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Razz wrote:


Now on to the feat, Leaping Shot Deed.

As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding. You can make these attacks at any point during your movement, and if you are wielding two firearms, you can make the attacks at different points during the movement. At the end of this movement, you fall prone. This deed costs 1 grit point to perform.

Again, what is the difference between this and Shot on the Run feat? This looks no different than Shot on the Run except for a +2 Acrobatics and the ability to make an extra shot if I have another firearm in the other hand(s). It also costs a grit point? I'd rather do Shot on the Run.

Unless, again, I am reading this wrong? The only reason I can see this feat being worth getting and using 1 grit point on is if I was allowed my FULL set of attacks during my...

I agree that this feat needs some clarification. What happens when your wielding 2 revolvers. Do you get 12 attacks or just 2. The way it reads is not clear.

The way I interpret the way it reads you would get all 12 shots if wielding 2 revolvers at your highest base attack bonus. Combine this feat with the rouges stand up ability and you have some one whom can make 12 attacks every 2 rounds.


The components that you need to create a gun can be found anywhere. (Metal, Wood). The ingredients needed to craft black powder is common, (Charcoal, sulfur, potassium nitrate). The ingredients to craft bullets or pellets can be found anywhere (Metal, Rock salt). The gunsmithing feat allows you to create your ammunition and equipment anywhere. Plus advanced guns don't misfire so why not make one and now all you need to do is make black powder and bullets. take 2 days and you can make 100 bullets and 100 doses of black powder.

How long does it take to make a bow with wood and string compared to making a firearm with moving parts and interchangeable pieces (a lot longer, even by modern creation). Personally i think that a weapon that is more advanced that a bow needs more time to craft it. In addition your comparing a fire arm to that of a wand or other magical Item creation and its not a magical item.

And with the way that the gunsmithing rules are now why cant you spend a week and make 7 guns and sell them. With a little diplomacy you could get more than half price for them to stores or even open your own and in a month you can stock the entire store with guns.

Granted that the time it would take to make the black powder and bullets might take a little longer with the standard crafting rules. But A first level character to make a pistol with the gunsmithing feat as it reads with 100 bullets and 100 doses of black powder takes 3 days and 610 Gold. While A first level character crafting a Composite longbow with 100 arrows takes 8 weeks and 36 Gold.

I will be tweaking the way i have it in my game a little to avoid it taking 2 years to craft a pistol with 100 bullets and 100 doses of black powder to around the same time frame (8 weeks).

I think its to much to have allow a first level character make a pistol a day.


While i was playing a game with a gunslinger the question about crafting a gun compared to crafting a composite longbow both with as a first level character.

Crafting a Composite Longbow takes four weeks and 34 gold to create on average rolls. While a gunslinger can craft a pistol for 500 gold and 1 days worth of work with the gunsmithing feat.

Has anyone else had issues with this?

We came up with the idea to allow the Gunsmithing feat to allow a +4 bonus on Craft(Gunsmithing) and treat the check just like any other weapon begin crated. With a DC 15 for Early Firearms and DC 20 for advanced Firearms.

We also decided that to create a 15 pound keg of black-powder would cost 2500 gold with a DC 20 (250 shots worth). Gunsmithing feat would also allow a +4 bonus on black powder and alchemical cartridges.