Does an animal companion get an ability increase every 4th hit die like any other creature? Nothing in the animal companion sidebar says to do this, though base attack, base saves, and skill points are all covered in the description. The companion also gets two ability increases every other level which seems like more than enough. I am playing a druid for the first time and had never noticed this omission/vagueness in the rules before.
We all know about OotS. What other web comics do you read? DM of the Rings is made of stills from the movies. The dialog is of a DM railroading his hack and slash players through the Lord of the Rings story. Goblins life through their eyes. W.O.G. World of Greyhawk comic. xkcd Not D&D but interesting.
One of my players wants to buy a masterwork tool for Use Magic Device skill checks. I'm trying to decide if I should let him, or make a more expensive magic item thet does the same thing. How do other DMs feel about this? Tool, Masterwork This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.
I have been transposing all the statblocks,in the new format, into a notebook. It is a lot of work, but I have a pretty good grasp of the bad guys abilities before running a fight. So far it has worked well. I can add in notes about spell effects and special abilities that I'm not familiar with. Useing a word processor would probably be easier, but I'm not much of a typist.
About Harmandar GhorbasHarmandar Ghorbas CR: 11
DEFENSES
OFFENSE
TACTICS
STATISTICS
SPECIAL ABILITIES
Blood Pool (Su) Ghorbas has a pool of blood points, representing an overload of his system with excess blood to extend his arcane abilities beyond their normal level. This pool is always equal to his bloatmage level (6). Blood points can be spent at the time of casting to cast a spell without using that spell’s spell slot. The spell is recalled as if it had not been cast. Retaining a spell slot in this manner costs a number of blood points equal to the spell’s level, and these points must be spent at the time of casting. Blood points do not give access to spells the bloatmage doesn’t already know or have prepared. Bloat (Su) Ghorbas can exert himself as a free action to instantly gain extra blood points, but doing so puts him at risk of a dangerous collapse. He can exert himself twice per day, and each time he gains 1d8 blood points. Corpulence (Ex) Bloatmages become so massive that their rolls of fatty, blood-laden flesh grant natural armor. Ghorbas’ grant a +1 natural armor bonus. Grave Touch (Su) As a standard action 12 times per day, Ghorbas can make a melee touch attack that causes a living target to become Shaken for three rounds. If the creature is already Shaken and has fewer than 3 hit dice, it becomes Frightened instead. Hemophilia (Ex) Bloatmages are particularly susceptible to bleed effects. The DC of any Heal check made to stop a bleed effect on Ghorbas is 5 higher than normal. In addition, any time a bleeding wound is inflicted on him, he loses 1 blood point. This blood point loss is cumulative for multiple bleed effects, but not for each time he takes damage from the same attack. Power over Undead (Su) Ghorbas receives the Command Undead feat, and can channel energy to use it 12 times per day. He can take other feats that add to this ability as if he had the Channel Energy class feature, such as Extra Channel or Improved Channel, but not feats that alter it like Elemental Channel or Alignment Channel. The DC is equal to 10 + 1/2 his wizard level (3) + his Charisma modifier. DESCRIPTION
Description:
Forthcoming Chronicles:
1st: Black Waters (GM), Thornkeep: The Accursed Halls (GM) 2nd: Frozen Fingers of Midnight (GM), The Goblinblood Dead (GM) 3rd: The Dalsine Affair (GM), The Veteran's Vault (GM), The Darkest Vengeance (GM) 4th: Perils of the Pirate Pact (GM), Blood Under Absalom (GM), The Infernal Vault (GM) 5th: Tower of the Ironwood Watch, The Cyphermage Dilemma, Decline of Glory (GM) 6th: Thornkeep: The Dark Menagerie (GM) 7th: In Wrath's Shadow, Thornkeep: Sanctum of a Lost Age (GM) 8th: Heresy of Man, Part I: The First Heresy (GM), Heresy of Man, Part II: Where Dark Things Sleep (GM) 9th: Heresy of Man, Part III: Beneath Forgotten Sands (GM)The Kortos Envoy, The Hellknight's Feast (GM) 10th: King Xeros of Old Azlant (GM), The Flesh Collector (GM), Lyrics of Extinction (GM) 11th: Below the Silver Tarn, Forbidden Furnace of Forgotten Koor, Returned to Sky (GM) |