Maroux

Taah Rodiu's page

75 posts. Alias of Escharid Blackrose.


Full Name

Taah Rodiu

Race

Half Orc

Classes/Levels

Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4

Gender

Female

Size

Medium

Age

21

Special Abilities

Channeling (DC 12 (14 for Undead), 1d6, 4/day)

Alignment

NG

Deity

Sarenae

Languages

Common, Orc

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 17
Charisma 13

About Taah Rodiu

20 pt build
Str 14 (5) Dex 12 (2) Con 13 (3) Int 10 (0) Wis 15 (7) R+2=17 Cha 13 (3)

Racial traits:

Half-Orc Racial Traits
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Race Half orc
Gender Female
Age 21Class Cleric 1

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BUFFS AND CONSUMABLES
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DEFENSE
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AC 16, touch 11, flat-footed 15
(+ 4 Armor, + 1 Dex, +1 Shield, +0 Other)
Hp 15/15 Temp hp []
Fort +4, Ref+1 , Will+6
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OFFENSE
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Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.

Speed 30

Melee
Scimitar +3, 1d6+2, 18-20 (*2) S
Morningstar +3, 1d8+2, 20 (*2) B/p

Ranged

Special Attacks
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STATISTICS
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Str 14, Dex 12 Con 13, Int 10 Wis 17, Cha 13
Base Atk +1 CMB +3 CMD 14

Feats
Scribe scrolls

Traits
None

Drawback:
None

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SKILLS
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Skills (2 base+0Int+0 Racial+1 FC=3/level)
Know Religion +4
Healing +6
Diplomacy +5
Know Nobility +4
Spellcraft +4
Sense Motive +7

Background Skills
None

Languages
Common, Orc

Magic
Channeling 1d6, DC 12 (14 for Undead),4/day

Domains
Glory Domain
Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

Healing Domain
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain spells
L1 Shield of Faith/CLW

Orisons (4/day) Light, Guidance, Stabilize, resistance
Spells
L1 (3+1Dom) Shield of Faith (Dom), Bless, Protection from Evil, Magic Weapons

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SPECIAL QUALITIES
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SQ
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EQUIPMENT AND GOLD
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PP
GP 240-191=49
SP
CP

Load
Light 0-57 (54.5)
Medium 58-117
Heavy 118-175

Gear (weight)
Armor ( 30 ) Chain shirt, small wooden shield
Weapons ( 10 ) Scimitar, Morningstar
Gear ( 14.5 ) Backpack, Bedroll, ink, inkpen, 4 parchment sheets, Belt pouch, waterskin, 2 days rations, holy symbol, healer kit
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APPEARANCE
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Height 5'8
Weight 215
Eye Color Grey
Hair Color Black

General appearance:
Taah usually keeps a low profile, and her clothes are more those of a traveler than a priest. She walks with a hunched back, most of the time, trying not to draw attention, for fear of getting attacked. When she is with people she trusts, she relaxes a little.

Region of Origin
Deity Sarenae

Backstory:
Grand-daughter of a minor noble living near Lastwall, her mother, Minah Caberodiu, was caught in an orc raid, and lived in the tribe as a slave for years. Taah had 4 elder brothers, all more orc than human. Only Taah showed some kindness to others, and Minah, herself a follower of Sarenae, taught her the basics of her faith, in secrecy. Minah managed to escape, after years of torment, holding Taah. Of course, Taah was a shame to her grandfather, and soon she was sent to a temple far away from her mother. It took her some time to adjust, and she holded a grudge to her grandfather, and even to her mother, whom she accused of betrayal, as she never tried to stop her father, never tried to reach her.
Recently, mother and daughter finally came in contact: Taah's grandfather, on his deathbed, told Minah where her daughter was sent, and asked for both forgiveness, naming Taah as one of his heirs to his title and goods, asking her to take her full name and to make his selfish soul cry with her good deeds. Taah isn't ready to forgive yet, but she knows that she will have to, if she wants to be true to her goddess.

Personality
Amiable, kind and patient, Taah loves to help and heal the weak and wounded.Her orcish heritage gave her good strenght, but plagued her with some burst of anger, and self depreciation about her looks. She is ridden with self doubt.