Feiya

Sythka'landrianna Seiðkonur's page

132 posts. Organized Play character for qwerty1971.


Full Name

Sythka'landrianna Seiðkonur

Race

Elf

Hex:
DC 14

Classes/Levels

Witch 2 (HP: 12/12)(AC:14 (18 w/ MA) FF:11 T:13)(F:+1 R:+3 W:+3)(Initiative:+5)(Perception:+8)

Gender

Female

Skills:
K Arcana +8;K Nature +8; K Planes +8, Spellcraft +87; UMD +5

Alignment

CG

Deity

Ketephys

Languages

Evlen, Sylvan, Orc, Goblin

Occupation

Craft: Alchemy +7

Strength 10
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 10
Charisma 13

About Sythka'landrianna Seiðkonur

Sithka'landrianna Seiðkonur
Female elf (Snowcaster) Witch 2 114768-21
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
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Defense:

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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 Armor)
hp 12 (2d6+2)
Fort +1, Ref +3, Will +3

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Offense:

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Speed 30 ft.
Melee: quarterstaff +0 (1d6) or
sickle +0 (1d6)
Ranged: Sling +3 (1d4)
20 bullets
Special Attacks hexes (cackle, evil eye)

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Witch Spells:

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Animal Spirit: 1st Charm Animals
Known Spells:
1st:Charm Person, Mage Armor, Ill Omen, Cure Light Wounds, Remove Sickness, Ear-piercing Scream, Sleep, Snowball

Prepared (CL 1st; concentration +4)
0 (at will)— (DC 13)
*Daze: Humanoid creature of 4 HD or less loses next action.
*Detect Magic: Detects spells and magic items within 60 ft.
*Detect Poison: Detects poison in one creature or object.
1st—(DC 14)
*Charm Person: Makes one person your friend.
*Mage Armor: Gives subject +4 armor bonus.
*Sleep
Patron: Animals


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Active Buffs:

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* Mage Armor: 2/2 hours
*

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Statistics:

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Str 10, Dex 16, Con 12, Int 17, Wis 10, Cha 13
Base Atk +1; CMB +1; CMD 14

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Feats and Traits:

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*Extra Hex[APG]
Traits –
Seeker: +1 Perception and added to Class Skills
Reactionary: +2 to initiative checks
FCB: +1 skill point

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Skills=12:

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Craft Alchemy 1/+7,
Knowledge (arcana) 2/+8,
Knowledge (nature) 2/+8,
Knowledge (planes) 2/+8,
Perception 2/+8,
Spellcraft 2/+8 (+10 to identify magic item properties),
Swim 1/+1,
Use Magic Device 1/+5;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

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Languages:

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Common, Elven, Goblin, Orc, Sylvan

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Combat Gear:

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Haramaki Armor (0% arcane failure), acid (2), alchemist's fire (2), poison ward salve[ACG]; Other Gear quarterstaff, sickle, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, black, inkpen, mess kit[UE], pot, smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, wolfsbane,
*Magic Gear: Wand CLW=48
*648 gp, 5 sp

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Special Abilities:

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*Arcane Focus: +2 to concentration checks to cast arcane spells defensively.
*Cackle (Su): As a move action, extend the duration of other hexes by 1 rd.
*Dreamspeaker: +1 [Divination] & sleep spell DCs.
*Elven Magic: +2 to spellcraft checks to determine the properties of a magic item.
*Empathic Link with Familiar (Su): You have an empathic link with your Arcane Familiar.
*Evil Eye: -2 (6 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
*Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
*Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
*Share Spells with Familiar: Can cast spells with a target of "You" on the familiar with a range of touch.
*Smoked goggles: +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.

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Ergi-Galðr:

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Ergi-Galðr
Raven (sage) (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size)
hp 6 (2d8-1)
Fort +1, Ref +4, Will +5
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 7
Feats: Skill Focus (Perception), Weapon Finesse[B]
Tricks Come, Down, Fetch, Guard, Heel, Seek
Skills Acrobatics +2 (-6 to jump), Fly +6, Knowledge (local) +4, Knowledge (religion) +4, Perception +9
Languages Sylvan
SQ come, down, fetch, guard, heel, improved evasion, seek
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Special Abilities
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*Come [Trick] The animal will come to you on command.
*Down [Trick] The animal will break off combat on command.
*Fetch [Trick] The animal will get a specific object.
*Flight (40 feet, Average) You can fly!
*Guard [Trick] The animal stays in place and prevents others from approaching.
*Heel [Trick] The animal will follow you.
*Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
*Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
*Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

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Magic Items Placement:

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Head:
Headband:
Shoulders:
Torso:
Chest:
Hands:
Wrists:
Ring:
Ring:
Feet:

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Background:

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Sythka'landrianna Seiðkonur is an elven witch from the remoteness of the northern lands.

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Planned Progression:

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All Witch


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Scenarios:

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PP Spent:

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