Harsk

Tagrum's page

9 posts. Alias of NathanM.


Full Name

Targum

Race

Dwarf

Classes/Levels

Druid/1

Gender

Male

Size

Medium

Age

78

Alignment

CN

Deity

Gozreh

Languages

Common, Drudic

Strength 17
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 13
Charisma 8

About Tagrum

Background:

Tagrum was born in a regular dwarf society. He was happy there until he grew old enough to know he wanted something different.

Nobody really knows what really made Tagrum so different. Tagrum claims that when he was little there was a cave in near his home. His mother was killed in it and this left a mark on Tagrum. As he grew older, there was always something different about him.

When he turned 15 he decided that he no longer wanted to worship the dwarf god Torag, and changed his faith to Gozreh, god of nature. He was bullied relentlessly about this and his poor father received plenty of grief as well. But besides all of this pressure Tagrum never changed his beliefs.

When Tagrum turned 34 the dwarves decided they no longer wanted Tagrum around. They went to his house and attacked. They killed Tagrum's old father mercilessly, and chased Tagrum far away.
Alone in the wilderness, Tagrum was desperate. He traveled for months, trying to find someplace where he could stay and fit in.

Finally, after years and years of traveling, Tagrum found a spot where he belonged. He joined a large group of druids, and there underwent many years of training. It was there that he found his best friend, Mirrok, a wolf.

After his training Tagrum left and began traveling again. For another few years he traveled before deciding he wanted something more exciting in his life, so he headed off to the first tavern he came to, looking for a job.

Appearance and Demeanor:

Tagrum is a gruff, blunt dwarf who struggles to get along in almost every society. He has long, tangled hair hanging down to his shoulders, and his rough features make him not exactly hansom. He wears simple travel clothes and a battleaxe across his back. By his side runs Mirrok, a lean and dangerous wolf, and Tagrum’s best friend.

Character Sheet

Racial Abilities:
Darkvision(60ft)
Deep Warrior (vs. Aberrations p. 11APG)
Greed
Hatred (vs. Orc and goblinoid p. 21)
Hardy
Stability (+4 CMD vs. bull rush or trip while standing on ground)
Stonecunning

Class Abilities:
Nature Bond(see animal companion below)
Nature Sense(+2 Knowledge(nature), survival)
Wild Empathy +0

Character Stats:

HP 10
Fort +3
Ref +2
Will +4
BAB +0
CMB +3
CMD 15
Skill Ranks 4
AC 17, touch 12, flat-footed 15(+2 Dex, +4 Armor, +1 shield)
Initiative +4
Melee Attack Bonus +3
Ranged Attack Bonus +2
Speed 20ft w/ Armor 20ft

Skills:

Handle Animal +3
Knowledge(Nature) +6
Perception +5
Survival +8
+2 appraise to determine price of non-magical goods that contain precious metals or gemstones
+2 perception vs. unusual stonework IE. traps and hidden doors

Feats:

Power Attack

Spells:

DC:11+spell level
Spells per day:
0: 3
1st: 2

Prepared Spells(may change daily):
0: Create Water, Detect Magic, Light
1: Cure Light Wounds, Faerie Fire

Animal Companion:

Mirrok
N Medium animal(wolf)
Init +2 Senses low-light vision, scent; Perception +
DEFENSE
AC 17(+2 Dex, +3 natural, +2 armor)
hp 14(2d8+4)
Fort +5, Ref +5 Will +1
OFFENSE
Spd 50ft.
Melee bite +2(1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Skills Acrobatics +6, Perception +5

Tricks Attack(bonus), Attack(2), Come, Defend, Down, Seek, Track

Equipment:

Leather Wolf Barding(30gp)15lbs(on wolf)
Explorers Outfit(-)8lbs
Hemp Rope(1gp)10lbs
Whistle(8sp)-
Waterskin(1gp)4lbs
Rations(2)(1gp)2lbs
Holly and Mistletoe(-)-

Weapons:

Battleaxe(10gp)+3 1d8+2 x3 6lbs
Sling(-)+2 1d4+2 x2 50ft Bullets(4sp)20lbs
Dagger(2gp)+3 1d4+2 19-20/x2 10ft 1lb

Armor:

Hide(15gp)+4AC +4Dex -3 20% 25lbs
Buckler(5gp)+1AC -1 5% 5lbs

Gold- 4
Silver- 2
Copper- 0

Vitals Height: 4ft.; Weight: 163 lbs.; Hair: Blond and shaggy; Eyes: Green; Age: 78

TRAITS
Reactionary (Combat); (+2 initiative)
Poverty-Stricken (Social): +1 Survival
Indomitable Faith (Faith): +1 will saves