Bird

T. Merula Maximus's page

6 posts. Alias of Max Hellspont.


Full Name

T. Merula Maximus

Race

Thrush

Classes/Levels

Familiar {HP 14/14; AC 18, T 16, FF 16; F+0 R+4 W+6; Init+2; Perc+11} {Effects: none}

Gender

Male

Size

D

Special Abilities

Speech, Empathic Link, Improved Evasion, Share Spells

Alignment

N

Languages

Common

Occupation

Boon Companion

Strength 1
Dexterity 15
Constitution 6
Intelligence 7
Wisdom 15
Charisma 6

About T. Merula Maximus

GAME STATISTICS
Initiative: +2
Senses: Perception +11; low-light vision
Speed: 10 ft., fly 40 ft. (average)
Space: 1 ft.; Reach 0 ft.

DEFENSE:
AC 18, touch 16, flat-footed 16 (+2 Dex, +1 natural, +4 size)
hp 14 (4d8)
Fort +0, Ref +4, Will +6

OFFENSE:
Base Atk +2; CMB +1; CMD 5
Melee: bite +9 (BAB + 3 Dex + 4 size); Dmg 1d2-5

FEATS: Skill Focus (Perception)

SKILLS:
• Appraise -1 (1 rank - 2 Int)
• Diplomacy +1 (3 ranks - 2 Cha)
• Fly +12 (1 rank + 3 class + 2 Dex + 6 size)
• Knowledge (arcana) +2 (4 ranks - 2 Int)
• Knowledge (dungeoneering) -1 (1 rank - 2 Int)
• Knowledge (engineering) -1 (1 rank - 2 Int)
• Knowledge (geography) -1 (1 rank - 2 Int)
• Knowledge (history) -1 (1 rank - 2 Int)
• Knowledge (local) -1 (1 rank - 2 Int)
• Knowledge (nature) -1 (1 rank - 2 Int)
• Knowledge (planes) -1 (1 rank - 2 Int)
• Knowledge (religion) -1 (1 rank - 2 Int)
• Perception +11 (3 ranks + 3 class + 2 Wis + 3 skill focus)
• Spellcraft +2 (4 ranks - 2 Int)
• Stealth +18 (1 rank + 3 class + 2 Dex + 12 size)
(Size Modifiers: +6 Fly, +12 Stealth)

FAMILIAR BASICS:

A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. A familiar uses the basic statistics for a creature of the familiar's kind, but with the following changes.

-- Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.

-- Hit Points: The familiar has half the master's total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice.

-- Attacks: Use the master's base attack bonus, as calculated from all his classes. Use the familiar's Dexterity or Strength modifier, whichever is greater, to calculate the familiar's melee attack bonus with natural weapons. Damage equals that of a normal creature of the familiar's kind.

-- Saving Throws: For each saving throw, use either the familiar's base save bonus (Fortitude +2, Reflex +2, Will +0) or the master's (as calculated from all his classes), whichever is better. The familiar uses its own ability modifiers to saves, and it doesn't share any of the other bonuses that the master might have on saves.

-- Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.

A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.

If a familiar is lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.

SPECIAL ABILITIES:
Speech (Su): A thrush familiar can speak one language of it's master's choice as a supernatural ability. Maximus can speak Common.
Familiar Ability: Maximus grants Korvus a +3 bonus to Diplomacy skill checks.
Alertness (Ex): While Maximus is within arm’s reach, Korvus gains the Alertness feat.
Empathic Link (Su): Korvus has an empathic link with Maximus to a distance of 1 mile. Korvus can communicate empathically with Maximus, but cannot see through his eyes. Because of the link’s limited nature, only general emotions can be shared. Korvus has the same connection to an item or place that Maximus does.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, Maximus takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: Korvus may cast a spell with a target of “you” on Maximus (as a touch spell) instead of on himself. Korvus may cast spells on Maximus even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.