TaigaKirdApe's page

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Hello,
I'm hoping to get some build help/advice for making a Warpriest of Irori for an upcoming Crownfall campaign.
This will have a lot of social interactions and one of my traits will need to be a campaign trait from the new player's guide. I'd like to save my other trait for Fate's Favored but I'm open to advice there.

Build guidelines:
20 point buy
Exotic races are frowned upon for game setting/GM
No guarantees I'll be able to get specific magic items (like Agile Amulets of Mighty Fists...I may be able to but I may not)
The GM doesn't like Min/Max builds so cheesy dips or rule bending are discouraged.

Character is going to be a Warpriest of Irori, likely focusing on unarmed combat, since many situations we will not be allowed to carry weapons and obvious armor.

I like being able to do damage but I will need to be able to do at least one social skill well.

Thanks in advance for all your help.


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Love the Suicide Squad angle, may try to steal that.

I'd also suggest Glen Cook's Black Company novels, especially the books of the north: The Black Company, Shadows Linger, The White Rose. Best military fantasy about mercs serving the big bad ever written.


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Jah, evil = ugly for most of the devils and demons.

I'd go with Nocticula, though, as mentioned, Besmara seems as cruel as any demon.

I'm guessing Ardad Lili went to Vassar and posts on Tumblr a lot.


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Jah, I agree with most of your points.

Modify it to make it feel real to you. They aren't going to write an AP that deals seriously with racism, religion or sex. Just not going to happen, you need to make that happen in your gameplay.

I DO agree that setting up those themes and then not doing anything with it feels half-assed, from a writing viewpoint.


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Well I played a S&S toon who was a Ranger (and a Cavalier and a Samurai...look, he was a complicated experiment) and my GM said 'no mounts'.

I said, ok, no mounts.

There's got to be some give and take but ultimately, you're GMing. You're putting in the time. The player needs to meet you halfway. If he wants to GM a Dragonball Z campaign, let me GM next campaign. For now, you're doing Skull and Shackles with (what sounds like) the restrictions clear up front.


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Joey, god of basketweaving?


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The black raven wrote:
harmor wrote:
What would you recommend to get started?

A Wizard

Honestly, can you imagine a thread called "STR-based wizard build" ?

I'm playing one for Giantslayer. 18 STR, 15 Int at lvl 4. Honestly, it's working.


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I'm running a horror/investigation game now and I've been thinking about this myself.

For me, implication and making it personal seems to work best. Have the PCs interact with people, get to know them, then do terrible things to them. The kobold example above is wonderful. Imagine doing that with a drinking buddy or a friend or lover.

Implied horror works too. The completely empty ship. The scrawled prayers in blood. Corpses that go missing when players return to the room. Items that talk or better yet, whisper. Invoke will saves when people try to analyze objects or detect magic. Don't explain, imply. Then, revelation.

Dunno if any of this is going to work on my players or not but that's what I'm thinking.


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I'm with the original poster on this one.

Apart from tradition (and 3.5 compatibility) I don't see any reason for Sorcerers to have a slower spell progression. Most of the campaigns I've played in have started at level 4 or so, and the extra wait for Fireball is a real shame.

I prefer sorcerers, flavor-wise, over wizards. So I usually just suck it up and deal with it. It just wish I didn't have to.

Maybe Paizo can 'fix' them by creating a new spontaneous casting class, like they did with Oracle.