Frosty Chiseler

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140 posts. 2 reviews. No lists. No wishlists.



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Congrats for the Dev blog. Your first posting was very informative.

You mention that developing theme park content is both time consuming and expensive, making it a poor return on investment. Your economic case was quite compelling.

However, I do not think you can skip on PVE content, especially when it comes to new players or older casual players.

Hence my suggestion: leverage your community by giving us the tool to do this for you.

Remember: Many of us are Dungeon Masters who would love to help you for the fun of it.

Developing good content with a limited set of artefacts (monsters/locations...) is challenging? Then challenge us. I think you could be surprised how creative your community could be.

Why not organise a contest a la RPGsuperstar? Give us a limited stock of NPCs, Monsters, Locations and other parameters you see fit and see what kind of interesting stories we can come up with.

It does not need to be complicated. Maybe the submission could take the form of a PDF with an outline of the plot, a limited number of cut scenes, a decision tree and a dungeon map? Nothing high-tech there.

... Not to mention that such a approach to content design would great a lot of goodwill and be quite out of the box and innovative.

Can you really say no to "free labour"?


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How did you convey to your players the backstory behind Nualia's revenge. The secret diary is an obvious ploy but it has already been used for Tetsuo.

I do not want to give the impression to my players that my big vilains spend their time writing down their feelings on paper rather than try to raze Sandpoint


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Jason Bulmahn wrote:

Howdy everybody,

Concerning Detect Magic, there was a thought floating around that it should take 1 whole minute of concentration before it picked up auras, instead of one round. This might eleviate some of the concerns, as few parties would be willing to wait constantly while the wizard was detecting for magic. It would also prevent the detection of invisible creatures before they struck.

Thoughts?

Jason Bulmahn
Lead Designer

Kill or seriously gimp all detect spells or other divination spells. I think they usually work against the adventure plot as PCs cast a spell instead of using their brains.