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Unless you can find a way to get a second swift action, that still won't work. Dimensional assault and shift both need one.


Point conceded. It'd be really nice if ALL the pertinent information regarding supernatural abilities was actually in the same place. I mean really. It would only make sense.


Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural ability's description includes information on how it is used and its effects.

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

I cannot find anything to back up the claim that a supernatural ability that is used 'as if using as spell' works the way you claim. If you can point me to a ruling hidden in some section of the srd that backs up your claim, I'll gladly concede the point.


Athaleon wrote:
Ellis Mirari wrote:
Grappling is probably the worst thing for a wizard to deal with. Damage is an issue but can be dealt with. But grappling... he can't get out on his own, and casting spells is almost impossible.
Conjuration to the rescue!

I fail to see how this solves anything do do with grappling. Dimension door may not have somatic components but that has nothing to do with the concentration check from grappling. Similarly, casting as a swift action may not provoke an AOO but still requires a concentration check for being grappled.

You can try to argue that it being a supernatural ability will somehow circumvent the check but you would be mistaken.


Its option A, and it helps you any time you can't make a full attack.

Walk up to mook, smash him in the face power attack style, trip him, and hopefully have greater trip to get another attack. Throw in vicious stomp for one potentially awesome standard action.


I've been having fun with multiclassing, right now I've got a lvl 12 character. Can't remember the exact stats but it was quite a high point buy so I got a chance to do something interesting.

Lore Warden 4, Maneuver Master 4, and Magus 4.
Power attack
Combat reflexes
Imp disarm
Imp/greater trip
Felling smash
Crane style/wing
Some other stuff

Certainly not even close to optimal, but a heck of a lot of fun. My ac was hurting at lower levels until crane wing came online but somehow managed to survive.


What about flurry of maneuvers with spell combat?


Tarantula wrote:
Szantharis wrote:
Kazaan wrote:


PRD wrote:
(object): The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell in which case the object uses the creature's saving throw bonus unless its own bonus is greater. This notation does not mean that a spell can be cast only on objects. Some spells of this sort can be cast on creatures or objects. A magic item's saving throw bonuses are each equal to 2 + 1/2 the item's caster level.
Anyone else notice this vital part of the (object) descriptor? Doesn't this tell you anything? Hmmm? Think about it :)

Great. That works for Grease and other spells with Target: Object

Now because disintegrate is a ranged attack ray spell, please show me how you can target a characters armor with a ranged (touch) attack. RAW quotes only.

This is exactly my point. Mr Kazaan keeps quoting this section of the rules, bolding the word 'worn', while completely ignoring the rest of the sentence which he and I have bolded parts of.

"Attended by a creature resisting the spell". This is absolutly straightforward.

If you target armor, then the creature is not resisting the spell. Therefore it is spelled out for you that this paragraph in no way allows you to damage attended objects with a spell.


Kazaan wrote:


PRD wrote:
(object): The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell in which case the object uses the creature's saving throw bonus unless its own bonus is greater. This notation does not mean that a spell can be cast only on objects. Some spells of this sort can be cast on creatures or objects. A magic item's saving throw bonuses are each equal to 2 + 1/2 the item's caster level.

Anyone else notice this vital part of the (object) descriptor? Doesn't this tell you anything? Hmmm? Think about it :)