male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "You can do it, Idari!" Takarias encourages, firing another guiding arrow and urging Idari on. Fortunate Blow, Strike Hard! for Idari +2 greater striking astral vitalizing composite shortbow: 1d20 + 25 ⇒ (7) + 25 = 32
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Ouch, that looked like it hurt!" Takarias cries, waving his banner and firing a pair of arrows to try to guide Idari's swing. Defiant Banner, Fortunate Blow, Strike +2 greater striking astral vitalizing composite shortbow: 1d20 + 25 ⇒ (14) + 25 = 39
+2 greater striking astral vitalizing composite shortbow, iterative: 1d20 + 25 - 5 ⇒ (14) + 25 - 5 = 34
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Idari! You're OK! You've got them right where you want them!" Takarias calls out, waving his banner in encouragement, and firing an arrow to guide his sword. Defiant Banner, Quickening Banner, Fortunate Blow (IDARI!) +2 greater striking astral vitalizing composite shortbow: 1d20 + 25 ⇒ (6) + 25 = 31
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.) Quickening Banner [one-action, 1/10 minutes] (Brandish, Visual) The sight of your banner urges your allies to strike now. Each ally within the aura of your commander’s banner is quickened for 1 round and can use this extra action to Strike or Stride.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Takarias continues rallying his allies, firing arrows to aid the cause. His first leads the way for his next, which slams home. Defiant Banner, Fortunate Blow (for Idari), Strike x2
+2 greater striking astral vitalizing composite shortbow: 1d20 + 25 - 5 ⇒ (20) + 25 - 5 = 40
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Crit! If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.) Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Fortitude (expert): 1d20 + 20 ⇒ (14) + 20 = 34 JUST got it! Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Takarias coughs momentarily as the gas rolls over him, but then realizes it's not that bad. "Quickly, everyone get them!" he urges, Quickening Banner (Each ally within the aura of your commander’s banner is quickened for 1 round and can use this extra action to Strike or Stride), Fortunate Blow, Defiant Banner (resistance 12 to bludgeoning, piercing, and slashing damage for everyone)
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Takarias, level 14
+ skill feat: Underwater Marauder: You’ve learned to fight underwater. You are not off-guard while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water. + archetype feat: Mortal Ascension: Your power uplifts you, breaking the bonds between you and the ground. You gain a fly Speed equal to your Speed. Helps I accidentally leveled up to 14 previously and had to backtrack!
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Takarias realizes he can help! Religion (trained) to Aid: 1d20 + 16 ⇒ (18) + 16 = 34 +2
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Oh, you almost flew, Idari! Try again! And Raneshi, you've got this!" Takarias urges. Fortunate Blow, Strike Hard! (Idari!)
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Fortitude (expert): 1d20 + 19 ⇒ (6) + 19 = 25 Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Oh, neat, I'm a frog. I wonder if anyone can understand me if I tell them what happened! "Ribbit! Ribbit ribbit RIBBIT!" He concentrates on returning to his own form, event though it's very neat being a frog. I wonder if I can hold my breath for longer. I'm smaller, but I think frogs are good at that. Will (master), commanding will: 1d20 + 20 ⇒ (13) + 20 = 33 He returns to his normal form. "You guys, I was a frog! I thought I'd need a princess to return me to me, but I did it all by myself!"
