Feiya

Sythka'landrianna Seiðkonur's page

132 posts. Organized Play character for qwerty1971.


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Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

you forgot Sythka's day job roll of 24, or 20 gp.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka's info is good. her day job check is a 24 and the post is a few posts under her info post. many thanks.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Relieved that comybat is over, Sythka checks on her companions.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

REF: 1d20 + 3 ⇒ (10) + 3 = 13

Sythka cant find the athletic ability to dodge the attack and takes the full damage minus the fey bonus.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

apologies- i work on saturdays and had a long fathers day yesterday.

Sythka takes a 5 ft step back and then looks at the dragon to hex it...

DC14 WIL, targeting the dragons AC

She will spend her next action cackling to keep the hex going if it saves...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Right after combat ends Sythka will check her allies for wounds...

CLW on Agirran: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Jajee: 1d8 + 1 ⇒ (5) + 1 = 6

Sythka double moves when combat starts so she can get closer to the front...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka moves forward and hexes the blue kobold again affecting his defenses...

DC14 WIL to reduce it 1 round. Affecting his AC by -2

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka moves in front of Jajee and tries to hex the blue tunic'd kobold with her evil eye hex...

-2 to his attacks, DC 14 WIL to reduce it to one round

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"Good eyes Karu" Sythka says to the Kitsune. She moves forward to provide support to Jajee as the large man goes further into the cave.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

FORT vs DC 13: 1d20 + 1 ⇒ (13) + 1 = 14

Sythka braves the cold weather but tries to get as close to Yoon as possible hoping the fire specialist radiates some sort of heat...

"It is so cold out..." she mutters and wonders why Agirran is so comfortable...'.. ulfen...'

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka listens to Jajee speak to the Fey King and sensing that the King has more bloodlust than the Queen Sythka tries to sway the Queen using less war lust.

She steps forward and bows to both King and Queen.

"While what my friend said is true good Queen, it is more than just a hunt or battle that some may find glorious. There are other factors at work here. The kobolds have been bold as of late, of that there is no doubt, but that is just the nature of their species. They were brazen to be found where we found them, but perhaps if there more active patrols to keep them away sans the threat of violence the lands would be safer for you and your kind as well as for the animals that live in the area. A direct confrontation with the kobolds would be an easy win for your forces, everyone knows that. But would that anger the Kobolds allies, would that awaken the rumored dragon=kin they are aligned with? Would you want that problem to reign havoc upon you? An easy battle or hunt now may lead to a problem later."

Know Nature: 1d20 + 8 ⇒ (7) + 8 = 15

Know Nature: 1d20 + 8 ⇒ (19) + 8 = 27

Know Nature: 1d20 + 8 ⇒ (9) + 8 = 17

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka cackles to keep her hexes up and then tries to get into the mind of the solid red circled foe...

Evil Eye on the solid red circle foe; DC 14 to lower his attacks by -2

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka focuses on the white Kobold and uses her Evil Eye Hex upon it...

DC 14 to lower his attacks by -2

if she thinks he passed then she will use her cackle to extend the hex for 1 round.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"A dragon... exciting." Sythka mutters as the briefing is done. "Will the kobolds attack us on sight? How many do they usually employ in their attacks?"

But before anyone could answer her the group is transported into combat. Sythka moves closer to the Kobolds and casts mage armor upon herself...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka regains her balance and tries to aid Agirran once again...

Aid Attack: 1d20 + 0 ⇒ (13) + 0 = 13

yeah! Agirran now has a +2 to his attack this round

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Round 2
Sythka moves closer to Agirran to aid him in his attack vs the skeleton.

Round 3
Sythka takes a 5 ft step closer and tries to aid Agirran attack the last foe with her staff...

Aid Other Attack vs Skeleton: 1d20 + 0 ⇒ (2) + 0 = 2

and she seems to stumble as Agirran makes his mighty swing...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

apologies- got called in over the holiday weekend to do 4 days of double shifts.

Sythka moves up and casts Mage Armor upon herself as she readies her staff to aid others vs the undead next round.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

once at the camp

Sythka Knowledge Nature vs Jala to study: 1d20 + 8 ⇒ (20) + 8 = 28

'hmmm Jala is one of the older members of the tribe and thus wants to get straight to the point of the conversation...' Sythka muses to herself...

Sythka begins a conversation with Jala to gauge the old womans interest in the group and what she knows of the current situation in the wilderness...

Sythka Knowledge Nature vs Jala to influence: 1d20 + 8 ⇒ (1) + 8 = 9
but the elf must have spent too much time just chatting away at nothing as the old woman is not impressed...

Sythka Knowledge Nature vs Jala to influence: 1d20 + 8 ⇒ (17) + 8 = 25

Sythka Knowledge Nature vs Jala to influence: 1d20 + 8 ⇒ (15) + 8 = 23
until the elf realizes her mistake and gets straight to the point with the old woman.

-------------------------
Once the alarm is sounded Sythka readies herself by casting Mage Armor on herself.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Apologies. My daughter is graduating from college tomorrow and i am driving down for the event. I shall return Friday evening.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka looks around for someone to heal and if not then she agrees with some of the other voices to go to the Camp hoping for someone to hex.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

for some reason this was not showing updates on my game page

Round 1- Sythka moves up to get closer to the foes.

Seeing they are mindless undead Sythka casts mage armor on herself to boost her protection before grabbing her staff to help out at smashing things.
cast mage armor

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"I am Sythka'landrianna of the Wild Elves. It is nice to formally meet you. Twas good we fought together against that foe."

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka gets into a better position to see the foe...

