Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
I have played the beginning of this AP a few times, never went very far, so I'm open to either create a new character for a new AP, or continue this one. I really enjoy your GMing style, and the players interactions, so it would be good to keep going together, wherever we may go. Do you have a specific new AP in mind, or should we say which ones interest us the most?
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
It seems like a sound and reasonabble plan. I prayed Sarenae, and I hope she will give us all the help we need to vanquish this unholy creature. Orisons (4/day) Light, Guidance, Stabilize, resistance
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Taah, who was, quite shyly, waiting her turn to speak felt both relieved and surprised that Claudia introduced her, so she gives whatever few precision she can think of. I am Taah, Taah Rodiu. I am a worshiper and believer of Sarenae. My main talent is Healing, both by mundane and magical means.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
As the main healer, I have no ranged attack so far. As a team, should we all stay in our main career, or would it be useful to "moonlight" in a second career? I could be a cleric/ fighter, or a cleric/Barbarian maybe (as Taah is Neutral Good), to stand my ground alongside Aviel
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Taah enjoys the few moments of calm in the Inn, the warm food and joyous banter. She puts the cold iron rapier under her chair, to give to Priscilla later When Ameiko is ready to go, she politely asks if she needs someone to check on her bruises and cuts, now or later.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Taah buys a cold iron rapier from Savah's shop I do agree, and I have no problem with funding something that would be beneficial to all. Thats 15*2=30 Gp for a cold iron rapier, isn't it?
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Before they go away from the shop, Taah says to Aviel You know, Aviel, I'm ready and willing to give you the money you need to buy the rapier. I have some spare coins, and it's for the greater good. If that can help us defeat that unholy creature.. Taah has 49 Gp
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Finally, Taah speaks I'm asking because I'm not sure: how does quasit react to holy water, or a priest Calling for his god's power to heal? How can we kill Something that heal its wounds easily, and can't be harmed by most things? Are they resistant to channeling?
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Know Religion: 1d20 + 4 ⇒ (9) + 4 = 13 Taah was trying to remember how to adress a priest of Desna correctly, refusing to hamper the discussion with mistakes and rudeness. She was afraid, deep inside her, to be seen as the stupid and crude half orc she felt to be.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
It will be with pleasure. Talking with people of faith, as long as they are respectable faiths, is always a worthy experience. Beside, the local priest knows more about this town and its history than us.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Taah makes sure their foe will be alive, bandaging his wounds to stop him from bleeding. Her emotions seems wild and conflicted Sarenae teaches us to show mercy.. But he deserves a slow and painful death. I guess a goddess knows better than a vile half orc. Takes 10 in Healing for 16
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Taah seize the opening, and finally delivers a crushing blow to Tsuto's head Feels Sarenae's wrath, evildoer! Your chance to make amends has passed!
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 dmg: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 You really think you can get through all of us all by yourself? You're showing much confidence in your skills.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Taah stands her ground, but the hard blows from Tsutomake her miss her own strike, once again. Sarenae, don't let me fail you...In theses times of darkness, I need to bring your light, and the hopes of a better future!
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Now, let me help you with this, Ameiko. Clw: 1d8 + 1 ⇒ (5) + 1 = 6 Those physical wounds will be easier to heal than her mind's wounds, when she will learn her father died in such circumstances
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
How could the goblins kill so many persons without anyone shouting for help? I understand they might have come unseen, but so much destruction and mayhem, so much blood and murder, and no one escaped? That's seems Strange, and even frightening.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
There is Nothing I can do for their bodies, just pray for their souls.But who could do that?The goblins? Could they be so cruel? Taah openly weeps, seing the old man encased in glass.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
I can check those poor dead fellas, of course. And to answer your question, Claudia, I can still call twice on the favor of Sarenae to heal our wounds, and I still have some spells to use. Don't know If I should roll for Healing to do some forensic investigation, if I can take 10 or 20. My bonus is +6. Here's a roll of the dice if needed: Healing: 1d20 + 6 ⇒ (20) + 6 = 26
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
With the greatest pleasure. Channel: 1d6 ⇒ 2 Please Sarenae, I know I'm not Worth your powers, but these people need your help... A little ashamed at the results of her prayers, she apologises I'm sorry if that is not enough. I can still try, if you want, or keep Sarenae's blessings for later.
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
As soon as the goblins aren't a threat anymore, Taah calls her companions by her side Let us pray and bask into the mercy of Sarenae Channel: 1d6 ⇒ 3 Will that be enough, or shall I ask for Sarenae's blessing once more?
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Taah movex toward the last standing goblin and strikes AtTaahk: 1d20 + 2 ⇒ (16) + 2 = 18
If you don't want to redeem yourself, I'm sorry I have to put you down
Female Half Orc Cleric 2 (Sarenae) Init +1 HP 15/15 AC 16 T 11 FF 15 Fort +4 Ref+1 Will +6 Perc +4 Spd 30 (20) Channel 2/4
Aoo on goblin: 1d20 + 2 ⇒ (16) + 2 = 18
Taah defends the fallen Claudia, and strikes at the goblin, even if in her hurry, she doesn't use all her strenght. She speaks to Claudia Stay down, you're stil injured, I'll heal your wounds after that!
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Hi - we play on ROll20 on Sunday evenings from 5-7pm pacific time and are looking for 1-2 replacement characters. character builds: 20 point buy
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Subject line pretty much says it all... any chance of going back to the previous format where the links are listed in a column under the campaign title instead of all on a single line? It's really hard to tell where new posts are located.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
It says in the rules that the raven and thrush familiars know one single language of their master's AS A SUPERNATURAL ABILITY. It also says they can use their master's skill level in a skill if it exceeds their own. Does this mean if the master spends a point in linguistics the bird learns that new language too, or is linguistics one of those skills that familiars cannot use? Our GM ruled that the familiar could use the languages but I disagree since it is a supernatural ability, not a skill, that they can speak at all. I'm curious as to what the real ruling is.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I have a question about crafting magic items.
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
When a magus uses spellstrike to deliver a shocking grasp through his weapon, if his opponent is wearing metal armor, does the magus still get the +3 to hit in melee? |