Prepared (CL 1st; concentration +4)
0 (at will)— (DC 13)
*Daze: Humanoid creature of 4 HD or less loses next action.
*Detect Magic: Detects spells and magic items within 60 ft.
*Detect Poison: Detects poison in one creature or object.
1st—(DC 14)
*Charm Person: Makes one person your friend.
*Mage Armor: Gives subject +4 armor bonus.
*Sleep
Patron: Healing
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Active Buffs:
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* Mage Armor: 5/5 hours
*
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Statistics:
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Str 12, Dex 14, Con 12, Int 20*, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 14
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Feats and Traits:
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*Extra Hex[APG]
Traits –
Seeker: +1 Perception and added to Class Skills
Dilatant Artist: +1 to Perform- Sing and Diplomacy (class skill)
FCB: +1 skill point
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*Arcane Focus: +2 to concentration checks to cast arcane spells defensively.
*Cackle (Su): As a move action, extend the duration of other hexes by 1 rd.
*Dreamspeaker: +1 [Divination] & sleep spell DCs.
*Elven Magic: +2 to spellcraft checks to determine the properties of a magic item.
*Empathic Link with Familiar (Su): You have an empathic link with your Arcane Familiar.
*Evil Eye: -2 (6 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
*Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
*Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
*Share Spells with Familiar: Can cast spells with a target of "You" on the familiar with a range of touch.
*Smoked goggles: +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
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Ergi-Galðr:
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Ergi-Galðr
Thrush (sage) (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size)
hp 6 (2d8-1)
Fort +1, Ref +4, Will +5
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +1; CMB +1; CMD 7
Feats: Skill Focus (Perception), Weapon Finesse[B]
Tricks Come, Down, Fetch, Guard, Heel, Seek
Skills Acrobatics +2 (-6 to jump), Fly +6, Knowledge (local) +4, Knowledge (religion) +4, Perception +9
Languages Sylvan
SQ come, down, fetch, guard, heel, improved evasion, seek
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Special Abilities
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*Come [Trick] The animal will come to you on command.
*Down [Trick] The animal will break off combat on command.
*Fetch [Trick] The animal will get a specific object.
*Flight (40 feet, Average) You can fly!
*Guard [Trick] The animal stays in place and prevents others from approaching.
*Heel [Trick] The animal will follow you.
*Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
*Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
*Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.