Know Planes: 1d20 + 8 ⇒ (6) + 8 = 14

"I know not what it is!" and the elf witch tries to hex it with her Evil-Eye hex.

as a player I know what it is, Sythka failed her role so she does not and hexes are what she would have done failing a knowledge check

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

'who is rabbit ears...? Is there someone on the team with that moniker..? I dont have rabbit ears... Nor does my pet raven... he must be talking to Yaru... these northerners are a strange looking lot" Sythka says under her breath oblivious to it being her.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka watches the martial characters tear their opponents to shreds and marvels at their prowess. She follows along as the group continues their search for the thieves. "Is anyone wounded?" she asks with her heal stick in hand.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka waits until the others have defeated the nasty foes who cant be hexed. She will stand by with her heal stick in the event someone needs it.

not much she can do against these enemies.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Know Arcana: 1d20 + 8 ⇒ (17) + 8 = 25

"These are Clockwork Servants and are mindless and have fast healing. SO once again my hexes have no effect. They can even repair each other and launch nets. They do have a vulnerability to electricity." she tells the others and readies her sling to attack one next round.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka is busy looking over the broken glass on the floor that she accidentally broke to notice the commotion behind her...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"Oh dear... I hope I don't have to pay for that..."

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka moves to a better position and sends a sling-stone at the foe...

Sling vs target in melee: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7...DMG: 1d4 ⇒ 1

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

apologies- i work Saturdays

Sythka looks at the new foe and... Know Arcana: 1d20 + 8 ⇒ (16) + 8 = 24... and then tells the others.

"This is a Wax Golem. Like most constructs, it is mindless and thus immune to most mind-affecting spells. So once again my hexes are a non factor in this fight. Golems are pretty infamous for resisting most types of magic.This golem is immune to any spell or spell-like ability that allows Spell Resistance. EXCEPT for fire spells. In fact the golem is temporarily slowed (although it gains flaming fists due to the molten wax.) The golem is immune to cold and will actually be healed if you attack it. But you can fire away Yoon, I believe this is your time to shine."

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Having no spells to affect the foe and her hexes rendered useless by the nature of the banner Sythka moves behind the ulfen and taps him with her heal stick...
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka moves back away from combat and lets the others handle this. on phone and can’t access map to move her out of the way

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Knowledge Arcana: 1d20 + 8 ⇒ (10) + 8 = 18

on Sythka's turn she will say...

"This banner is just like an animated construct. It is mindless, so mind-affecting and illusory magic is useless and alas my hex will not work on it. This object is haunted by some kind of spirit and can be harmed with positive energy just like an undead creature." and with that she spends her turn drawing out her sling...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka checks the dogs over and shakes her head solemnly... "Rest now..." Looking at the others and says "Shall we continue to search this level?"

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka sighs.... then moves next to Yoon and targets the red dog with her evil eye...DC14 WIL to reduce the effect to one round; targeting the dogs attack ability, -2 to ATK

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"Throw food at at... then throw more food towards the door to see if they follow it out..." Sythka says to the others not wanting to kill the dogs outright unless absolutely necessary.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"Oh Dear...." Sythka exclaims as the dogs begin barking. "Is one of you going to handle them so we can go on? Seems like they don't want us here."

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

K-Local Blackros Museum: 1d20 + 7 ⇒ (6) + 7 = 13
K-Local Nigel: 1d20 + 7 ⇒ (13) + 7 = 20

"I can't add anything more than the esteemed musician has done. It might be better if we locate the loose animals here on the first floor."

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

'that is terrible Sythka mutters under her breath...

Watching the gathering of pathfinders scurry about Sythka looks for safety with some other entry level agents. "Who am I to go with?" she asks aloud. Unable to find a suitable number of elves to join for this mission Sythka moves to stand behind the Shoanti and the Ulfen she met earlier.
"Well then... let us not delay... after you two..."

just before entering the mansion Sythka will cast Mage Armor

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

apologies for the shortened post. i work saturdays so i was pressed for time.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"I did not like all that physical activity throughout the week. Mind you the local classes on etiquette and history and who are VIPs was informative." Sythka says to the others nonchalantly.

Skill choice: Knowledge (local). She's pretty smart so that will help.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"My name is Sythka'landrianna Seiðkonur and while that name may be more difficult for some of you..." she says looking at the Shoanti and Ulfen... "You can call my Sythka. Tis a shortened name good for humans to pronounce." Sythka nods to each in turn then finds a seat acutely aware she may be the only non human among them.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

opps I forgot to do her day job.

Craft Alchemy: 1d20 + 7 ⇒ (17) + 7 = 24

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

"...What smells....?" the lithe female elf says as she walks into the room and then proceeds to look at the Shoanti and Ulfen...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

I was told you all may need assistance in your future endeavors?

Player Name: Qwerty1971
Character Name: Sythka'landrianna Seiðkonur
PFS#: 114768-21
Faction: Dark Archive
Initiative Bonus: +5
Perception Bonus: +8

(These values are probably on your last character sheet.)
Chronicle Number: 4
Starting GP: 648 gp
Starting XP: 3
Initial Prestige: 6
Initial Fame: 6

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed: Normal

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

So it looks like:

Front: Hayden Akatosh
Middle: Elianna Egg Fu
Back: Sythka Faru

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Sythka is a standard witch. Evil Eye Hex and Cackle.

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

...

Dark Archive

Female
Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +8; UMD +5
Elf
Hex:
DC 17
Witch 9 (Herb Witch)(HP: 32/32)(AC:18 | FF:13 T:16)(F:+4 R:+5 W:+7)(Initiative:+3)(Perception:+14)

Apologies- i must have overlooked the announcement. Sythka is here and ready.

Player: Qwerty1971
Character: Sythka'landrianna Seiðkonur
PFS#: 114768-21
Race/Class/Level: Elf/Witch/1st
Faction: DA
DAY JOB Craft Alchemy: 1d20 + 7 ⇒ (9) + 7 = 16

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