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Births are wonderful things," Takarias, says, "but I don't think we're interested in this one! And this is elven land, not Treerazer's!" He bolsters his enemies and fires an arrow to guide Idari's blade. Defiant Banner, Fortunate Blow (for Idari), RK
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.) Lore (warfare) (master): 1d20 + 24 ⇒ (17) + 24 = 41
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2
AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Once more, Idari," Takarias urges. "Follow the arrow!" Fortunate Blow, Strike Hard
Idari can get a reaction to Strike, and roll twice
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Takarias fires a couple of quick arrows, guiding future attacks against one of the moles. Idari can roll twice on his next attack. Defiant Banner, Fortunate Blow, Arrow Splits Arrow +2 greater striking astral vitalizing composite shortbow: 1d20 + 25 ⇒ (4) + 25 = 29
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Crit? If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.) When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Transcendence—Arrow Splits Arrow [one-action] (transcendence) Requirements Your previous action was to Strike with the unfailing bow; Effect You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a Strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you don’t automatically adjust the degree of success if the initial roll was a natural 1 or 20. +2 greater striking astral vitalizing composite shortbow: 18 + 25 - 5 = 38
Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Defiant Banner, Fortunate Blow, Arrow Splits Arrow
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Crit? If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.) When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Transcendence—Arrow Splits Arrow [one-action] (transcendence) Requirements Your previous action was to Strike with the unfailing bow; Effect You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a Strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you don’t automatically adjust the degree of success if the initial roll was a natural 1 or 20. +2 greater striking astral vitalizing composite shortbow: 18 + 25 - 5 = 38
Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Your turn now, Rakeshi!" Takarias cries, urging her on as two arrows fly toward the more badly injured demon. Fortunate blow to you Defiant Banner, Fortunate Blow, Arrow Splits Arrow
+2 greater striking astral vitalizing composite shortbow: 16 + 25 - 5 = 36
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Transcendence—Arrow Splits Arrow [one-action] (transcendence) Requirements Your previous action was to Strike with the unfailing bow; Effect You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a Strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you don’t automatically adjust the degree of success if the initial roll was a natural 1 or 20. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Get it, Idari!" Takarias cries, words followed by an immediate arrow shot. Fortunate Blow, Strike Hard, Idari
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
[free-action] Trigger: You roll initiative. You quickly evaluate the strengths and weaknesses of your enemies. Attempt a check to Recall Knowledge against one creature you are observing. Lore (warfare) (master): 1d20 + 24 ⇒ (3) + 24 = 27
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Bee demons!" Takarias calls out, quickly firing arrows as he waves his banner to rally his companions. Defiant Banner (grants us all resistance 12 to bludgeoning, piercing, and slashing damage ), Fortunate Blow (for Idari), Strike
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. +2 greater striking astral vitalizing composite shortbow: 1d20 + 25 - 5 ⇒ (1) + 25 - 5 = 21
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 105/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Waving his banner again, Takarias shifts his immanence back into his bow and fires an arrow right into the center mass of the attacking horror! Shift Immanence, Defiant Banner, Fortunate Blow
Fortunate Blow: You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Crit! If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid, or could otherwise escape without effort (such as by being large enough that the missile would not be an impediment.) When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 105/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Blooms in Darkness!" Takarias cries, waving his banner for inspiration before firing two arrows in rapid succession, the second piercing right through the first! Defiant Banner, Fortunate Blow, Arrow Splits Arrow
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Transcendence—Arrow Splits Arrow [one-action] (transcendence) Requirements Your previous action was to Strike with the unfailing bow; Effect You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a Strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you don’t automatically adjust the degree of success if the initial roll was a natural 1 or 20.
Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Reflex (expert): 1d20 + 21 ⇒ (13) + 21 = 34 15 damage; 5 with the resistance
Quick stats:
HP 105/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "I love sharing meals with new people, but not like that!" Takarias says, wiping grubs off his face as he fires wildly. "Get them!" Fortunate Shot, Buckle Cut Blitz
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "To arms!" Takarias yells, encouraging his companions forward as he fires an arrow. Buckle Cut Blitz, Fortunate Blow
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Buckle-Cut Blitz [two-actions] Your squad dashes past enemies, slicing their boot laces and breaking their belt buckles. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Reflex save against your class DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
"Gorion the Glad! This bow is so nice! Will you take mine as a thank you?" he asks, offering to swap (but not before having the astral rune transferred). "The inn sounds like a great idea, Raneshi! You're always thinking of the less capable!"
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Great treasure drop. :D "We're lucky to have your flames too, Raneshi!" Takarias says. "Oh, that poor thief and Tyrannosporeus. It never even got to finish its meal. That's why I always say you should take full bites, chew 40 times, and then swallow, so you don't choke to death!"
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Now, get it!" Takarias cries, urging his companions forward as he fires another arrow. Fortunate Blow for Idari, Buckle-Cut Blitz
Fortunate Blow [one-action] You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Buckle-Cut Blitz [two-actions] Your squad dashes past enemies, slicing their boot laces and breaking their belt buckles. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Reflex save against your class DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
"Oh, it's a sporesaur!" Takarias exclaims. "No, wait, a Tyrannosporus rex!" He fires an arrow into it, and then another in the same direction. Defiant Banner, Fortunate Blow (Raneshi), Strike
+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (9) + 24 - 5 = 28
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Will do Buckle-Cut Blitz next round if they haven't closed in. I figured it was better to have them use their actions to move.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Takarias continues firing arrows and encouraging his allies. Fortunate Blow, Defiant Banner, Strike
+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (12) + 24 - 5 = 31
Fortunate BlowL You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: Takarias fires a couple of quick arrows in succession. "That's it! We're doing it! Don't let the zombies get you down!" he calls out, waving his bow. Fortunate Blow, Defiant Banner, Strike
+1 striking astral composite shortbow: 1d20 + 24 - 5 ⇒ (11) + 24 - 5 = 30
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Defiant Banner [one-action] (Brandish, Flourish, Manipulate, Visual) You and all allies affected by your commander’s banner when you use this action gain resistance 12 to bludgeoning, piercing, and slashing damage (equal to your Intelligence modifier + half your level.)
