies that you can and must endure. You and all allies affected by your commander’s banner when you use this action gain resistance to bludgeoning, piercing, and slashing damage equal to your Intelligence modifier until the start of your next turn. At 14th level, the value of this resistance increases to your Intelligence modifier + half


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Quick stats:

HP 88/116, 2 piercing resistance
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 1
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Blooms in Darkness! Be careful, my friend! You don't want to die here on these shores!" Takarias calls as he quickly patches his own wounds and then fires a pair of arrows toward the dragon. If they can get the graveknight back onto the ground, then his friends can quickly dispatch it.

[ ooc]Battle Medicine, Guiding shot vs. dragon, Strike[/ooc]
Medicine (trained) vs. DC 15: 1d20 + 18 ⇒ (4) + 18 = 22
2d8 ⇒ (7, 1) = 8
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (9) + 20 = 29
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (13) + 20 = 33
Piercing (ghost touch): 2d6 + 3 ⇒ (5, 6) + 3 = 14
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2

Guiding Shot [one-action] (flourish) Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Will (master), commanding will, +1 vs. fear: 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 Success becomes crit success
Fortitude (expert), +2 vs. poison: 1d20 + 17 + 2 - 1 ⇒ (19) + 17 + 2 - 1 = 37 16 hp
Reflex (expert): 1d20 + 19 ⇒ (15) + 19 = 34 20 hp

Quick stats:

HP 80/116, 2 piercing resistance
AC 31 (32 with buckler raised)
Fort +17, Ref +19, Will +18; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 1
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Oh look, it's a dragon. And it's still flying after it died! That's amazing!" Takarias says, as the cloud of poison and then cold suddenly envelop him to little effect. "Oh but it's attacking us! That's not good!" He launches an arrow into the dragon, and then follows a split-second later, the second arrow following the first's path.

Guiding Shot vs. dragon, Spark Transcendence, Shift Immanence
+1 striking astral composite shortbow: 1d20 + 20 ⇒ (17) + 20 = 37
Piercing (ghost touch): 2d6 + 3 ⇒ (1, 2) + 3 = 6
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (6) + 1 = 7

Guiding Shot [one-action] (flourish) Your ranged attack helps guide your allies into striking your enemy’s weak point. Attempt a Strike with the required weapon. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn gains a +1 circumstance bonus to their roll, or a +2 circumstance bonus if your Strike was a critical hit.

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Arrow Splits Arrow: You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a Strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you don’t automatically adjust the degree of success if the initial roll was a natural 1 or 20.
So 32 to hit
Piercing (ghost touch): 2d6 + 3 ⇒ (6, 5) + 3 = 14
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (1) + 1 = 2


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Whoops; I never bought gear! Going to assume I have a +2 striking composite shortbow. May have another rune, but I'll get that figured out.

"That's a great point, Blooms in Darkness! Thank you for reminding us!" Takarias says. "Everyone, Shields Up! Let's show them what we elves are made of!"

Shields Up! Guiding Shot, Strike
Comp shortbow: 1d20 + 21 ⇒ (4) + 21 = 25
Piercing: 2d6 + 1 ⇒ (5, 4) + 1 = 10
Whenever you hit with a ranged strike using Guiding Shot, the next attack made by an ally against that target is made with a +2 circumstance bonus and the Strike deals 5additional precision damage.

Comp shortbow: 1d20 + 21 - 5 ⇒ (19) + 21 - 5 = 35
Piercing: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Advanced Glory (Red-Gold Mortality): Immanence When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save against your class DC to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute.
Success The creature regains the full number of Hit Points that would be healed.
Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it.
Critical Failure The creature doesn’t regain any Hit Points.

Shields Up! [one-action] You signal your allies to ready their defenses. Signal all squadmates affected by your commander’s banner; each can immediately Raise a Shield as a reaction. Squadmates who are wielding a parry weapon can instead position that weapon defensively as a free action. (REMEMBER: Two people get an additional reaction from me, so this is effectively free)


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

Takarias' eyes grow wide as he bites into one of the waffles. "Alkabah! This is amazing! I don't think I have ever tasted anything so good! Does anyone else want to share one with me?" Should probably try to alternate rolls, so pair martials with spellcasters, etc., to maximize potential Following the Leader. Though Idari kind of throws that concept off. :D


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male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Blooms in Darkness, that's the best attitude I've heard all day! I love your enthusiasm!" Takarias says as he starts unfurling a banner with a howling dog emblazoned on it.


male elf HP 126 | AC 32 or 33 | F+18, R+20, W+19 | Per +17 Commander 12

"Look at that!" Takarias says, lifting his eyes above the oncoming threat to the final glimmers of light from the still setting sun. "Isn't it beautiful! Every day here in Kyonin is a gift!"

With a beatific smile on his face, he seems almost oblivious to the oncoming threat.

"Oh," he startles as Rani's driftwood becomes a torch. "shouldn't we try to keep them from polluting the lake?"