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Reflex (expert): 1d20 + 21 ⇒ (17) + 21 = 38 Quick stats:
HP 136/136, piercing resistance 2 AC 33 (34 with buckler raised) Fort +19, Ref +21, Will +20; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 2 Prepared tactics: Strike Hard!, Shields Up, Buckle-Cut, Stupefying Raid Effects: "Look out!" Takarias cries, nimbly avoiding the roots as urges his companions on, firing an arrow in the general appropriate direction. Fortunate Blow, Buckle-Cut Blitz (Idari and Raneshi)
Buckle-Cut Blitz [two-actions] Your squad dashes past enemies, slicing their boot laces and breaking their belt buckles. Signal up to two squadmates within the aura of your commander’s banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Reflex save against your class DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
OK, I think Takarias is rebuilt. Not too many changes from previous, though I'm better with my weapons and I changed out a few tactics. Oh, and I can fly now! (That's from my free archetype.) I'll try to give everyone quickened in the first round or two. I also plan to use an initial tactic that allows folks to charge in -- and can potentially leave foes stupefied/clumsy. Once combat's going, I'm more likely to use Strike Hard to let Idari get an extra attack, but that depend on if I use Defiant Banner (giving everyone resistance!)
As a reminder, Brainy, as long as I am observing at least one opponent when initiative is rolled, I use Warfare Lore for my initiative roll (currently +24; Perception for other times is +20). In addition, as a free action when I roll initiative, I get to attempt a check to Recall Knowledge against one creature you are observing. My standard question will be if they have any reactions, followed by weaknesses.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
"Of course, we'd be happy to have you!" Takarias says, pulling his bow out as they plan to head to Calistria's temple. I think let's save the major antifungal salve until we really need it. Then greaters should probably go to those with the worst Fort saves (or maybe Will). I agree using them now makes sense. Same with the other elixirs
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Fortitude (expert): 1d20 + 18 ⇒ (10) + 18 = 28 +2 vs. poison, if that counts, but I don't think it'll matter given where we are in the story and my current HP. Takarias paces, wishing he could do something to urge the shop on more quickly. He hopes the trip won't take years, like he heard happens sometimes in Iblydos. Going to wait until I get Battlecry to level up.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 126/126 AC 32 (33 with buckler raised) Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 3 Prepared tactics: Strike Hard!, Pincer Attack, End It! Effects: "Idari!" Takarias cries. He fires and arrow, then rushes to the elf's side to help save him. Fortunate Blow, Stride, Battle Medicine
When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Medicine (trained): 1d20 + 19 ⇒ (6) + 19 = 25
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Just like three weeks before I can make Takarias official! I really hope there are more one-action tactics! Quick stats:
HP 126/126 AC 32 (33 with buckler raised) Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 3 Prepared tactics: Strike Hard!, Pincer Attack, End It! Effects: Takarias fires another arrow and encourages Idari to keep striking. Fortunate Blow, Strike Hard
Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Strike Hard for Idari! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. Remember you get an extra reaction for this.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
Quick stats:
HP 126/126 AC 32 (33 with buckler raised) Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats Hero points: 3 Prepared tactics: Strike Hard!, Pincer Attack, End It! Effects: "They spore want to be friends!" Takarias exclaims, putting an exclamation point on the comment with a pair of arrows. "Show it how you make friends, Idari!" Fortunate Blow vs. Strike Hard
Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points. Strike Hard for Idari! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. Remember you get an extra reaction for this.
male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13
"Oh, this is all so fascinating! Look at all of the things here," Takarias says as he approaches the two cautiously. I'm trained, and decent at it. I'll post behind a spoiler, to be used if no one else is better than trained. Medicine: Medicine (trained): 1d20 + 19 ⇒ (6) + 19 = 25 Sigh. Guess I'll Hero Point that Medicine (trained): 1d20 + 19 ⇒ (18) + 19 = 37 Much better! |